Quinn
First of all - what a great and fun champion. I made a name where I just play her exclusively because she's just fun. Versatile in her ability to go top, middle, adc and even jungle. Sadly these roles only really happen in normal games and her play rate in ranked high level is abysmal. I want to offer up some ideas on what might make her become just a little more playable in a competitive game. Hopefully the tweaks recommended would give more knowledgeable champion balancing-type people ideas while enabling a devoted Quinn player to take advantage of high skill-gap maneuvers.
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Her E's mobility is kind of lackluster. There are the cool plays where you flip back over a wall away from the bruiser and kill him over the wall - which is cool but so gimmicky. The damage, without harrier at least, is also very poor. I think it would make sense to drop the damage component of it while giving it better mobility - similar to Kallista - where right clicking during the attack animation makes you move in that direction. Why does Quinn have to back flip back in the direction that she attacked? It would make for some awesome plays - if she could flip in the direction of her right click from her enemy - 360 degrees of possibilities with, ideally, the same radius (her AA range).
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Make her E a separate cooldown with both Quinn and Valor or make Valor's basic attacks reduce E's cooldown. Using E in Valor form right now is a recipe for disaster in a team fight and since its damage is not noticeable without Harrier you sacrifice a ton of damage by using it. Since you lose Harrier in valor form your passive is useless, also. It doesn't really make sense realistically anyway for Valor and Quinn to have E on the same cooldown - they're two different creatures doing two different things. =p
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When exiting Valor in a hail of arrows the damage is basically non-existent - it doesn't scale well at all. It can never reach its full damage potential either with the way the damage is calculated. Consider making it more like Riven's ultimate where it does a percentage of missing health damage in an AoE.
While I think #1 is really what she needs to get into competitive play, and allow for some real exciting displays of skill, I think a derivation of any of these enhancements would really help.
ult, or
and few others like Nune, Fiddle etc.
mobility does feel really bad for the player, but I'm not sure giving her more mobility in this way is the answer.
, and would give her more burst; but Quinn is a special case where you could potential allow it, since it's based on two different forms, and she loses her assassin potential.
, but it does offer a larger aoe. But the cooldown on Quinns' ult is horrible (140/110/80)
shares this problem), and cancelling her auto attack animation is just painful, especially with a harrier proc.
squishy assassin diving into the team,who needs a
?