(Long Post) Why I think LoL is kinda wonky and how it got there.

Wolf and Gun·6/30/2018, 10:07:08 AM·11 votes·4,749 views

So let's take a look at LoL. Honestly, doesn't something feel off compared to previous seasons?

We all like to target and blame something for the root of the changes. I think it was something changed quite a while ago. In truth it was multiple things combined that stuttered LoL into what it is now. But I would like to say. It really started with the removal of Tier 3 Boots. I have this theory and I will tell you why. But the removal of these boots, greatly changed the game forever.

See champions like Udyr, Shyvana, Nidalee and Elise used to roam the jungle. They still do, but as tier three boots got removed. It slowed junglers down, which isn't very fun for them. So to make it fun again, why not give the new junglers the ability to dash through walls to get to their targets quicker since running around takes so long? Well the idea kinda worked. But now the dashes have become over-used, reliant and are just excessive. Rek'sai perhaps was the start of implementing more dashes. The idea to constantly burrow and get to the other side. But then you gave a wall jump to Kindred with a low cdr. Then somewhere Talon got a mini-rework to jump over walls. Camille was implemented with the ability to dash over an to walls. Then the Warwick rework came with his new dash 'q' follow, a giant movement speed bonus and 'r' dash/jump. To take it a step further then Kayn was just given the ability to walk through the very walls themselves. It -really- outdates the old champions who can't do it like the new ones can.

The idea of Terrain blocking you is no longer respected; this in turn hurt a lot of champs.

This concept followed into Mages. Sure you had the rare Twisted Fate global ult. But now Aurelian Sol and Taliyah can easily skip over terrain. One of the best junglers atm is Taliyah because of her passive and her ult.

She can move silly fast in the jungle and her ult can send her through multiple walls plus she has fast wave clear. I love Taliyah, but something like Udyr simply can't keep up with that. You even made it so that certain champs can now boost themselves with predator. Which really isn't being used by the likes of Hecarim or Rammus that much but rather being abused more by the likes of high burst mages like Veigar or Karthus ults.

Movement speed is all wonky since tier three boots went. You tried to add it to items to compensate but that really just accelerated certain roles while making other roles who didn't build those items more immobile. CC is a bit harder to dodge and every champ practically has it built in their kit now.

Cassiopeia is in a really odd state. You took away her boots which gave her desperately needed magic pen in order to give her six items. She never gets to a sixth item; games don't last that long. So she is a bit crippled by her low MS passive, because she can't buy boots w/ pen and she doesn't become faster till later. Her damage isn't as high. Plus she doesn't have a stacking AP passive anymore with twin bite and she doesn't build most the movement speed AP items. So her MS is odd. Also so many dashes make her just about useless even with the grounded effect.

You keep trying to move; movement speed around. To liven things up and create changes. But really it unbalances the game further and further especially since so many new runes now are built expressly for damage. So the moment someone actually hits another. The levels of damage are insane.

Damage is all over the place.

Press the Attack is a mini Vayne 'w'. True damage is everywhere now. Tanks can't really be tanks.

The new Irelia is completely disgusting especially when compared to other reworks.

Look at all her dashes and stuns, her ult that disarms. I really hate that champion now. She made Fizz and Master Yi become outdated. Her dash blinks and damage reduction. All of it. She is just an enhanced version of them. Now they have to rework Fizz a bit because of it.

But you look at Irelia and then you go back to look at Aatrox or Fiora. Both of which got gutted and it seems unfair.

You even gave Aatrox a dash now, and the dash is so bad that you gave him two of them! Plus the idea that old Fiora's Ult was 'overpowered' and unfun, yet you create Irelia's new ult which is like... 100 times worse. Like new Fiora is crap compared to this Irelia.

Like if you want to make Fiora 'badass'. Just lower the CDR on her parry, then she could just block every other ability and be able to compete. Or make it so that when you block an ability, it lowers the cool down based off of the damage blocked. So the higher the ability damage blocked, the lower cdr the parry would be. If you blocked a weak attack, it might have a longer cool down. Risk vs reward.

But with Aatrox. At least give him three dashes to match his new 'q', that would make more sense with his theme because those dashes are so short and it could be a fun mini-game weaving q'e'q'e'q'e, etc . But I'd rather see his old 'Q' in action and change his current 'e' dash to something else. Aatrox should have to dive into battle, his 'q' should be like a slow train; like Sejuani. Like holy shit, I can't get this champion off of me. Help.

In simple terms, a dash makes it easier to do damage, it closes the gap. Which is why something like Pyke even came into being in this dash-centric meta; a support assassin who is nothing more then dashes and movement speed w/ cc and a high damage/execute. If we lowered the amount of dashes, we could put more MS and power back into champions where they should be and not the items themselves.

The entire idea of adding blast plants was so that some junglers/champions could compete with these dashes. But it really doesn't make the game more skillful; instead it makes it more infuriating.

Turrets are so weak at the moment. A properly place rift herald can take out a turret, an inhibitor, and both nexus towers if the enemy team is aced. There really isn't counter play. I'd give turrets two times the amount of durability and make R. Herald do half as much damage. Hell you could even make two of them spawn. So both teams might have a chance to get one.

Dragons are interesting but due to RNG, not as worthwhile in some games vs others. I'd honestly just take away the element types and give the first dragon taken gives all Tier 1 Dragon type buffs, then the next one gives all tier 2, then all tier 3 after that. Then elder or whatever. So if a team gets all three dragons, they secured a heavy win by having massive buffs in all categories.

But overall it was a massive change to Tier 3 boots that lead to an over-use of dashes and terrain hops. Damage went all over the place with new runes/keystones and they keep trying to balance champions off of what they just 'unbalanced'.

I mean, I'll keep playing LoL. I'm interested to see where it goes and what it will become.

But I can't take you seriously when you nerf Fiora like that and her ult and give something so horrible to Irelia.

I honestly miss the old runes with mixing and maxing and tier 3 boots.

I think Riot should really think about this years progress and what has worked and what hasn't and how they got there.

I'm worried for the old champs.

Akali, Nunu, Shaco, Cassio, Udyr... the list goes on.

12 Comments

MFTORANK16/30/2018, 2:04:42 PM2 votes

I completly agree with you, people have been warning rito about damage and mobility creep ever since season 4. Now the game is exactly like they wanted it to be, a 15 minutes slug fest with infinite dashes and crazy damage.

Nyarlathοtep6/30/2018, 2:58:54 PM2 votes

The amount of bs in this post is killing me.

This concept followed into Mages. Sure you had the rare Twisted Fate global ult. But now Aurelian Sol and Taliyah can easily skip over terrain

????????? Are you oke there buddy? Asol can use his only form of mobility every 60-40 sec and every instance of damage cancels it. Taliyah has increased movement speed when she is near walls out of combat. Thats nothing compared to what a yasuo or fiora have. Hell when you mentioned mages i thought you would talk about azir which he does have strong mobility. Both tali and asol can dash over terrain but have long cds to do so. And unlike udyr (who is consistently more mobile) they are bound to do it when they dont take damage.

You even made it so that certain champs can now boost themselves with predator. Which really isn't being used by the likes of Hecarim or Rammus that much but rather being abused more by the likes of high burst mages like Veigar or Karthus ults.

Thats a problem that predator has. Besides rammus usually opts for tankness instead of domination. And give karthus a break. The lich has no real keystone that he can use to its full potential.

Her damage isn't as high

?? Are you nuts? She is one of the few real apc is the game. Her damage is high (provided she lands her q/w on someone). And dont get me started on the cc she can provide.

Press the Attack is a mini Vayne 'w'

No? Vayne's w is true damage that scales with max %hp. There is no way to counter that. You can, however, counter pta with armour.

Look at all her dashes and stuns, her ult that disarms

Stuns? She has one stun (you make it sound like she has multiple stuns). And her ulti will only disarm you if you come into contact with the walls.

She made Fizz and Master Yi become outdated

Are you high? Both of them are equally annoying (if not more) since fizz has godlike burst, godlike mobility, less cc than irelia but still good (for an assassin) and zhonyas every 8 or so seconds. Yi is one of the few champs that have BPS (Burst Per Second), no way to slow him or cripple him (atk speed debuff), invulnerability and finally tons of true damage.

Her dash blinks and damage reduction

A dash cant be a blink. Blinks are essentially flashes. Blinks bypass veigar's e and jinx's w. Dashes get knocked down by them. Also she needs the damage reduction since she will be up and personally with the enemy. Ww has access to such a thing too (and he gets to walk around too) yet you cry about her damage reduction?

She is just an enhanced version of them. Now they have to rework Fizz a bit because of it.

Hahahahahaha. Nice joke. Also they arent going to rework him. Just some small changes on his w since its so unhealthy.

But you look at Irelia and then you go back to look at Aatrox or Fiora. Both of which got gutted and it seems unfair.

???? Fiora gutted? She has 49.66% wr. Far from gutted. Aatrox is essentially a new champ. It will take sometime before his wr stabilizes (he might still need some buffs too).

You even gave Aatrox a dash now, and the dash is so bad that you gave him two of them!

No. He has 2 dashes because his q has 3 moves.

Plus the idea that old Fiora's Ult was 'overpowered' and unfun, yet you create Irelia's new ult which is like... 100 times worse. Like new Fiora is crap compared to this Irelia.

????? Old fiora's ulti was unfun and op because she dealt a big amount of damage to the enemy without being able to retaliate. Irelia's ulti, on the other hand, has nothing similar. Unless you have trouble sidestepping spells. And yeah you are right (if you are talking about winrates) fiora does have less wr than irelia. But that is because irelia is good at teamfights whereas fiora is not. And why the fuck do you compare fiora with irelia? Both of them are completely different champs. With different roles, strengths and weaknesses.

Just lower the CDR on her parry, then she could just block every other ability and be able to compete. Or make it so that when you block an ability, it lowers the cool down based off of the damage blocked

Excuse me? Her w is easily one of the most balanced aspects of her kit, and you want to break it?! Here let me fill you on what it does.

"Fiora poises to strike in the target direction, becoming invulnerable to non-turret damage as well as gaining crowd control and debuff immunity for the next 0.75 seconds. Fiora is immobile while poised. After the duration, Fiora stabs her sword forward, dealing magic damage to enemies in a line. The first enemy champion struck is also slowed and crippled by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Riposte stuns the target for the same duration instead."

You want to LOWER THIS SPELL'S CD? ARE YOU OUT OF YOUR MIND? Look man i know you are silver but man, at least try to rethink your ideas before expressing them.

I'd give turrets two times the amount of durability and make R. Herald do half as much damage.

Twice the amount of durability? Wait what? Thats an overkill. And by lowering by 50% damage of herald, you would make her useless. Thus no one would try to contest her considering how weak she would be.

Akali, Nunu, Shaco, Cassio, Udyr... the list goes on.

Akali, shaco and to some degree udyr, have some serious problems in their kits (problems that make them way too strong when they get ahead).

Ulquiorra01236/30/2018, 7:13:22 PM2 votes

Power Creep is the only thing wrong with the game atm, it has basically become who can one shot who first, and that is the only problem. The way you talk about Irelia makes me laugh, but good troll on your part, you got people to upvote. She needed nerfs and got them, and will likely get more. Aatrox will stabilize as the hotfixes came in and I have seen good Aatrox players do really well since then, no more changes please, let him stabilize as he is now a hard champion to play. Every single champion in the game right now has a role to fill, now that role might be extremely niche, but you can feasibly play every single champion and do well. The fact that this is the case is actually amazing on Riot's behalf. They did it, they made the game functional for all champions.

Here is the thing that you have to understand. There WILL ALWAYS be a tier list. No matter what they do, champions are going to be better than others. This will never change. The one thing that needs to change is power in the game needs to be dialed back by about 33%. Other than that one thing, the game is fine.

GrãñðmãstêrShãçø6/30/2018, 3:33:45 PM1 votes

As a shaco main i agree, i would love to have tier 3 boots it would add so much more tacticizing into the game besides oh an ap champ item 3155 item 3111 done now i win, and tier 3 boots would allow to make sure that things you Know get better

goodiesohhi6/30/2018, 4:34:36 PM1 votes

IMO. The new Irelia ult is a lot more balanced than old Fiora ulti. I mean. It's easily whiffed. Sure it does magic damage but it doesnt scale with the stats you want on her. The disarm's not even guaranteed. I still have horrible memories of Fiora's point and click outplay button.

ImpossibleGT6/30/2018, 5:35:54 PM1 votes

The actual reason was Irelia and Riven , especially Riven. Riven was the first champion specifically designed for the meta in which she was created, and she was made specifically as a champion to counter the then-dominate Irelia in top lane. It started a vicious cycle of power creep, to try and manage top lane, and it was handled with comic ineptitude. Riven was also the first champion with significant AD scaling, which until this point was extremely rare and only on a few select abilities. Everything people hate about the game now essentially snowballed from the decisions made around Riven.