I personally liked the Vel'Koz Updated Ult

U Just Got Slain·5/24/2016, 3:28:41 PM·7 votes·954 views

As a Vel'Koz main and avid mage player I would have to disagree with a lot of what people are saying in a different thread about Vel'Koz's ult.

I really like the idea of having to set up your full combo on someone before you can get the true damage off. It provides Vel'Koz an area of mastery. It helps separate the people that just throw everything out and the people that are rewarded for hitting their spells. The current Ult is by no means weak and "clunky". The thing most people seem to leave out is that his ult does** 950 + (1.25 AP) magic damage**. That is a HUGE amount that still devastates people! I feel like people just don't like the MYMU (which I think was a fantastic success) and love singling out Vel'Koz because they think they really understand the way the champ is played.

Vel needed the changes and they successfully helped out his late game. I don't feel like allowing people to just q and ult should yield the same reward as hitting your spells and then getting the nice blue laser beam true damage, but that's just me.

14 Comments

Vanic9985/24/2016, 4:39:03 PM4 votes

I completely agree.

Kitten of Evil5/24/2016, 4:59:19 PM2 votes

I don't think people single out Vel'Koz for this, but it did make his combo less intuitive rather than more. It used to be flexible and it gave him a lot of teamfight presence. He also built differently than most mages because his ratios were low and Mpen was more effective than flat AP.

Changing his ult to magic damage and making it passive-reliant means it's not as useful in a teamfight. There is no realistic way to get passive procs on more than 1 or 2 enemies, and the only enemies you can easily combo with his other skills are the tanky front-liners, who can stack health and MR and shrug off Vel's damage. Sure, if you get a Research proc on them, it really hurts, but Vel isn't supposed to be a tank shredder. Brand is more of that.

It also means you hold onto the ult because you want to use it optimally. This is exactly why Riot said Taliyah's W couldn't be self-cast. Because giving it that option meant that you would save it for that.

But really, I think the bigger problem is nobody asked for the changes. Vel wasn't seen as overpowered or weak even before, because he is 100% skillshot-based. Why fix what isn't broken? Vel was changed twice since release until 6.9. He was then changed again in 6.10 and PBE changes are on 6.11. He's no longer that example of balanced design.

Veraska5/24/2016, 5:56:30 PM1 votes

I agree although I think it made support vel'koz worse next patch ' s Q buffs are going to make support vel feel better

I just hope these changes don't push him overboard, I'd hate to see my favorite mage go from a relatively balanced champion to an op fotm and then nerfed into the dumpster

Mazariamonti5/24/2016, 8:08:20 PM1 votes

I agree, sometimes when I was still willing to play support, I would take Vel supp, and found that with almost no setup, if they were playing an immobile adc I could force them at full health out of lane with basically no consequences, and by the time they came back my ult would only have like 35 seconds left before I could repeat the process.

strut5/24/2016, 9:47:55 PM1 votes

The prblem was that in teamfights his role has changed and many of us didn't like it. I like being rewarded when im landing my skillshots. I like it a lot and i am glad riot is trying to move things in that direction. But apart from them Vel's teamfight usability has suffered by the new mechanic. Simply by not applying stacks to the backline anymore you have less imput on the fight. Single target killing potential up - teamfight potetnil down. That's why he felt weak.

Goosetard5/24/2016, 5:19:55 PM1 votes

It's not like he didn't have an area of mastery before: optimizing your normal abilities (one of which is a 2.5 second stationary channel) for maximum AoE effect. Sure, you could just "fire everything and pray," but that's not always the right answer. You're arguing that his ult does a huge amount of damage, and anyone who isn't satisfied with it just doesn't like the MYMU.

First off, his ult does less than it used to in a lot of situations. It only outperforms his old ult if you proc passive first and have a lot of AP and the target has a lot of MR. Consult the graphs in this thread: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/L2hFPrjW-velkozs-rework-makes-him-highly-dependent-on-landing-e. It's decidedly weaker during the mid game than it used to be, and it's weaker against groups because you can't expect to hold them all still in a circle the size of your E (and, supposing you do, you're going to win that fight no matter if you're old or new vel'koz).

Secondly, concerning the MYMU, I thought the itemization changes were going to be total hell for mana-hungry mages. I was wrong about that. I think the MYMU was a step in the right direction, but a pretty rough pass balance wise in terms of breaking or dumpstering some of the reworked champs (but not Vel'Koz). Overall I like the MYMU, but I consider myself one of the more vocal critics of Vel'Koz's rework on the boards. I'm singling out Vel'Koz because, of the lot, he's the only champion I'm really attached to. I've adjusted my play style with him (though I'm in a bit of a funk at the moment), and I like how it felt better before.

Lastly, if you really think he needed changes to help his late game, fine. A lot of people seem to agree with you. I didn't mind being a mid-game powerhouse and then, should the game drag on and remain close (which isn't terribly often lately), transitioning to a kite mage with a formidable AoE to back up a team wombo. But I understand the people that didn't like how he dropped off. All I (and others) are saying is: *although the changes gave him a "late game," they interfered with the coherence of his kit, his itemization, and his play pattern in a way that feels bad. Now he has four AoE skillshots but better single target damage than Aoe damage, MPen is either even better than before or useless on him, your combo is less often fluid and intuitive, and your mid-game power spike is gone in favor of being able to melt anyone who will sit still for two seconds late game. That's not what we were sold on when whoever was reworking him said "more of a footnote than a champ update."

OhPandaMyPanda5/24/2016, 4:49:21 PM1 votes

I feel like he is a lot of fun now. Hell i basically main him in ranked because i like the fact that he gets super punished for bad positioning and missing spells but super rewarded for the opposite.