Nocturne Rework idea

alfavhunter·1/31/2017, 6:30:05 PM·1 votes·504 views

so i heard they plan on reworking nocturne so i thought i would throw my idea into the mix

passive alone in the dark -when nocturne deals damage to an enemy they become afraid of the dark gaining 10/20/30 (at level 1/6/11) stacks of darkness at 60 stacks the debuff turns into TRUE DARKNESS. they lose all vision from their allies, wards and allied champions and their allies no longer gain vision from them either, this effect lasts for 5 seconds and cannot occur on the same champion for 8 seconds

(this can effect monsters as well)

Q (10/9/8/7/6 second CD) shroud of darkness passive-nocturne leaves a trail of shadows behind himself that lasts for 1/1.5/2/2.5/3 seconds active-nocturne throws out his claws in a line striking the 1st target hit dealing damage and causing that target to leave a trail of shadows behind them for 4 seconds. this trail also calculates dash effects (explained at the end). for every second an enemy champion is inside of the trail of shadows they gain a stack of darkness as if being attacked by nocturne. if the target dies while it is still being effected by this it will create a large puddle of trail of shadows around it.

W (8 second CD at all ranks but the CD is reduced by 2 seconds if nocturne AAs a target effected by TRUE DARKNESS) claws of darkness passive- when nocturne kills an enemy he absorbs their shadow and gains 10/15/20/25/30% lifesteal for his next claws of darkness if used within 8 seconds (this effect is increased by 200% of it is used on an enemy champion that is effected by TRUE DARKNESS) active-Nocturne resets his basic attack and his next basic attack will slow the target based on the stacks of darkness on the targets (true darkness acts as 60 stacks) for 2/2.5/3/3.5/4 seconds (200% physical damage to monsters for the duration of the slow) if this ability is used on a target effected by shroud of darkness it will deal the damage to ALL targets inside of the shadow trail and slow them as well

E (30/27/24/21/18 second CD) Fear the Dark nocturne creates a a shell of darkness around himself for 1.5 seconds, if he is struck by any form of CC during this time the CC is negated and he instead fears all nearby enemies for 1/1.5/2/2.5/3 seconds, if this effect occurs while he is inside of a shadow trail the fear will effect all targets inside of his shadow trail regardless of their distance from nocturne

R (90/75/60 second CD) Surrounded by darkness passive-increase damage done by 25/50/75% when attacking a target effected by TRUE DARKNESS active-Nocturne instantly causes all enemy champions to gain TRUE DARKNESS and can jump onto an enemy champion from 1500 range, dealing damage, and if the target is alone (no allied champion within 1000 range) it will extend the duration of TRUE DARKNESS on them by 5 more seconds

explanation of trail of shadows for dashes, exc. if a target dashes it will leave a trail were they dashed as if they walked the distance (including nocturne's own trail), if they tp or flash it will leave a gap in the trail of shadows but that does not stop nocturne effects from effecting both trails

so here is my base idea for a nocturne remake that makes him focused on wanting to surround his enemies in darkness and if they are alone, the darkness is just that much more terrifying, because help will not come, you are alone in the dark (this last part is referring to how his R will extend the duration of his passive vs enemy champions that are alone, which makes their allies unable to see them by their champion vision, being by allies minions and wards will still let allied champions see their ally even through nocturnes passive as long as they themselves are not effected by it)

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