NEW SYSTEM: Bonus Damage on basic attacks INSTEAD of Critical Chances
This may look a little bit complicated, but I ensure you it is very simple when you get the logic behind it. To better resume all the work below, I would like to see Critical Chance and Critical Damage replaced by another system, the system I've created which I called Dexterity and Dexterity Damage. It is very similar, but has a major difference: Luck is not implicated.
I've done a few tweaks to champions directly impacted by that global mechanic change in the Reworks section. Please feel free to comment, ask and propose anything you think about this system. Also, the more people we get in agreement with this, the bigger our chances for Riot to take a look at this and do it.
I will add any suggestion to improuve this new system and any correction that makes sense, let's start with the current system, Critical Chance:
The current Critical system on basic attacks currently works like this:
- ''You have X% chance to get a basic attack dealing 200% of your normal basic attack damage. By default X is 0 and caps at 100.''
Say, for example, that you buy an
on a level 5
on your first recall. (you already have a Doran's Blade in your inventory); you now have 71 AD (64 (Lucian's base AD at level 5) + 7 (Doran's blade bonus AD), your Critical Chance (X) will increase by 10% from the default 0%.
- ''You now have 10% chance to get a basic attack dealing 200% of your normal basic attacks' damage.''
This means, theoretically (and let's ignore armor), that on 100 basic attacks, 90 will deal 71 damage (6390 total) and 10 will deal 142 damage (1420 total) for a grand total of 7810 damage. BUT THIS IS PURLY THEORICAL, since it is a system based on LUCK, you may get more critical hits as you may get less or even none, depending on how LUCKY you are. And this is what I want to see changed (randomness).
** The new Dexterity system would work like this:**
- ''You get X% bonus damage on every basic attack you do. By default X is 0 and caps at 100.''
Basically this would lead into replacing words ''Critical Chance'' in every item by ''Dexterity''. So, in the same previous scenario; with 71 AD at level 5, a Doran's Blade and an Avarice Blade . Your Dexterity (X) is increased by 10% from the default 0.
- ''You now have 10% bonus damage on every single basic attack you do.''
This means, not theoretically anymore (still ignoring armor), that on 100 basic attacks, 100 WILL deal WITHOUT ANY DOUBT 78 damage for a total of 7800 calculated damage. *This is actually the same exact damage output Critical Chance SHOULD add to any champion, but CALCULATED unlike random chances.
***If the system would to be implemented, Riot would just have to remove words ''Critical Chance'' in item descriptions, replace them by ''Dexterity'' and fix a few items, champions, runes and masteries which I listed below.
REQUIRED REWORKS:
1. ITEMS
-
UNIQUE Passive: Grants Static Charges upon moving or attacking. At 100 Charges, basic attacking expends all Charges to deal 100 bonus magic damage to up to 4 targets on hit (this damage deals bonus damage equal to Dexterity).
Example: You have 22% Dexterity and you make a basic attack at 100 Charges, you will deal 122 bonus magic damage to up to 4 targets on hit. -
UNIQUE PASSIVE: Critical strikes deal 250% damage instead of 200%> ** Increase Dexterity's damage by 50%**. Example: You have 50% Dexterity and 100 AD, you will deal 100 basic damage PLUS 50 from Dexterity and 25 from Infinity Edge. -
UNIQUE PASSIVE: Critical strikes deal 250% damage instead of 200%> ** Increase Dexterity's damage by 50%**. -
UNIQUE PASSIVE: **Basic attacks deal 0,9% bonus damage per 1% Dexterity as physical damage and reveal enemies hit for 1 second. ** Example: You have 61% Dexterity, your basic attacks will deal 55 bonus physical damage from this item.
2. CHAMPIONS
-
PASSIVE - FOCUS
While out of combat, Ashe gains stacks of Focus. When Ashe has 100 stacks of Focus her next basic attack will deal 200% damage (this damage scales with Dexterity damage buffs).
Example: You have +20% Dexterity Damage in your runes, your next basic attack when Ashe has 100 stacks of Focus will deal 220% damage. -
E - JUDGEMENT
Garen rapidly SPINS his sword around his body for 3 seconds, dealing 20/45/70/95/120 plus 70/80/90/100/110% of his attack as physical damage to nearby enemies every second. Garen can move through units while SPINNING but moves 20% slower when travelling through minions and monsters.** Judgement deals BONUS damage equal to Garen's Dexterity**. Judgment deals 25% less damage to minions.
Example: Garen has 100 AD and Judgment is level 1, it will deal 90 damage per second with 0% Dexterity and will deal 106 damage per second with 18% Dexterity. -
Q - ALPHA STRIKE
Master Yi teleports to strike up to 4 enemies, dealing 25/60/95/130/165 (+100% ATTACK Damage) physical damage to each and an additional 75/100/125/150/175 damage to minions and monsters, while simultaneously becoming untargetable. Alpha Strike deals BONUS damage equal to 60% of his Dexterity. Basic attacks lower the cooldown of Alpha Strike by 1 second.
Example: Master Yi has 100 AD and Alpha Strike is Level 1, it will deal 125 to champions and 200 damage to minions and monsters if Master Yi has 0% Dexterity, and it will deal 148 damage to champions and 236 damage to minions and monsters if Master Yi has 30% Dexterity. -
E - HEARTHSEEKER STRIKE
Pantheon focuses and unleashes 3 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, ALLOWING him to always crit enemies below 15% Health.
Passive: Pantheon's basic attacks and Spear Shot gain 100% Dexterity against TARGETS below 15% Health.
Active: Pantheon focuses and deals 3 swift strikes in front of him for 13/23/33/43/53 (+60% BONUS Attack Damage) physical damage per strike. Deals double damage to champions. -
Q - DECEIVE
Shaco teleports nearby and becomes invisible for 3.5 seconds. His next basic attack within the next 6 seconds will deal 140/160/180/200/220% damage (this damage scales with Dexterity damage buffs).
*Example: Shaco has an Infinity Edge (+50% Dexterity Damage) and has his Deceive level 3; his next basic attack within the next 6 seconds after teleporting will deal 230% damage. -
PASSIVE - BATTLE FURY
Tryndamere gains 5 points of Fury for each attack (+1 per 20% Dexterity) and an additionnal 10 points for killing a unit. Every point of Fury increases his Dexterity by 0.35%.
Example: Tryndamere makes a basic attack with 50% Dexterity, he will gain 7 points of Fury. If he last hits, it would rather be 17 points of Fury. -
PASSIVE - WAY OF WANDERER
Yasuo's Dexterity is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
3. RUNES
-
Greater Mark of Critical Damage: +2.2% Critical Damage> Greater Mark of Dexterity Damage: +2.2% Dexterity Damage -
Greater Seal of Critical Damage: +0.78% Critical Damage> Greater Seal of Dexterity Damage: +0.78% Dexterity Damage -
Greater Glyph of Critical Damage: +0.56% Critical Damage> Greater Glyph of Dexterity Damage: +0.56% Dexterity Damage -
Greater Mark of Critical Chance: +0.93% Critical Chance> Greater Mark of Dexterity: +0.93% Dexterity -
Greater Seal of Critical Chance: +0.42% Critical Chance> Greater Seal of Dexterity Damage: +0.42% Dexterity -
Greater Glyph of Critical Chance: +0.28% Critical Chance> Greater Glyph of Dexterity Damage: +0.28% Dexterity
4. MASTERIES
-
Frenzy:
Critical hits grant +5% attack speed for 3 seconds (stacks up to 3 times)> Frenzy: +1% attack speed per 5% Dexterity. -
Reinforced Armor:
Reduces total damage taken from critical strikes by 10%> Reinforced Armor: Reduces bonus damage taken from Dexterity by 20%.
If you have any question or comments, don't hesitate, I want Community and Riot's feedback on this, I really do think it would improuve the game. Thanks alot !
