What if tower damage (to champions) scaled with how much health they have?

kasfas·8/24/2017, 12:45:41 PM·1 votes·156 views

Right now towers can feel lacklustre in early lane phase sometimes, as many people can just towerdive you if they get a small lead.

So, what if your opponent needed to reduce the towers hp before it was safe to dive you? This puts a barrier on the laner who just got a kill and is now pushing you under tower, while still allowing a more telegraphed five to be viable.

I propose, In this hypothetical yet not improbable scenario, towers dealt 150% damage when at full health that scales down to 100% and 50% at 50% and 0% hp respectively.

In reality this makes tower dives on someone who defends their tower well much more difficult, but also allows people to take weaker towers with less fear of enemy retaliation.

Thoughts?

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