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New HUD - the problem explained perfectly (reddit gold post!)

CJ Nishinoya··131 votes·11,621 views

Taken from Reddit (Sconeboy).

I've got a few gripes with the new UI. There's a few small things and one big thing. The Big thing: The new UI makes really bad use of screen space, and not only that, It makes it difficult to use in-game. There's no flow to it anymore.

Here is the OLD UI.

You can see that there is an even distribution of usage of the Hud. Game flow centres around the Main Play-space. This is where all the action happens, It is you're main focus during the game. Around the Main play-space is Information that helps you make decisions within the game. Notice how each corner of the screen is used to display specific info. When you look for information you are using a kind of muscle memory to look at the relevant parts of the screen. and when you go looking, the information is right there; easy to read, good contrast to hud background, SEPARATED FROM UNRELATED INFORMATION. There is no overlap of required information, thus getting info from the Hud is quick. this means you can focus more on the game and what is happening across the map.

Here is the NEW UI.

As you can tell, there is a massive overlap of information. All the required information is jammed into two main areas. Bottom centre and Bottom corner. Already you can tell that there is no flow in checking information. Everything is clustered together and indistinguishable. All the empty space is WASTED; you are not playing with your champion in the bottom left of your screen, your champion is in the CENTRE. From the Main play-space imagine you are trying to check the score. you have to look at a Big cluster of information, then actively decide what information you need and then try to focus on where that is displayed. There is no good contrast between the text above the minimap and the background of the Hud, and it is sandwiched between two other large information centres. What I'm trying to get across is that there is no way to build any kind of in-game flow. You can't map an area for screen to a set of information like you could in the old Hud. Because all the information is in the same space. /rant

Okay, so now to be constructive with this criticism.

  • Separate the information back out again; the idea of "keep the bottom left and top right clear" is in good intention, but ultimately does not help achieve a good Hud, nor makes sense to me (my opinion, never troubled me) allow the pla yer to Customise the location for Items (eg like swap minimap sides)

  • The textured "blue" background on the Hud does not make for good contrast with the text. Green Text on modified stats was ESSENTIAL for quick assessment of stats, this is both for the player and for the Target Info box. (I miss this feature most)

  • USE LESS BLUE FOR ABILITIES' STATUS. It is vital that we keep consistency with what colours mean on our bar we need to know what our status is at a glance. eg. blue for no mana, grey for on cooldown, red for locked(this is a nice touch btw) flash WHITE for ready to cast (less texture on this one too, there's too much noise and it's too slow to complete.)

  • The ability cooldown swipe is nifty, but uses the wrong colour for a cooldown, it also covers up WAYY too much of the icon.

  • The Stats panes text is too small, the icons need to be larger to be distinguishable at a glance.

  • I would move the ally portaits back to the left hand edge, but keep enemy death timers above the map.

  • Make the experience bar more obvious. Dispite what you may think, this is an important feature of the Hud. There is literally NOWHERE else you can look for this information and having it displayed clearly is important.

Thanks for reading my critique for the new Hud, I really hope Iove highlighted some flaws in it's design for people. I really want the best for League, It's by far my favourite game of 4+ years and I want it to continue being the best!

TL;DR (Come on man, i spent ages writing this, at least look at the pictures,) The new UI has some glaring flaws in space usage and density of information; they've removed the ease of space-to-information mapping when looking for in-game information on the Hud and build attention flow in a competitive way. Then I try to be constructive with bulletpoints.

114 Comments

Sand Clone46 votes

i personally enjoy the new hud, it gives the info i need and keeps my screen clear. it also gives all relevant info in as few places as possible.

Messaiga19 votes

I'm also a fan of the new HUD. I remember it taking a little bit to get used to when testing it on PBE (maybe only a few games, tbh), and then after doing so I got to enjoy a lot of nice benefits it has. Death timers are displayed right where you can see them, the cooldown of allied ultimate abilities are visible, and the overall feel looks a lot cleaner.

That's not to say it does not have it's faults, and at times it can be a bit much to take in at once since everything is bunched together. What I think would be nice is the following:

  • Move the scoreboard back up to the top-right where it was previously.
  • Move champion items/stats back to the bottom-left corner.

This helps to balance out the display of information, but not have it as scattered as it is currently (I love being able to see ally information and enemy death timers above the map, may be one of my favorite features). The new HUD has a lot of great features, it's just a few tweaks that could be made to streamline it a bit more.

Silents4296 votes

I found it much easier to keep track of the map while in lane.

I think they need to make some tweaks but overall people just need to get used to it.

Durzaka29 votes

Again, why is the grouping of information a problem?

I dont understand why everyone thinks it is a bad thing that you need to look bottom right to check your CS. And also look bottom right to check the minimap. And also look bottom right to check your teams health/ults.

That is a GOOD change. Having all of the information in one place is good, not bad.

The one thing that is off (minus health bars being too damn small for team mates) is the target info is still top left. That should really be moved closer to your own information.

Meªt12 votes

I don't agree, because;

Having information cluttered into a little corner of the screen is inconvinient for trying to find individual pieces of information. Especially for users with screens under 17".

If you look at the picture, you can see that the minion creep score and kills deaths and teamscores are a lot less segregated. The first had them in their own sections making them easy to distinguish and read.

Don't get me wrong I'm not saying that people won't be able to understand or differentiate but it's a lot easier to get used to information that's individualized.

also the new clock/ping section is tiny as fuck.

also the team information is tiny as fuck.

CJ Nishinoya3 votes

{quoted}

also the team information is tiny as fuck.

That was my very first big gripe, i usually tab to remind myself who the enemy jungler is just before starting lane and i had trouble making that out for 5 seconds it's so fricking small!

Rain NT6 votes

I think people jsut need to get used to it. and people with small screens needs to increase the size of the HUD

AMYS GRAVE7 votes

if you have a tiny screen then the hud takes up too much space and you're forced into a choice. Do i want to be able to see my champion and whats going on around him/her or do i want to be able to read important stats relevent to my current situation? its a lose-lose.

Rain NT4 votes

We all used to play it with the HUD at 100% at level 1. So you can still play like that if you have before, maybe a small handicap but it something you have to get used to until you get a new screen (Which then will help you because everything is all together now). But I rather see my champions over looking at important stats.

AMYS GRAVE7 votes

I always plaed with the hud at 100%. So when this change went through i still had the hud at 100%. Now the text is smaller, the allied champs are smaller, the gametime is smaller, the ping and fps numbers are smaller. By changing it they limited its functionality and usability, which are important aspects to hud design. My monitor hasn't changed, the hud has.

Gift Me Im Poor5 votes

{quoted}

I always plaed with the hud at 100%. So when this change went through i still had the hud at 100%. Now the text is smaller, the allied champs are smaller, the gametime is smaller, the ping and fps numbers are smaller. By changing it they limited its functionality and usability, which are important aspects to hud design. My monitor hasn't changed, the hud has.

I've had the HUD at somewhere around 66% for a while so that I can see more of the playing field. Now, like you said, all the things are smaller... except for a huge picture of my champ in the bottom center. WTF? Why does that need to be so big? In case I forget who I'm playing all of a sudden? And the two tiny interactive (clickable) items hidden at the bottom of it... why!?

Seems they let the visual guys run wild and forgot to let the usability/functionality guys even look at it before sending it "live." Bad Rito. Bad!

Marinaras Trench2 votes

my screen is 11" and I have no problem trying to find the individual points of information

Meªt2 votes

grats

now for the people with bad eyesight like myself who want to actually focus on the game and not spend more than a second looking for/distinguishing teamscores and cs and whatnot, this is a problem

Phoquelesanimaux2 votes

I have a 15" screen and I have no problem with the new HUD. Stop saying shit in the name of everyone.

ShakySurgeon6 votes

{quoted}

Again, why is the grouping of information a problem?

I dont understand why everyone thinks it is a bad thing that you need to look bottom right to check your CS. And also look bottom right to check the minimap. And also look bottom right to check your teams health/ults.

That is a GOOD change. Having all of the information in one place is good, not bad.

The one thing that is off (minus health bars being too damn small for team mates) is the target info is still top left. That should really be moved closer to your own information.

I completely agree with you man, people will find literally the smallest things to bitch about. But hey it's their right to do so. But personally I think they're just crying over spilt milk. Nothing major at all.

CJ Nishinoya5 votes

{quoted}

I completely agree with you man, people will find literally the smallest things to bitch about. But hey it's their right to do so. But personally I think they're just crying over spilt milk. Nothing major at all.

If it's not broke don't fix it.

Microsoft are able to keep providing all previous versions of their operating systems to customer's and they themselves can decide which one suits them, they also kept updatnig Windows XP until 2 years ago! Riot refuse to give options and this is unlike any other major company and I'm convinced Riot do it on purpose because any or bad publicity is good publicity...

It honestly just boggles my brain how Riot as one of the leading major games companies just refuse to give up the goods, just give the people options for once, i mean who the hell do you think you are to cram 40 or so odd million players into a certain style of boat!

Rain NT4 votes

If the world actually think like that, we wouldnt be as advance as we are now. A decent lexus car will last you for your life, doesnt mean I dont want a Skyline cause it looks better.

Leaf of the lake2 votes

Okay, let's say you've been driving a mercedes benz all your life. It's a really nice one. Then someone takes it away and says you have to use this (comparable) BMW. Is this a good thing? Is this a bad thing? It depends entirely on your perspective and how much you liked the old mercedes vs the new BMW. Even if neither one is intrinsically better, forcing someone into change for the sake of change doesn't help anyone.

Rain NT3 votes

If they were willing to trade me a new 2016 skyline for my old MB. Then yes, yes I would. No matter how much I like my MB, I can get a SL for free that is worth more so if I were to ever sell it, I'm going to be making profit.

A change will almost always be a profit to you if you give it chance, so think about that (in game and in life)

Leaf of the lake1 votes

And here is where the car analogy breaks down. Cars get less valuable over time, have wear and tear, etc. A hud does not. So a more valid comparison is you can have a brand new exact same model of the car you're already driving, or you can have a new <whatever other car>. You're making the assumption that something that is new is automatically better, but when there is no depreciation involved of something older, that is not necessarily the case.

In the case of a hud, it actually becomes more valuable the longer it's around. You become accustomed to it, and thus become very efficient at using it, if you've been using it for a while. Someone used to the new hud will be equally effective on it as someone on the old hud that is used to that, no more and no less.

Rain NT2 votes

Wrong. Because even if they are both new, A NEW SKYLINE is always going to worth more than a new version of MB. So basically I will still go with the skyline cause in the end I can always sell it for more. So your assumptions are invalid. Doesn't matter if youre more efficient with MB, thats because OVERTIME you can get efficient with SKYLINE as well. So that defeats the efficient analogy. In the end, no matter how you think of a it, newer brand car will always be profit. And I know, I'm a car dealer!

Tell me, do you drive a manual or an auto? Is there anything wrong with an automatic? No! It's actually the best in terms of safety and security. But why is when most people go manual, they never go back? Because its better than auto when they get used to it! So get used to it! Don't be afraid of change because you aren't used to it. Even my little sister (16) can drive a manaul, so dont tell a (assuming 18+) man can't.

rinsujo2 votes

Yes, but what if you were suddenly forcing millions and millions of people to use a manual who had never done so before? How many accidents are going to be cause because people suddenly were forced into a change they weren't ready for and didn't like?

Just because you and I can drive stick, doesn't mean everyone can. Hell, I grew up knowing I had to use one foot for both brake and accelerator, but I know quite a few people who use one foot for each pedal. They're not going to be able to adapt to suddenly needing to clutch. They're going to either ruin their tranny or they're going to crash. And personally, I'd rather not be on the road, since people already can't drive, let alone try to drive with a new change thrown at them.

Learnding4 votes

{quoted}

Again, why is the grouping of information a problem?

I dont understand why everyone thinks it is a bad thing that you need to look bottom right to check your CS. And also look bottom right to check the minimap. And also look bottom right to check your teams health/ults.

That is a GOOD change. Having all of the information in one place is good, not bad.

The one thing that is off (minus health bars being too damn small for team mates) is the target info is still top left. That should really be moved closer to your own information.

Having all the information in one place is the single worst thing you can possible add to a game that is played professional. The longer you delay on finding what you need to find. the less time you have to react, the more time you give the enemy.

AbsoluteSadman15 votes

Why is it worded way worse than it should be for the new hud?

Old hud has Abilities and buffs.

Then new hud lists literally everything that is has on it.

Abilities, Static buffs, and dynamic buffs, item cooldowns and champion stats?

The old hud had all of these things but champion stats, but its worded to manipulate me into thinking its way worse than it is.

Meªt9 votes

This is a very very well detailed explanation. Kudos to Thorasine for pictures.

also for your pps, pess the enter button twice between two major points to seperate them and giving the reader an easier time.

CJ Nishinoya3 votes

^^ i've cleaned things up i hope! (his post needed a bit of editing coming from reddit).

Wisenheimer5 votes

Upvoted. I cant get used to this new hud, the ability bar is way more distracting than it should be with whatever the new flashes on it mean, the portaits are in an awkward place, i cant tell if its font size or the fact that theres no differentiating color (the old green text) thats making it harder to figure out what the information I'm looking at is (it could even be the fact that one side of the information bar is red icons and the other is blue, i cant easily glance at it and register out what I'm looking at, it feels like this could have easily been solved by color coding the fonts for individual stats ex. ms font would be yellow while ability power font would be blue.). I used to view information quite a lot by pressing the "c", and now even this information is more cluttered in the bottom and hard to differentiate.

Small things I can deal with but dont like: I personally don't know why purple was chosen for the exp bar, yellow seems better. The map seems a lot darker than it should be, it just has a strange feel that i don't really like. Items are now on the right side of screen instead of the left. (ugh). Portraits are in the right bottom rather than the side. team kill order was swapped with cs in rotation order and its located on the minimap which seems odd. It just seems like this was meant to be an intentional nightmare to those who were very used to the way the old system was orientated.

A MAJOR THING: I can no longer ping from minimap. WTF???? i hate moving my hand around a lot from qwer keys(and immediate surrounding area) cause it causes major issues if i move it back to the wrong place, not being able to easily click to ping and then go to the pingwheel with the mouse is a negative impact on my gameplay.

Its strange because honestly i like the way the portraits look and the borders, but i hate how most of it functions. the kda/cs/teamkills above the minimap and even the tabbed dragon kills/tower/teamkills information on the top is one of the few awkward things aesthetically imo..

Yorukin5 votes

Thank you for making this post. Half of the Hot! boards right now are just people mindlessly raging about how utterly terrible the new UI is and how it'll spell the end of the game and blah blah blah. I don't care if that's a common opinion amongst the vocal side of the community, that kind of post isn't constructive at all. Why do you think Reds haven't come in to comment on those boards?

Personally, I don't mind the new UI. My muscle memory is still telling me to look elsewhere for information, but it's entirely possible for me to learn, as it is for everyone else here. My only real complaints are the poor color contrast (which would be difficult to fix for colorblind mode) and the lack of customization beyond moving the minimap to a different corner. If we must have everything grouped together in one spot, it should at least be easier to pick apart the information. Having the various subwindows stand out from each other more clearly, both through color and shape contrast, would really help people pick out the information they need right away.

Vistha Kai4 votes
Nilok4 votes

For the science of it all.

A good analysis about the HUD and design. http://media.giphy.com/media/hOu9TTzq7gSpG/giphy.gif

JesusAndPalsX4 votes

This comment is so accurate. I played a number of draft games with the new HUD, entirely frustrated with the fact that this HUD was actually contributing GREATLY to my LOSSES !

Not being able to switch my items back to the right corner made them impossible to find.

Not seeing the champions clearly when hitting tab made me unsure of who was alive and who was dead, the alternative being to stare at it and start crossing off people of both teams in my head until I've singled out whatever I was looking for (is the enemy adc up, who from my team is down, etc).

Hitting tab gives you a messy and uncomfortable platter of information that you should be able to see on the screen normally at any point in the game (Team v Team kills, minion count, KDAs, perhaps tower to tower count)

The tab SHOULD ideally ONLY give you information on each champion and their respective item builds, KDAs, etc. Not the direction of the entire game. Thats fucking stupid.

The only things that I can say are helpful are the enemy death counters on the right by the minimap, the ult / summoner spell cds, and the ability to drag and drop each champ on your tab screen to align them with their counterparts (only cause it pleases my ocd) but for the most part, the rest of it is entirely garbage.

Then, after getting into a ranked game, I discovered it was unchanged and understood how grateful i was for the clarity and comfortability of the old HUD. So much cleaner, neater, more efficient, and less clutter.

In the HUD description page, it says it removed a bunch of game information from all the places that its scattered around for the purpose of putting it in one place. WHY would they put all the games information in one place in such a fast paced, realtime game ???? Like we have time in a match to just sit there and digest all the information by holding tab for 10+ seconds each time we want to understand whats going on.

I love, absolutely love League. But stop fucking ruining the experience for us Riot.

And while I'm at it, please remove the global dragon/baron timer/message. This is a skilled game where Fog of War and understanding buff timers is entirely imperative to the gameplay. Take a step back and look at the game you're beginning to ruin.

ElBoob3 votes

Wait... So the HUD is unchanged in ranked? I think I might have to start playing ranked again(frustrating though it may be) just to avoid this new abomination.

Biff Manly3 votes

Really, the only point he needs to make is customizable HUD

That would really solve literally every issue anyone could have with this. Unless they're illiterate.

LaughingStapler3 votes

This is exactly what I wish I could have explained as eloquently as you did! :)

I also don't like the eyecandy which actually hurts usability (shop transparency). I prefer clean and simple.

Vistha Kai3 votes

I just noticed one thing, about new HUD.

Chat box lacks clear and transparency buttons.

That's a big issue since I use both EVERY game.

Cenobite Azaziel3 votes

{quoted}

Taken from Reddit (Sconeboy).

I've got a few gripes with the new UI. There's a few small things and one big thing. The Big thing: The new UI makes really bad use of screen space, and not only that, It makes it difficult to use in-game. There's no flow to it anymore.

Here is the OLD UI.

You can see that there is an even distribution of usage of the Hud. Game flow centres around the Main Play-space. This is where all the action happens, It is you're main focus during the game. Around the Main play-space is Information that helps you make decisions within the game. Notice how each corner of the screen is used to display specific info. When you look for information you are using a kind of muscle memory to look at the relevant parts of the screen. and when you go looking, the information is right there; easy to read, good contrast to hud background, SEPARATED FROM UNRELATED INFORMATION. There is no overlap of required information, thus getting info from the Hud is quick. this means you can focus more on the game and what is happening across the map.

Here is the NEW UI.

As you can tell, there is a massive overlap of information. All the required information is jammed into two main areas. Bottom centre and Bottom corner. Already you can tell that there is no flow in checking information. Everything is clustered together and indistinguishable. All the empty space is WASTED; you are not playing with your champion in the bottom left of your screen, your champion is in the CENTRE. From the Main play-space imagine you are trying to check the score. you have to look at a Big cluster of information, then actively decide what information you need and then try to focus on where that is displayed. There is no good contrast between the text above the minimap and the background of the Hud, and it is sandwiched between two other large information centres. What I'm trying to get across is that there is no way to build any kind of in-game flow. You can't map an area for screen to a set of information like you could in the old Hud. Because all the information is in the same space. /rant

Okay, so now to be constructive with this criticism.

  • Separate the information back out again; the idea of "keep the bottom left and top right clear" is in good intention, but ultimately does not help achieve a good Hud, nor makes sense to me (my opinion, never troubled me) allow the pla yer to Customise the location for Items (eg like swap minimap sides)

  • The textured "blue" background on the Hud does not make for good contrast with the text. Green Text on modified stats was ESSENTIAL for quick assessment of stats, this is both for the player and for the Target Info box. (I miss this feature most)

  • USE LESS BLUE FOR ABILITIES' STATUS. It is vital that we keep consistency with what colours mean on our bar we need to know what our status is at a glance. eg. blue for no mana, grey for on cooldown, red for locked(this is a nice touch btw) flash WHITE for ready to cast (less texture on this one too, there's too much noise and it's too slow to complete.)

  • The ability cooldown swipe is nifty, but uses the wrong colour for a cooldown, it also covers up WAYY too much of the icon.

  • The Stats panes text is too small, the icons need to be larger to be distinguishable at a glance.

  • I would move the ally portaits back to the left hand edge, but keep enemy death timers above the map.

  • Make the experience bar more obvious. Dispite what you may think, this is an important feature of the Hud. There is literally NOWHERE else you can look for this information and having it displayed clearly is important.

Thanks for reading my critique for the new Hud, I really hope Iove highlighted some flaws in it's design for people. I really want the best for League, It's by far my favourite game of 4+ years and I want it to continue being the best!

TL;DR (Come on man, i spent ages writing this, at least look at the pictures,) The new UI has some glaring flaws in space usage and density of information; they've removed the ease of space-to-information mapping when looking for in-game information on the Hud and build attention flow in a competitive way. Then I try to be constructive with bulletpoints.

Nope. Jamming almost everything in the area near the map is great. Try it playing with shen. You now have map awareness AND can see the life of your silly bottom laner. My only problem with it is that the ping still is at the top of the screen.

Vistha Kai4 votes

I never had problems playing Shen with the old HUD.

Before ally health bars were: a) more visible b) closer to the center of the screen You could actually play the game without the need to completely disregard your lane.

Elkhantar3 votes

It's just that it is a new thing that we will have to get used to. I actually like it myself. I enjoy playing long range characters (Vel Koz, mainly, although I just bought Xerath too) and I certainly don't play with the screen centered on myself. Having less space taken by the HUD gives me more clear view of my targets.

One thing I miss is the ability to choose a corner for the map information (well, the whole group really) because on bottom-right it hinders my field of view when I'm playing top lane.

Shinkada3 votes

Oh wow, an actual intelligent and constructive breakdown of someone's problems with the new HUD. I hope this doesn't get lost among the legions of children saying OMG SHIT SUX. The new HUD looks nice but it did feel a tiny bit off and I couldn't think of why, the information grouping is definitely the culprit. There's too much info in any given place and that info is oftentimes too similar. Abilities, spells and items are all graphic icons so it's going to take an extra fraction of a second to process what's where. CS, k/d/a, team score and even team levels are all numbers, all in the same place, and again finding one isn't going to take a long amount of time but those quarter-seconds add up fast. Moving ally info and items to top left would probably cut down on information clutter significantly.

zFlash963 votes

To all the «get used to it»

What if tomorrow Riot decides that creeps should be removed, and that the fountain should be in the center of the map, and that there should only be 4 players per team, and that there should only be 2 lanes, and that Orianna should be reworked into an AD tank, and that LoL should become a FPS?

What if tomorrow your government decides that coca-cola (or whatever stuff you like) should be forbidden and replaced by fizzy water, and that NFL should be replaced by a league of chess?

All of these examples make no sense. But anyone who does not care about coca-cola and football wouldn't mind these changes at all. But what about the people who actually care? Should they/YOU just "get used to it" because somebody said so?

Serlthree3 votes

The fact is, the new HUD is not not serious as the things listed above

Vistha Kai1 votes

It is.

Stacona3 votes

death timers should be scoreboard only thing, it clutters the HUD

3TWarrior2 votes

I wish they'd return the toggle of character stats back to normal...can't tell what is the attack speed icon for when i'm playing a marksman/carry

everything is dreadfully small now

also, the way they're changing champion lore, are they trying to make this Dota 3?

The Queen Viper1 votes

{quoted}

everything is dreadfully small now

Really? You do realize that even when you put the HUD scale to 0, the new HUD is at least 10% - 20% BIGGER than the old HUD?

It's only in your head buddy.

Chief Kebbie2 votes

Then its the readability issue. First time I played with the new HUD I had to exit out of the game immediately after as my eyes were sore. Something about the new HUD makes finding relevant info harder, at least for a substantial minority (or you think hundreds of upvotes and numerous posts are all the work of trolls).

3TWarrior2 votes

New C toggle: approximately 1/6th the size of the old character stats screen new C toggle: no words to define stats, not even a legend somewhere and everything is color coded without reference

the new level up display is al ittle annoying, but it can be gotten used to

the new map does show teammates all in one place, but personally, if I wanted that info, tab would have been better

frames per second and latency are no longer shown at all(which is a big deal with riot's server issues going nuts...because I want to know whether I have 100 ping and I am fine or whether i've jumped to 3k ping but can still move but not interact properly...)

basically whoever designed this thought, "oh, everyone knows what icons indicate attack speed, damage, health and mana regen, so there's no need to have anything point it out"

personally, I liked the big indicator in the bottom left that had an icon larger than a few pixels and matched the attack speed indicator value in stats

Sammystorm2 votes

You are partially right and partially wrong. Yes you are right in terms of not using the empty spaces to play for your character. However the importance of having those spaces open is to allow for the same access of vision on both the red and blue sides. With the old hud the blue side had a advantage and could see skill shots coming from further away as well as seeing champions that might not be visible if you were on the red side. So it is empty for a reason and that reason is to equal out both sides.

Goldenwolf141 votes

Also please give back a mute button. I don't want to listen to teammates argue constantly during a game when all I'm trying to do is play the game without listening to children, or adults acting like children bicker.

IWantToDieLMAO2 votes

There is. Tab and hover over their portrait. You should be able to just click their portrait and mute(If not, click the mute symbol that appears).

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