Why do runes exist?
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I assume the concept behind runes are to allow you to play champions in roles that aren't their main role, such as Annie support or Leona mid. But in my opinion that could be better accomplished by something that gives equal positives and negatives, like a rune that gives +AP for -HP or something like that. Right now they just give people who have been playing longer an unfair advantage.
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They are far too expensive, I'd have to play at least 10 games to afford a t3 quint, and 10 games just for something that gives a VERY minor boost to one stat is so... unsatisfying. Give them a more pronounced effect (while also making them a zero sum gain) or make them cheaper, because it takes far too long to unlock enough runes to make just one rune page.
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Masteries are actually pretty cool, they are free and unlocked pretty quickly, they give cool effects that aren't just stat boosts (e.g. increased attack speed on crits), and they're equal for everyone.
Proposed solution: Make runes a zero sum gain and make them have more unique effects, while this would be very hard to balance I think it would be worth increasing game satisfaction.
Other proposed solution: Get rid of runes entirely.
I consider myself very open minded, so I'm open to discussions, no matter how contradictory your opinions are to mine. Please try to be civil though <3.