These jungle changes are counter-productive if you meant to achieve diversity with these alone
Now, I play Grave jungle because I enjoy what he's become since the rework, love his kit, and love his character overall. As a Graves player these changes benefit me the most because Graves early ganks are position dependent and difficult to secure if your ally has no hard cc. So what does Graves do early when he can't gank? Invade, look for kills or just take the enemy jungle when they aren't there.
I mention all this because Graves doesn't care if his early ganks are gated behind an easy neutral objective, and I'm certain he isn't the only jungler that comes out on top like this. But every jungler, including Graves, that benefits from this was ALREADY doing well, in fact Graves may be doing too well himself. These changes constrict gankers, but duelists and invaders are even stronger. I always defend Shaco's design, but with this he'll become a true nightmare as well. These changes weaken champs early game who are already weak while empowering those who are already strong.
Why did anyone think these changes would result in anything different? The lanes now affect jungle more than jungle affects them and that's just silly. If your laners aren't helping you secure scuttle they are putting you behind, and there's no tower to run to if it goes awry either. You've put junglers in the position of laners but worse every time there's a scuttlecrab on the Rift, not to mention the random spawns ruin efficient clearing for EVERYONE no matter who they are, and God help them if they clear slowly. At best, these changes affect lanes more than jungle because the junglers will rely on laners to help them secure decent XP and gold.