Balance Thoughts: Talking 'bout some Champions (Yas, Zoe, Fiora, etc.)

zero356·12/17/2017, 6:44:45 PM·29 votes·3,035 views

#DISCLAIMERS AND FOREWARD:

  • I don’t post on the boards or talk about balance all that much. But, I've been playing since season three and I've put together enough thoughts on balance and the current state to make a substantial post(s) out of it
  • I will partially be looking at aggregate trends I have seen on the boards for a long time. For example, Lee Sin was strong and probably needed nerfs and the boards called for nerfs like crazy; now he’s fine and no one even mentions him. That’s the type of thing I will try to ignore.
  • I am Gold V. If that makes you think my opinion on balance is invalid, then good, you’re probably not the type of person I wanted to have a discussion with anyway. But that’s not to say rank is unimportant and not something be taken into consideration. Personally, I think I do a good job of separating problems at/with my rank and ELO from my thoughts on the game. For example, Master Yi wrecks lower ELOs and while I personally don’t like facing him (mostly because the team effort to shut him down and keep him down is difficult at lower ELO), I have no problem with him as a whole.

Now let's talk about some champions. I know I just said I would avoid hot-button topics, but these are things that have been bothering me. And hey, try to get them free upvotes

#Yasuo, Zoe, and CertainlyT:

##Yasuo:

Yasuo as a whole I’m generally ok with. I despise playing against him, but again, personal issues, not overarching issues. The biggest overarching issue I have with him is his windwall. Basically, assuming the Yasuo isn’t braindead stupid, he will always windwall the right thing. It’s a terrible feeling to pick, say, Ashe and feel that 25-50% of my reason for picking her is negated with negligible ways of countering on my part. Now the obvious answer is poke, but again, unless the Yasuo’s braindead or it’s just THAT MUCH POKE (doable, but a completely separate scenario that would need special consideration), he won’t waste his windwall on it. And that’s the problem. People say he’s unfun to play against because beating him feels more like him outplaying himself than you outplaying him. This is, in my opinion, is the key aspect of that. In terms of how to correct this, I’m not sure. I’ve seen it suggested that Riot make his windwall cost flow (the thing that powers is passive shield), but that would too much counterplay with how easy it currently is to remove. He could also afford to lose the armor pen on his ult. Make him buy armor pen like the rest if he wants to shred tanks. Barring that (something something melee AD carries all get steroids), the duration could be a lot lower. Another part of the problem is that if he gets into a fight and you come in later to help, he still has it. Not finishing a fight with the armor pen advantage and having landed his ult should warrant some penalty.

##Zoe: Cool design, fun champ, will be playing. But there are a lot of problems, many that people have already mentioned. Going through:

  • Q does too much damage
  • Yeah, probably. I would highly suggest spreading the damage out to her W and passive damage. It would reduce the ridiculousness with her E because now no single damage source reaches that high, the “no-wave clear” disadvantage would actually be a disadvantage and getting the ridiculous damage off would require her to stay in the fight where I can capitalize on her squishiness. Her W should mean said capitalization is still not an outright given.
  • W too RNG, especially in Lane
  • Definitely an issue. Honestly, they could just make summoners not drop from minions and it would probably, maybe be ok. Though with some of the other changes, it may be a little much.
  • E has too much
  • Definitely an issue. The extra damage, the Cooldown reduction (now removed unless a direct hit), and the raw CC (that doesn’t work as consistently with spell shield/CC removal). The CD reduction nerf was a good call; make it work fully consistently with spell shields and CC removal and it’s good
  • THE GODDAMN TRAP. This is a slight personal issue, but the trap part gives it slightly more range, so even if you dodge it, you didn’t. Add a slight arm time (which is there, but maybe a bit longer?) because that is one of the most infuriating things currently in the game.
  • R’s cool. Good synergy and design with Q; clear counterplay because you know where she’ll land
  • Also, having played her some now, where the hell are her mana costs? I was playing her in Poro King (not Summoner’s Rift quite yet). I started NLR one game and I still felt I had more than enough mana to spam everything. The only mana item I built that game was Sheen/Lichbane

##CertainlyT:

In terms of raw design, he does good work. But he doesn’t do counterplay very well. And not the “there is something I can do to counter” counterplay but the “it feels good to do the thing that counters them” counterplay (I’ll probably talk more about this in a later post). See windwall for a good example. He also doesn’t really seem to have a good idea of when to stop adding things to champions. More damage, more mobility, and wouldn’t it great if this synergized with that, and maybe we can add in some CDR? Or at least that’s what it feels like. A champ that does too much for other champions to keep up. Look at Warwick. If I recall correctly, he felt ill at ease having to work within the confines of a pre-set champion. Within these bounds, he created what many consider his most balanced and healthy champion yet. It’s interesting, if nothing else.

#Fiora: I will go on record as saying Fiora is one if not the only full rework that I think was a complete and utter failure. Let me take about a minute to explain why.

  1. To make vitals feel vital they have to do a lot when hit.
  2. To make the player feel like a master duelist, vitals have to be relatively easy to hit.
  3. Relatively Easy to hit + does a lot = inherently broken.

Also, why does her ult have a heal? Her ult also sucks because vitals suck. And it’s a good idea of what I was talking about before with the different types of counterplay. Standing against a wall to not have a vital procced is a counter, but in terms gameplay and how it feels to play against Fiora, it feels like shit. If they don’t want to scrap everything (and I do like the rest of her abilities), I would suggest making vitals only appear after being in combat. And it makes sense from a real world perspective*. Even experienced duelists and fighters cannot strike a weak point against a trained opponent right off the bat. It takes setup and catching the opponent at the right moment.

######*Add talking about how reality, lore, and gameplay interact to the list of future topics.

I still say her ult is stupid and needs to be deleted If it is determined she needs a full rework (unlikely, but eh), I would suggest looking at Weiss from RWBY and how she uses her sigils. I still remember her fight with the White Fang lieutenant, seeing her finishing move and thinking after “that’s Fiora’s [old] ultimate.” https://i.imgur.com/NrMmdkd.jpg[/img]

#Fizz: HAH! YOU THOUGHT I WAS GOING TO BITCH ABOUT THE FISH BUT NO. THIS ISN’T JUST MEME BAIT CIRCLEJERKING. Fizz is pretty alright in my book. IDC if he’s even still on the boards circlejerk hate train. He was and is generally an easy target for them and something usually pops up every once in a while.

#Kayle: Fuck this champion; she needs to be reworked ASAP and disabled until reworked. No, but seriously, if you will allow me a bit of salt, Kayle basically either does

  1. Everything you do but better
  2. Cockblocks everything you were trying to do
  3. Sometimes both

Fuck Kayle, bush league super food EDIT: I must amend. I said I would avoid personal issues, which Kayle most definitely is. I just really, really hate Kayle. She does need rework though.

#Minor suggestions for:

##Zed: I would suggest making it so he cannot jump back to his ult shadow unless he has killed me or the pop will kill me. If he wants to fight me, then let’s fight, none of this pansy ass ulting to poke and force me out of lane nonsense.

##Ekko: I would remove the heal from his ult. IDK, I just think it would smooth out his play pattern by effectively killing tanko. And it would play into the delayed burst thing Rito’s been going for. Combo--> Back out--> Ult-> Combo. Three chances to dodge stuff with one chance to reevaluate the fight for the enemy

87 Comments

Kaìju12/18/2017, 12:57:26 AM7 votes

Weiss is the shit.

Edit: Between Weiss and Ashe I think it's safe to say I have a thing for upper class ladies with white hair and a flair for the elegant.

Shiznyte12/17/2017, 7:44:54 PM5 votes

I really enjoyed your Zed and Ekko slight changes! Up vote for you good sir

Anonagon12/17/2017, 8:55:34 PM5 votes

While I appreciate the effort and thought that went into this lengthy post, it would be so much better if all the separate topics you address here existed in their own individual threads. Aggregate threads like this are very unhelpful to discussion as they lump the discussion of multiple topics into a single page. I realize that to some degree your thoughts bleed into each other (like how your musings on counterplay in the CertainlyT section inform the Fiora section a bit) but that really doesn't justify having this all be a single post.

The only thing truly connecting all the things you talk about is that its your opinion on these topics, and to be real with you, the fact that its your opinion really doesn't matter. The power of a forum like this is in seeing the opinions of many people on singular topics, not the opinions of one person on many topics.

Cowseed12/17/2017, 8:24:51 PM4 votes

I don't agree with putting the damage in zoe's W. The reason for this is because you need to use a summoner to access that damage or buy active items. That's too much of a lockdown. Don't mind the trap at all though. Unless it's from a wall the chances of the trap hitting are very minimal especially if you are behind or even just around minions. If a minion comes into contact with even a pixel it pops.

As for Kayle used her with Rylais last season and she was pretty AIDS. :D Tried using her this season and fell flat on my face each time. She's kinda too late game oriented. I don't know what you mean she does what everyone else does but better but I will say: She is VERY good at what she does. And in my honest Opinion a late game jungle Kayle with Rylais is pretty much broken. If Gnar AAs you, you're dead. I've seen this meme. Well If Kayle AAs you and a teamates stands too close and her E scratches you, you're aced. Assuming you can't burst her down before she tears you apart. But even then she has her ult.

Well these are just opinionated opinions I made in response to your opinions.

Ahri Baka12/18/2017, 2:29:58 AM4 votes

Yeah , more like a meme post just as the first comment said , I might agree on Fizz part and totally agree on Zed but you are wrong about Fiora , to begin with , she isn't strong as you think , she has many counters , she is meant to kill tanks , yet she can't win vs many of them , such as Shen who almost counters every Top laner I play , Fiora's winrate is isn't even that high , she can be cc'ed and die easily , since most of people are going with cc champions only , she is really hard to play aand when she get's cced , she dies Yasuo W is totally can agree on it , his E is also pretty strong too Are you even serious about Kayle ? Zed Needs some kind of changes because as soon as he gets item 3134 , his w e q poke will make you have no hp Also , are you sure about Ekko ? Like having his ult only brings him back to where he was is ok ? just as the first comment mentioned

Raeyxx12/18/2017, 6:47:18 AM3 votes

I'm just here for the Weiss pic.

[sg-lux]

FlameHalbrdOkido12/18/2017, 6:17:33 AM3 votes

Fiora, how would u feel about the following amendments for her passive, if the Vital became unavailable while close to a wall? Additionally if the enemy champ is facing in the same direction Fiora doesn't heal from attacking the Vital and the champ is only dealt 1.5% of their Max HP in dmg. (Both might b 2 much tho). But that would provide some skillful counterplay. Additionally They could reduce the size of the of Vitals and increase their number 2 six.

Honesty i could see a master duelist picking out weakspots in an oppenent's defense at a distance, sure they can't hit the weakspot until they are in range, but I think that they could guess at where the opponent is weak.

They explained that her ult didn't feel rewarding enough and it also put her in a lot of danger having to tunnel vision in on one champ like that, so they needed to balance out the risk, and help give more reward for the risk

Sure Weiss' fight might have reminded you of Fiora's old ult, but how would that be any fun/fair to play against what the counter play in gettting a bunch or randome free dashes. Thats what the old ult was, it was a bug part of the reason why they reworked her it wasnt healthy. Lets say for health's sake that the Ult drastically reduced the CD of Fiora's dash IF she hit a Vital or something like that, in that case Fiora would never NOT hit a vital. People already complain about the short CD of her Q anyways.

The current rendition of her ult except for maybe the teamwide heal and additional MS is actually better than the old one, and is the best way for Fiora players to show the mastery. The only issue like u stated is the set up of the passive. Tho i'd like 2 ask how u woulda set the ult up.

U should Chill about Kayle, eventually Riot will rework her.

Zoe's E's CD is too low W's minion RNG, I completely agree it should be removed and just be the base spell nothing else.

i agree w/ pretty everything else that u have stated

Oakleaf Ranger12/17/2017, 9:40:25 PM3 votes

I can’t speak about ekko since I don’t play or know enough about him but I can speak for zed. What you are asking for are more constraints on his mobility. If you want that then understand that he would need to b compensated else where for that because he is not op or too strong right now. Compensation that probably would mean damage buffs and/or cdr/energy buffs.

PurpleHatter12/18/2017, 12:49:30 AM3 votes

Now as a Gold II Kayle main(played 20 games with a 80% winrate last season in ranked and have 80k mastery points on her)...

Kayle kinda can get dumpstered by anyone in lane. After her core(Rageblade + Nashors + Breserker greaves) yeahh she's really strong. But she has to make it there. Highly mobile bruisers especially suck to face(looking at you Riven and Irelia). Try going in whenever her E is down means you basically instantly win the trade(it has a flat 16 second CDR and most Kayles max it first). Also worth noting that she CAN sustain really well in lane with W...until she goes outa mana. Which she does very quickly with the high W mana cost.

Hopes this helps.

inplane12/18/2017, 9:23:08 PM2 votes

Logged in just to upvote. I've never thought about Weiss' similarities with Fiora. Now that I've thought about it, I wish her kit would have the use of sigils like Weiss. Way more interesting than a weird, Janna ult-like heal slapped onto a duelist's kit.

FlameHalbrdOkido12/19/2017, 5:21:32 AM2 votes

Here are my suggestions for Yasuo, have his Windwall be a channeled ability, as in as long as he stands still and takes no other actions its maintained otherwise it disappears.

Another suggestion is to give it a dmg cap, as in abilities or AA's above a certain threshold will shoot straight through it, ranking it up could increase the amount of dmg it can negate, following this idea, you could have the dmg threshold be connected to his Flow. The more Flow he has the more dmg he can negate, and the less flow he has the less dmg it can negat (with a minimum cap of course)

i also don't like him getting free crit but what eves, most peeps seem to dislike his Windwall, but i find there are ways around it, to me its not the worse thing even if it could be amended.

FlameHalbrdOkido12/19/2017, 5:39:16 AM2 votes

For skirmishers if they are supposed to be gud at killing tanks, but not squishies perhaps they should change the dmg modifier from %max HP to %bonus HP or %bonus armor, or HP difference.

LuxannaVeritas12/17/2017, 11:31:24 PM2 votes

Great, I'm glad I'm not the only one that thought the same thing about Weiss during that episode. [sg-ahri-2]

Poske12/17/2017, 11:32:17 PM2 votes

Complaining about anything which isnt ADC or LULU/JANNA is sort of ridicilus atm

But hey if we take out ENTIRE fking class (90% of adcs) I can udnerstand why you are complaining about those

Yasuo is getting buffs, As yasuo main I said he doesnt need them but hey

The whole bramble fiora toplane situation is fking retarded, Fk toplane as a whole is pointless and game needs a global changes

Zoe is a new champion and dont worry We already know she ll get taken care off

Anyway in short you are complaining about wrong stuff

Complain about AD carries. Complain about global stuff which are in horrible state.

Else you dont make much sense sorry

League isnt in horrible state because of few individual champions its the global stuff which are horrid and AD Carry overlords are kinda Ugh..

Kàyle12/18/2017, 3:22:26 AM2 votes

{quoted}

#Kayle: Fuck this champion; she needs to be reworked ASAP and disabled until reworked. No, but seriously, if you will allow me a bit of salt, Kayle basically either does

  1. Everything you do but better
  2. Cockblocks everything you were trying to do
  3. Sometimes both

Fuck Kayle, bush league super food

Kayle is great champion, and could actually benefit a lot from some changes. Her design is intimate with a lot of leagues skill expression, and she has a lot of weaknesses given the dimensionality of the abilities in her kit. However, Her kit functions together well like a modern kit with the drawbacks of older kit design. She's an AP ADC, which naturally causes conflict just from the sheer fact that she exists.

Kayle could use some more micro and more integral moments of power, instead of just loading on hidden power. I don't think she needs a major rework, just ability interaction changes and reordering of principles. She's a champion based on a few things:

1.) Movement. She's a MS based champion, and typically goes in and out of fights. I loved this play style for her, rather than a tryndamere or ADC-esque style. She naturally seems to go in -> Reposition with W / SRS -> Kite back -> Enter the fray again.

2.) Sustain Combat Amplification. She is a champion that loads up on 5 stack passives. Holy Fervor, Wits end, Cleaver, Rageblade... She makes great use of on-hit effects and the way that they stack is a key part about knowing how to fight with her.

I think that a rework for Kayle, would mostly happen in her Passive, Q, and W and deal with #1 and #2 above. She's a champion that excels based on movement and positioning, while micromanaging 2.5 attack speed and trying to live with an ever push on her E.

A Liberal12/18/2017, 5:34:51 AM2 votes

I really like Fiora's new design tbh. Her vitals are clearly broadcasted and give clear counterplay ability to her lane opponents, and she has a really good ingame fantasy of the master duelist. Proccing her ult by popping all the vitals and not killing them is one of the most satisfying feelings in league IMO.

WubbaLubbaDubDab12/18/2017, 6:59:53 AM2 votes

imo ekko needs a higher cooldown in his ult,during early game its fine but late game u have it every goddamn time u can use your ult go b return and have it back just like lux's u troll ult your teammates spam missing ping u go b return and then u spam ping that your ult is ready

The Yetii Rider12/18/2017, 2:47:17 PM2 votes

Skirmishers need to kill tanks. Gangplank has armor penetration on his barrels, Fiora deals % health true damage, MasterYi and Tryndamere are not played competitively because they have trouble killing tanks. Yasuo should definitely keep the bonus armor penetration on his ultimate.

Also Weiss is Best Girl.

HalcyonDweller12/18/2017, 6:46:11 PM2 votes

Holy shit, I really REALLY like this post. There are too many good ideas and they each deserve their own post.

No sarcasm, I'm being serious. (just clarifying because in the past, others have mistaken my enthusiasm for hyperbolic sarcasm)

Intro:

Good introduction of yourself and good explanation as to why your ideas are worth paying attention to. I like how you preempted the idiots who say "lul low rank scrub don't know shit" because those people are assholes and you deserve to be heard. Their opinion of your opinion is invalid. And I really appreciated how you dealt with that.

And seriously, you should re-post each of the following discussion points in it's own separate post so that they have the opportunity to succeed each on their own rather than risk any of them getting dragged down with downvotes from circle-jerks that disagree with you.


Yasuo:

I think you hit the nail on the head about how it feels more like the Yasuo outplaying himself when you manage to beat him. Good analysis of his abilities, and I appreciate that you didn't just say, "my idea is the best Riot should do it and don't question me." Like some people do when they have rework ideas. You proposed these ideas thoughtfully, and in suggestion-form instead of demand-form.


Zoe:

Very good ideas for rebalancing her. I especially like how you suggested "shifting her damage out of Q and into other parts of her kit" rather than just insisting that she needed a straight up nerf. This is good analysis, and it encourages thoughtful discussion instead of the usual pissing matches that people like to start over the balance of newly-released champions.


CertainlyT:

Props for not just circle-jerking over him. A lot of people like to demand he should be fired, which is unhelpful and not-constructive. You did far better than them in this regard. You analyzed his strengths and weaknesses as a designer and I desperately hope that he gets to see your analysis, because I feel that it is the most unbiased and polite critiques of his work that I've seen in a long time.


Fiora:

IMO your analysis is spot on. She's in this weird spot where the mechanics of her kit have to be OP in order to feel good to use. I like how you compared her to Weiss from RWBY, and I agree that her ultimate should be changed. I especially like the change you suggested for vitals where she is forced to be in combat with them before they appear. This does make thematic sense, and it would certainly help to make her play patterns in lane less about zoning and poking and more about actual dueling.

Here's my own idea to add to the Fiora thing. Maybe they could rework her ultimate into something like Weiss's sigil ability. Perhaps Fiora could 'challenge' her target to a duel, creating a ring (probably roughly the size of her current ultimate around her target). While it is active she gets boosts to things like movement speed or maybe reduced cooldowns on her abilities (W would have to not be able to stun enemies during this because that would be OP) and make it so that if she is standing close to the edge of the circle her Q lunge gains increased range. This would allow her to move around her opponent while lunging from longer distances, really amping up the idea of dueling, lunging at her opponent and parrying against attacks more often.

It's still just a rough idea, but what do you think?


Fizz:

No comment. I haven't played as or against him in too long so I don't have anything to base my opinions of him off of.

Kayle:

I like how you recognized your own bias here, it was professional of you and gives your post a better appearance of self-awareness. By expressing extreme opinions but still recognizing that they are extreme and probably incorrect, it gives more weight and respectability to the rest of your points.

Zed:

Interesting idea. In theory I like it. I do think it would help to encourage Zed to be more interactive with his play patterns, and more kill focused instead of trying to poke people out of lane.

Ekko:

Interesting idea, I don't agree with it but I don't think it is especially bad either. At this time I have nothing of value to add to the discussion about Ekko.

LUXANNA HOSHIDO12/18/2017, 8:19:36 PM2 votes

I agree with most of the points except Ekko.

You seemed to have mistaken Ekko for a true assassin like Evelynn or Fizz - as these are the champions who have a kit with the 'delayed burst thing Rito's been going for.'

Ekko is a skirmisher, a subclass that wants to be able to effectively cut down any target - and has an "extremely powerful defensive tool," (his ult) to enable them to survive fights once they are able to get to whomever the need, as their methods of 'getting in' aren't very reliable.

Also, nobody plays tank Ekko, if you aren't doing damage with him you are usually useless.

Tactrix12/18/2017, 4:54:04 PM1 votes

If you're looking for balance you're in the wrong game. This game has no intention of being balanced, and rito has made it crystal clear that balance is a pipedream.

However if you want to know which are the truly broken champs you have to look no further than vayne, zed, and draven. They are literally designed as game breakers. They have no true counter endgame. If they even get a little ahead they will kill your whole team easily, and if they fall behind it makes no difference because they're still more powerful than people who are ahead.