Why Malphite didn't get a rework too?
Since i've heard about the tanks rework update, I got excited about the possibility of Malphite being reworked, but it didn't happen.
I mean, he's still effective, but with the Sunfire Cape damage nerf ,items to counter combo burst to some extent being blatantly used by ADCs and so many champions with more complex kits and mobility, he's not that good anymore. Malphite can't handle many matchups as he used to (not so many before, actually).
Being a tank, he's supposed to engage and keep the CC on top of the enemies. There's the problem in that matter... Malphite kit is kinda outdated, in my opinion. While reworked Sejuani and Zac and other tanks (such as Gragas and Galio) have more than one option to lock down an enemy or protect allies, Malphite has a slow, a attack speed reduction (which is cool, but affects only a certain group of champions) and one knock up being usable only after he gets lvl 6.
I've played lots of Malphite. I have seen my team die so many times before I engage... I just can't control the enemy team after I ult them. If they don't die, they will just ignore me and dash straight to the backline. In that point, if I'm not strong enough to shut them down alone, they win. This seems like a engage for mages, not for a tank, whose purpose is to keep the enemy team CC'd. It would be cool, except for the fact that mages have range and malphite has to utterly expose himself to damage when comboing, making AP Malphite so much of a feast or famine build and Malphite in general kinda frustating to play against.
So, I'm here to suggest a rework to Malphite. Should he get one?