Changes to Kog'Maw
Hello everyone. As a main Kog'maw (my main mid [ap kog] and adc [ad kog] ) I would like to give some ideas of what I had thought they could improve on this champion. So, as all of us know, Kog'maw's greatest weakness is his mobility. To compensate that I would like to transmit you what they could change on him :
{Passive}: [Icathian Suprise] - Upon dying, Kog'Maw starts a chain reaction in his body which goes up to 6 seconds and causes him to gain up to 40% movement speed gradually. After 1 second, he gains the ability to detonate Icathian Surprise using any learned ability dealing 100 + (25 × Kog'Maw's level) true damage to surrounding enemies.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" [Caustic Spittle] - Range: 1200 / Cooldown: 15 / 13 / 11 / 9 / 7 / Cost: 80/90/100/110/120 mana Magic Damage: 90 / 130 / 170 / 210 / 250 (+ 70% AP) Slow: 15 / 20 / 25 / 30 / 35%
{First Cast}: Kog'Maw uses his tongue to push an enemy minion or monster ( 500 Range ). He eats it dealing true damage and if he kills the minion or monster starts digesting.
- True Damage: 100/200/300/400/500. He can't digest large and epic monsters. (If he doesn't kills the minion or monster he immediately spit off Kog'maw's body. Unable to use on champions).
{Second Cast}: After digesting (1 second after) he becomes Heavy, moving only with 80% of his maximum movement speed and he's able to launch it (the minion or monster appear to be in a decomposed condition) traveling really fast (a little bit faster than Nidalee's Javelin Toss but with less range) dealing magic damage on the first enemy champion it hits and knocks that champion back 100 units and slowing him for 1.5 seconds. If Kog'Maw doesn't launch it, he is fired automatically after 5 seconds in the location Kog'Maw is looking at. The cooldown just starts counting after the second cast is executed.
|Active - Metamorphosis|: The damage of Caustic Spittle, when firing the enemy minion or monster, is increased by twice. """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" [Bio-Arcane Barrage] - Cooldown: 17 / Cost: No mana
{Passive}: If Kog'Maw is less than 50% of his maximum health while Bio-Arcane Barrage is activated he gains 30/35/40/45/50% Attack Speed in addiction.
{Active}: For 8 seconds, Kog'Maw's attacks gain range and deal a percentage of the target's maximum health as additional magic damage. The bonus damage caps at 100 against minions and monsters.
{Bonus Range}: 130 / 150 / 170 / 190 / 210 {Magic Damage}: 2 / 3 / 4 / 5 / 6% (+ 1% per 100 AP) of target's maximum health.
|Active - Metamorphosis|: While having Bio-Arcane Barrage activated, Kog'maw can stack up his basics 3 times. On the third attack, he fires a big ooze which applies on-hit effects and deals 120% / 135% / 150% of Kog'maw's Attack Damage. The damage depends on Metamorphosis level [6 / 11 / 16] ).
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" [Void Ooze] - Range 1200 / Cooldown: 12 / 11 / 10 / 9 / 8 / Cost : 80/85/90/95/100 {Magic Damage}: 80 / 120 / 160 / 200 / 240 (+ 65% AP) {Slow}: 20 / 25 / 30 / 35/ 40%
Kog'Maw launches a ball of leftovers from inside is stomach into the air that drops after 0.5 seconds at target 175-radius area, damaging. The ooze lingers for 4 seconds causing all enemies who are in it to be slowed as long as they are in the ooze and for 0.5 seconds once they are out of it. Everytime Kog'Maw hits an enemy champion in the center of it (75-radius area) he can re-cast Void Ooze again and each subsequent Void Ooze will give 10% additional magic damage, capping at 30%.
|Active - Metamorphosis|: The range of Void Ooze becomes 1500/1800/2100, depending on Metamorphosis level (6/11/16). """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" [Metamorphosis] - Cooldown: 140 / 110 / 80 / Cost: 100 mana For 15 seconds, Kog'Maw transforms into a menacing butterfly with alternate versions of Kog'Maw's abilities. He gains 15/20/25% of Armor and Magic penetration and 10/15/20% of Tenacity. After 15 seconds, Kog'Maw drops his transformation parts that explodes automatically after 2 seconds and dealing 30% of Kog'Maw's Icathian Surprise True Damage.
After people complain about this post I just want to say this is only an idea that could makes Kog'Maw more versatile and that could increase his potential, not removing his weaknesses (his mobility) but increasing in what he's strong. I would like to receive some constructive comments and see if you would like to see Kog'Maw in this way or not :)