Elemental Dragons: Gameplay Suggestion

CorkiPentakeel·5/3/2016, 4:33:39 AM·1 votes·504 views

I have been thinking about the new changes regarding the dragon, and it seems that random number generation will begin to impact the games more often as a result of these changes. As a player I like to see games fought fairly, with the least amount of unpredictability possible. Throughout the game, the random spawning of different dragon types will impact unique games in unseen ways.

Take this for example: three ocean drakes may spawn in a given game. In this particular game, we have two separate team comps, a poke/disengage comp and an engage comp. These ocean drakes will, in the long run, affect the versatility of the poke comp because they cannot inflict meaningful damage on the engage comp. This does not affect the engage comp nearly as much because they are simply about singling targets out and blowing them up: sustain wont do much to counteract that. Additionally the above scenario will be further exacerbated when the elder dragon spawns and increases those advantages.

I propose a change to this dilemma that will make the game more strategic and fun for all involved: enlist a voting system for each team that allows players an allotted amount of time to vote for the next type of dragon that spawns. Here's the catch: Each team decides on a type of dragon whether it is similar or different from the opposing team. When a certain team aggroes the dragon, it shape shifts from the base dragon skin to the dragon of choice. If aggro is reset, it may be re-aggroed by the opposing team to again change the form of the dragon to the chosen form of the other team. Taking our team comps from above, the ideal dragon for the engage team may be ocean, in order to stay healthy against poke, while the ideal dragon for the poke team may be the earth dragon to siege quicker, or the cloud drake to disengage faster, or even some mixture between the two.

I think that taking these suggestions under a watchful eye and probably some minor re-balancing would pose a more interactive and less random gameplay style.

Thanks, Corkipentakeel. [slayer-pantheon-thumbs]

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