Everybody's favorite: Teemo Rework!

Coulrophobia·4/10/2017, 8:25:01 PM·1 votes·392 views

Just wanted to drop my 2 cents on a Teemo Rework after a Facebook page I frequent asked what it would take to make Teemo seen in competitive play more often. Here's what I came up with:

Passive (Reworked) Camouflage/Enemy Territory: While on the enemy's side of the map, Teemo will stealth after remaining still for 2 seconds. Teemo gains a buff to his other abilities if used from outside stealth. While on his own side of the map, Teemo's abilities will function like normal, and his stealth remains unchanged from what it does on live currently. PLEASE NOTE If the enemy team takes all of one set of turrets IE all 3 outer, all 3 inner, or all 3 inhibitor, any area beyond that is considered "enemy territory" in regards to Camouflage's bonus for his abilities. Enemy Territory is defined as past the river in regards to the beginning of a match.

Q Blinding Dart (Reworked): Teemo shoots out a quick blast from his blow dart to partially blind the enemy laner (Note that this ability can no longer be cast on minions), reducing their hit chance by 25%. This effect stacks up to 100% reduced hit chance, and will deal bonus damage if stacked 4 times on the enemy. The blind will only last 1.5 seconds at all ranks and will have a reduced cast time to .25 seconds. It has a charge amount, reduced by Cooldown Reduction, and he is granted a charge every 8 seconds base (reduced by .5 seconds per rank to 5.5 seconds per charge at rank 5). At rank 1, Teemo can hold 4 charges. He then gains an additional charge every time he ranks up his ultimate, granting him a maximum of 7 charges total. If Teemo is Camouflaged in enemy territory, his Q becomes empowered, removing the charge cost and applying a 50% reduced hit chance on his first shot. This means he would only require 3 to gain the bonus damage from 4 shots. On a side note, Blinding Dart will not apply on-hit effects and will interrupt the auto attack sequence.

W Move Swift (Tweaked): (Passive Portion) Teemo gains passive movement speed while running near enemy champions who are outside of his base attack range. Whenever Teemo attacks, uses an ability gets damaged, or moves into range of his auto attack range he loses the bonus movement speed for 10 seconds reduced slightly by CDR (not by rank). While in enemy territory, Teemo gains this passive movement speed regardless of being near enemy champions, and retains 50% of the bonus even if he is within auto attack range of them.

W Move Swift (Tweaked): (Active Portion) Teemo remember's his training days, activating his fight or flight reflexes and gaining double the bonus movement speed for a short duration regardless of proximity or damage dealt. While in enemy territory, activating Teemo's Move Swift will perform a short roll-dash before gaining the movement speed. The dash is shorter when performed toward enemy champions, and the range is increased if roll-dashing away from them. If camouflaged, Teemo gains the bonus dash distance regardless of where he is on the map. Roll-dashing cannot pass through terrain.

E Toxic Shot (Reworked!): (NO PASSIVE ABILITY, ACTIVE ONLY. 14 second CD base) Teemo coats his darts with a Yordle Cocktail, poisoning an enemy and dealing damage over time for 6 seconds, or until he's fired 5 shots. This damage is increased by every enemy champion who has recently been blinded, partially or otherwise. Toxic shot also deals bonus damage based off % Maximum health per tick, and is doubled against fully blind targets. While in enemy territory, Teemo gains an additional second of time to attack, as well as one additional shot.

R Noxious Trap: Removed from the game.

New Ability: Set Up Camp! As a scout in the Yordle military, Teemo knows he's sometimes in for the long haul and won't be seeing his comrades if he's in deep cover. As such, Teemo can set up a portable encampment on the map (15/11/8 Second cast time) where he can rest, heal, and purchase items as if on fountain. Teemo does not benefit from Homeguard at any point during a match while in his encampment and items cost 5% more as they have to be shipped to his encampment without breaking his cover. Teemo would not be able to receive benefits of his encampment unless he has not received damage for 15 seconds. Enemies who discover his encampment can destroy it and earn a hefty 50 gold (think Zz'rot or Yorick Wall). If his encampment is placed in enemy territory, it lasts half as long, and the item cost from purchasing items is increased to 10%. Teemo can only have 1 encampment at a time. Teemo's Encampment acts as a sight ward while active.

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