Food For Thought Concerning a Relatively Unexplored Champion Design Possibility

The23rdGamer·11/16/2018, 6:22:54 PM·3 votes·2,598 views

I was thinking a bit about the new Flower Mage champion coming here soon and was debating what they could be, and during this wondering I remembered and kept in mind that Riot has stated that they strive for each new champion to have their own uniqueness in some manner or another.

Now I'm not saying that I believe this is something that will be featured in the new champion, but what would the implications of a champion having five or more abilities be?

Surely there's some reasonable reasons why this could be a bad idea:

  • Overloaded Kit (Too many abilities could give a champion too much power or too few weaknesses)
  • Unsatisfying Kit (Several weak or simple abilities instead of fewer, more complex ones in an attempt to maintain a power budget)
  • Technical Difficulties (Will it fit on the HUD? Behind the scenes coding issues possibly, How will leveling work (would you get to go to a level above 18 so that you could max all four abilities? would you have to choose since you wouldn't be able to max everything?)
  • Player Control Issues (Would players be able to find a control layout that makes using all the abilities easy? Having the extra ability be a passive could mitigate some of this, but the issue would still stand (despite being able to change key-binds with ease on the individual level anyhow))
  • Being too complex (Most champions are fairly easy to pick up and hard to master, but having more abilities (especially if that was a unique thing to a couple champions in particular) would likely raise that skill floor)

Obviously there could be some benefits from this as well though:

  • Unique design possibilities (A champion with five abilities has never been released before, presuming you aren't counting the passive as an ability (if you do count the passive then "six abilities" would be what I mean instead.)
  • Some champions could potentially benefit from having an extra ability that could be an active in their kit (Zoe, for example, is often criticized for having fairly few combinations with her kit, which forces her to be relatively hard hitting with those combos and rather unfun to play against. While this obviously isn't the only possible solution, giving her a fifth active ability could give her some more options to express herself without necessarily losing the core characteristics that make Zoe's kit feel like Zoe and she could maybe lose a tad bit of her hard hitting power in her main combo, but all that would really depend upon what exactly was brought to the table. Please don't just turn the comments section into fighting over Zoe just because I said this.)
  • Champions with especially low skill floors could be made more advanced without necessarily changing the champion that many players already love too drastically (Sona, my bb, is a prime candidate for this example; many players consider Sona to have a relatively low skill ceiling (which isn't necessarily true) and an especially low skill floor. Some people would like to see her have more skillshots in her kit, but many passionate Sona players really love how unique her aura concept feels. While I'm biased and really don't think Sona is in need of many kit changes if Riot was to decide she needed something changed having a skillshot as a fifth ability and having some numbers nerfed on her aura abilities to compensate may be worth considering as a possibility to maintain her current kit's feeling while possibly removing some problems with her kit, whatever those are decided to be at the time. Garen, Annie, etc. could also possibly fit into this area.)

Neither of these lists are meant to necessarily be all inclusive, hence they function as discussion starters and food for thought.

Really my only goal in posting this was just to start some conversations, not some arguments. I'm very nearly posting this in concepts and creations, but I figure I really am less presenting a specific concept and more presenting an idea to start some discussion. Thanks for reading the long post (if you did) and thanks for keeping it creative and civil down there in the comments!~ [sg-syndra]

6 Comments

ModThe Djinn11/16/2018, 6:26:19 PM2 votes

...but what would the implications of a champion having five or more abilities be?

Troublesome, I believe. Every time you break the normal input method you mess with players who have keybindings they like that don't have extra keys, and now need to account for a new feature. You need a new interface. You may (depending on how champions are built in the code) need a lot of excess overhead. For all of these reasons, I'm pretty confident that, while we may see champions with unique item actives or extra interface options like Kayne or Kindred or Ornn or Azir or Swain, we will NOT see one with 5 ability keys.

Critmaster Garen11/17/2018, 1:53:44 PM2 votes

there are already champions with more than 4 abilities though.

most of the transformation champions basically have 7 abilities.

MorganFreemanBot11/16/2018, 6:31:35 PM1 votes

If you think about the fact that some 'abilities' are exclusively passive (Kled's AA enhancer), or simply a "press this button for steroid " (Olaf's W, Rek'sai's Q), then we have champions with five abilities. By those qualifications, stuff like Xin and Aatrox' passive qualify as additional abilities, they're just triggered by context rather than a button press.

Shit, Swain's passive literally is another ability. It requires a champion to become CC'd and then additional input for additional effects and benefits. It is, by definition, an ability.