Ahri thoughts and play rate

Charmed by Ahri·3/13/2017, 8:40:59 PM·2 votes·1,883 views

Ahri Discussion.

As much as I hate using statistical data from websites to argue a point. But her play rate is 19%??? That's a huge spike from the usual Ahri player base which consists of usually 10-13% which fluctuates depending on the meta and patches. 19% could be because she's flavor of the month, her rise in pro play and the fact that her skill match ups are weaker than they were ever before. Also LeBlanc players because of the most recent changes have decided to main Ahri. Not all but a noticeable percentage of her play rate has shifted to the Nine Tailed Fox. Which isn't too surprising considering they are so much alike.

She still has good skill match ups mid such as LeBlanc, Zed, Cass, Orianna, Lissandra, Katarina, jayce. Champions who shut her down according to statistical data, or she has a low win rate vs these champions and or personal experience are Karthus, Zed, Annie, Talon, Lulu, Kayle, Twisted fate.

Last time she had a ~20% play rate was when DFG was removed and she was compensated W base damage, that was short lived and reverted, Only to be given a Q movement speed change. The difference now is that even though her play rate is higher than normal. Her winrate hasn't moved much, if anything has fallen 1-2%. Below plat she holds her average win rate, which is anywhere between 50-52%. Platinum she holds almost a 54% win rate. And diamond is ~52-53 while masters and challenger its a flat 50. Now when it comes to skill order, her winrate is greatly higher when Ahri maxes Q>E>W. Than opposed to Q>W>E. But the majority of Ahri players max Q>W>E, anyways.

In the end, she hasn't skyrocketted in winrate in any elo, she hasn't peaked to ~60 Winrate at all. She sits at or below her normal win rate. Just she has an abnormally high play rate due to LeBlanc mains shifting to Ahri, A rise in pro play and FoTM.

Looking at her skills. Her Q is a high mana cost boomerang double skillshot . Can dodge the oncoming shots to and from. Similar to sivir and talon. If hit by one half, can reposition to dodge the second half similar to Viktor. Which makes for more than enough counterplay being her main source of poke is her Q. Now great Ahri's will try to hit you with a max range Q, if she so happens to hit you with this, than the player landed a shot that was up to you to dodge. Her W is low range, negligible base damage early game, weaker usually than an Auto attack depending on runes and masteries on both ends(player and enemy). This abilities prioritizes champions. But without an AA it will definently hit other surrounding targets within acquisition range. Which makes it an AOE, but an aweful ability for single target focus. Her E, is a single target nuke CC that doesn't fall into the category of a taunt but works rather like a fear but instead of running away or side to side it draws you into Ahri. Ability lines up Ahri's combo's and more importantly her Q. This ability has to be maxed to get the Max CC duration, unlike many other champions who have CC at their Rank 1 ability gives them a full CC duration. This ability can be body blocked, side stepped etc.

Her R is a high cooldown low acquisition range AOE 3 non reset dash. The base damage alone at any rank 6/11/16 is pretty low compared to ults that do in fact do damage when compared side by side to other champions. The scaling per dash is low, but when combined is quite high. Because of its low acquisition range. The common Ahri most likely won't hit an enemy with all 3 dashes. Since the dashes are sometimes used defensively, to set up or follow through with combos, hop over walls, kite or to hit her shots.

Her passive is a scaling selfish heal, which isn't noticeable until mid-late game. And is a free health pot late game. Early game the heal is extremely low. In order to get her passive she has to spend quite a bit of mana to get her passive. 2Q's and 1W laning phase is equal to 140+ mana for a ~10-30 heal. That's without spell vamp masteries or feast. And to get most out her passive, it requires Ahri to build a lot of AP to see noticeable healing numbers mid-late game.

All in all, the main thing people complain about Ahri is her DFG compensation is a short burst of movement speed on Q cast. The movement speed is used to mainly kite and mage. The Q combined with a good ult dash or flash can help her get off the second half of her Q. The move ment speed is a simple alteration to her kit that doesn't increase her damage at all. Another similar change, that some champions get, like adding a heal to lissandra's ult or adding an armor shred to garens spin or true damage to Syndra's W. The movement speed only makes her tricky to stick to and allows/opens up magier paths for Ahri.

1.4 million mastery points on Ahri, so this part is non inclusive. But if the movement speed were to be removed or altered, she should receive the movement speed at max Q rank. Not shifted to W or R as that makes very little sense. Moving her Q movement speed to level 9 opens up more counterplay opportunities pre 6. She is still quite gankable pre 6 and post 6 when the enemy team plays it right. Or Ahri plays it wrong.

If her Q bonus speed were to be removed altogether I suggest one of the following. Her W scaling is shifted down to 50% and her E is bumped to 60%. Her E at max rank does a flat bonus health % shred. 10%. Or lower her E cool down as you rank it past the 1st. Not too certain if that would increase Ahri's winrate with any of those options or definently opt in a more skilled Fox.

But no changes are required as she is quite balanced as is and skillful when played well. Statistically her play rate is high due to what has been said earlier in the post and her winrate isn't abnormally high and has fallen ~1-2%. So she isn't oppressive at any elo, she isn't overwhelming and she isn't out performing either.

16 Comments

ZILLAGULA3/13/2017, 10:45:06 PM4 votes

Well I'm bad at quoting so I'm just gonna copy paste quotes from you. Also I hate Ahri as much as you love her. Keep that in mind while reading this. Really spent a lot of time of this so I hope you'll read it through and realize some of the points listed. By the way things you said is clarified by bold letters.

Her passive is a scaling selfish heal, which isn't noticeable until mid-late game.

Not true. Early game sustain and safety is what Ahri excels at. At level 4 the heal is already quite large. Let's do the math. At level 1 you're going to be healing for 5 + 9% ap for each enemy hit. In a typical lane you'll have 30 AP from dorans and runes.
That means 5 + 2.7 (7.7). So if we're assuming you're q'ing an entire wave with no cannon minion that's 7.7 * 12 because it passes through them twice. That means you get 92.4 health back for q'ing once. That is incredible sustain for early game. Actually Ahri's heal is worst late game because it is almost impossible to use it efficiently in a teamfight.

Her W is low range, negligible base damage early game, weaker usually than an Auto attack depending on runes and masteries on both ends(player and enemy).

Not true once again. Yes, the damage from it alone might be weaker than autoattack but keep in mind that hitting all 3 will proc TLD. Which then results in about 90 damage at level 3. And it is an incredible trading tool for Ahri to use early against champions like Viktor.

Her R is a high cooldown low acquisition range AOE 3 non reset dash. The base damage alone at any rank 6/11/16 is pretty low compared to ults that do in fact do damage when compared side by side to other champions. The scaling per dash is low, but when combined is quite high. Because of its low acquisition range. The common Ahri most likely won't hit an enemy with all 3 dashes.

What? High cooldown? It's 80 seconds at level 16 and 110 seconds at level 6 isn't even bad either. Keep in mind that you will almost always rush morellos as Ahri. If not morellos then zhonyas or abyssal. Which all gives CDR. If you have 40% CDR at rank 16 your ult cd will be literally 48 seconds. Which is insanely low for a triple dash + damage ability which can be used for kiting, gap closing, engaging, disengaging and so on. The base damage is low because, well, she's allowed to dash around which is really the main functionality of the ult. The common Ahri will indeed hit all 3 dashes because when kiting you'll still stay in range to make your ult do damage.

**The move ment speed is a simple alteration to her kit that doesn't increase her damage at all. **

Ah? Then same goes for Ekko passive. And you're not gonna tell me the movement speed isn't useful. The movement speed is completely unecessary and IF they absolutely have to compensate for removing it then just buff the q damage. That's fine. The Q movement speed makes Ahri stupidly safe EVEN pre-6 which is supposed to be her weak part of the game. The movement speed also makes dodging skillshots from other mid lane champions a joke.

Statistically her play rate is high due to what has been said earlier in the post and her winrate isn't abnormally high and has fallen ~1-2%. So she isn't oppressive at any elo, she isn't overwhelming and she isn't out performing either.

  1. 53% winrate is abnormally high considering she has a 20% playrate. The top 5 most played champions is below 50%. Even Jhin which is arguably the strongest ADC in the game right now.

  2. The only reason her winrate has fallen is because of more people playing her.

  3. Yes, she is indirectly oppressive. Everytime you get matched up against an Ahri you have a statistically lower chance to win. I personally think Ahri is one of the most oppressive champions in the game. Also gameplay wise. Your own opinion on oppressive doesn't apply to everyone. And she is heavily outperforming compared to other midlaners.

Rant. Over.

Canastus3/14/2017, 11:50:26 AM3 votes

Ahri has been overpowered since the start of season 6 already with a whooping 54-55% winrate while being the most popular mage in the entire game. There's no denying her broken state, a high win- AND pickrate are all you need to figure this out.

Personally, I haven't seen a single Ahri lose a game on the Rift, she's that cancerous. She's definitely among my most banned champions.

MinaZer03/13/2017, 8:49:41 PM2 votes

I'm rather sure her playrate is high because she a has the fanservice foxy succubus character archetype and there are a lot of weeb neckbeards that play league.

Speaking on her as a champion however, she has almost never been 'bad', shes gank immune post 6, alot of burst AND poke..

Do you want something to be done to her because you play her so often shes becoming dull?

Not sure what the post was about actually lol

Maximus Paine3/13/2017, 9:27:39 PM2 votes

I believe the play rate has increased due to the increase of Ahri's rate in the LCS. The rate increase in the LCS may be fueled by recent nerfs to assassins and other mid-laners, and also the increased number of bans makes players go deeper into the "bench".

Very Hard Engage3/13/2017, 8:46:43 PM1 votes

the thing about ahri.... shes weak, and you need to get hammered a lot to be in her kill range. otherwise she got a second rotation off or you have literally 30mr/alone, or shes full build in which case everyone is OP.

i said a long time ago back when DFG was a thing she needed a 2second charm cd increase, and that was it, literally it. just so she had a little more of an opening to be punished for missing it or more down time in general.

everything ahri does is outclassed by someone else, kat or lb have more damage and mobility, but the reason you see ahri more often is because shes easier to play thanks to CC.

if you added up all of ahris damages for her kit, you would find shes the weakest, literally the weakest mid laner out there, except for maybe zilean or veigar. pretty sure morgana has more damage than she does.

ahri doesn't need nerfing, others need buffing. the reason ahris win rate is consistently high, always, is because she can literally be played on any team, and you will rarely find yourself hard countered to annie.