[KARMA] Collect your gameplay ideas and participate in the rework process
To everyone who's ambitions and passionate about any changes done to Karma, this can become your post. I hope this post can help Naomi "RiotNeuroCat" McArthur, who's currently in charge of working on Karma. In the process of improving Karma. She tried different approaches with Karma recently, one being bringing back her "Clothesline" mechanic and the other being an allied castable W mechanic.
It's really not a common thing for a Riot designer to share approaches as much as she did in the short time recently and we should embrace her communicative approach and phrase our feedback as constructive as possible to keep the thing going. The feedback was pretty valuable imo and I hope it stays that way. You can easily say: "There have been hundreds of community Karma reworks posted but they were all shrug off."
And that might be actually true but I can't say for how many of those it counts since NeuroCat works on Karma. This is actually connected to a sideffect of being a creative person working in a creative position (and this is adressed to you Naomi): Creative people like living out their own creativity. They want to do stuff and they want to do it their way. Not because they are selfish, but because it is an intense need. The worst thing that can happen to a creative person is to be forced to just do something strictly as someone else designed. To just implement something that's already thought out.
Yet this takes away pretty much potential especially when ideas aren't even tested and miss any chance to active other new ideas. A creative person should be able to try other's ideas from time to time. In the worst case they just don't work out. Or they do work or at least give her other ideas. I hope she'd be willing to at least try out other stuff and does not let her down from being told that her ideas don't work (regarding the recent sexism discussion where a woman's ideas was shrugged off by her coworkers just to have them applaud the same idea represented by a male coworker).
#So what I have in mind is the following:
- You create a Karma gameplay update that can range from single ability reworks to a full rework gameplay wise.
- You post a tl;dr here in the comments and provide a link to your thread. (You can also link an old post instead of copy pasting it into a new one).
- I will add your link right here so that everyone can find them easily and read them up.
- In about 3-4 weeks (remember me if I forget) I will create threads with polls to vote for the best Karma rework (assuming there are enough participants). Optional: If we are lucky, NeuroCat could try out some of that stuff, maybe even full concepts and report us her feedback, ultimatively getting her own work processing.
#What is important to do:
- Put [KARMA] in front of your thread's title to make it easier to find them with the search function.
- Link this thread at the beginning of your post so that more players understand the connections and can join this project.
- Like and BOOKMARK this thread so you can follow it and participate on a regular basis. Get it to the front page if possible. Also like other Karma posts. There should be a collecion of posts instead of a rivalry between the posts. The ultimative voting should be done with the polls.
- Provide context to your design decisions.
- Provide important numbers (not like base champion stats, but like ability cooldowns). Numbers don't need to be perfectly balanced, but it should be realistic and one should see where the kit's focus is on (if there is a focus). Comparing your work to similar existing abilities can give you an idea of what your numbers could look like.
- Format your post and make it easy to read. Participants in this project can end up reading pretty much, so keep it short and provide them an easy time reading that stuff.
From: Myself as exemplary entry
TLDR: [P] revolves around the root that originally came from W. [Q] is reworked to reach backlines better. [W] can be cast on allies. Shield can be shared with bound allies. [E] mass shielding removed. Shield bomb added. [R] old passive is not on R.
From: SILVERSQUID (EUW)
This tried to use as little change as possible to fix Karma's issues in a reasonable manner.
P: Added cap per spell. Also added option for triggering passive by aiding allies. Q: Unchanged RQ: Ground targeted now. W: Targetting an ally increases their resistances. RW: Heal changed to not scale with tankstats anymore. Bonus damage reintroduced. Bonus root removed. Targetting allies heals them like Karma. E: Unchanged RE: Shieldbomb reintroduced. Shield now slightly scales with enemies hit. R: Unchanged
From: JOCOMOTION (NA)
TLDR: (Pending)