It's only logical: Reward players for out-playing Fiora.
What I'm asking for is very small. Please read through and consider my suggestion.
It's no secret that Fiora is a big problem here in North America (and still a problem around the world). Many players are opting to pick/ban Fiora whenever they get the chance. I've come to the conclusion that it is because certain parts of her kit are downright infuriating to play with and is highly likely to put Fiora's opponents on tilt.
If there is one thing in the game that can be considered the ultimate example of "unfun" in the current League of Legends patch, it is Fiora's Riposte ability. Riposte is a 0.75-second uninterruptable hard-counter to any damage or CC (read: ALL basic attacks and ALL abilities) in the entire game. It can block multiple abilities with one instance and gives no refunds to any abilities used. Also, in contrast to other "spell-shields" in the game (ex. Morgana, Nocturne, Sivir), it still does something, even if no one on the enemy team does anything. A riposte is an attack made after a parry. Look it up. It seriously does not make sense that Fiora attacks even though nobody on the enemy team does anything to Fiora.
Fiora's Riposte has no counters in the game, anywhere.
You cannot basic attack her, you cannot CC her, you cannot damage her in any way (aside from pre-applied DoT). On top of that, even if you do nothing to her and just wait out her Riposte, she will still attempt to damage AND slow you (a strong 50% 1.5 second slow at that). Killing Fiora because she Riposted under tower aggro is not a counter.
So what am I getting at?
Fiora's Riposte should be changed so that if she does not use it to block anything for the whole 0.75 second duration, she does not attack and her Riposte is consumed and goes on cooldown.
That's it. I won't complain about her % Health True Damage, I won't complain about her target-less dash. I just want for Fiora's abilities to make a little bit more sense. This way, she keeps nearly all of her power, but her opponents gain a small point of counterplay by waiting out her stun. It will also force Fiora players to be a little more aware of when they use their Riposte.
Feel free to discuss any points in the discussion box below.
EDIT: It has been brought to my attention that I don't mention the 50% attack speed slow on her Riposte ability. This is actually a large component to her ability to win trades automatically by landing her Riposte, even if you don't attack her. The 50% attack speed slow is as strong as Malphite's attack speed slow at max rank (though single target), and as powerful at Nasus's attack speed slow at max rank after 2 seconds. It's a hidden power that causes players who don't know to lose trades horribly and die outright, and even those who do know are stopped in their tracks and forced to back off and automatically lose the trade.
familiar.
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