What was the reasoning behind Jinx Buffs?

1CreepAbove·1/28/2018, 4:51:56 PM·3 votes·509 views
Gyazo

Before the recent buffs, Jinx was comfortably sitting around 50% winrate and there are other ADCs such as Lucian, Jhin and Kalista that would welcome a buff or two.

I wonder if there was someone from the balancing team themselves that pushed for this to happen so he could have just a little boost to his 43% winrate in low elo...

If someone from Riot balancing team reads this, something has to be done about Zoe and Galio Q.

4 Comments

undesirable team1/28/2018, 6:21:20 PM2 votes

many of these games before jinx buff btw

xToxicOsirisx1/28/2018, 8:46:47 PM2 votes

Don't use champion.gg. It's known that it isn't as reliable. According to op.gg and lolaytics, she's sitting at a 49.44% and 50.45%. Slightly above what she was before, but not ridiculously more.

{quoted}

If someone from Riot balancing team reads this, something has to be done about Zoe and Galio Q.

Why would any of them listen to you after you just personally attacked one of them?

Rabblerouser1/28/2018, 7:16:10 PM1 votes

The idea was actually to make Jinx more viable in higher MMR.

https://i.imgur.com/EbEsgyV.png

Mãmbã1/28/2018, 8:33:03 PM1 votes

Jinx win rate is now sitting only slightly above 51%, she's only in 4th or 5th place ADC win rate and quite frankly she has WAY more potential to counter than Kog'maw who can just currently blast everyone from 700 range and out damage pretty much every other ADC (except for a couple hyper carries Jinx/Vayne) in late game. Also, she has an extremely bad mid game according to most data chart her win rate for games around 30 minutes is very low. And quite frankly if you are on a team that doesn't have a hyper carry itself (like Vayne/Kog'maw) and you let the game go to 40+ minutes you deserve to lose, because there is a serious lack of understanding how to press advantages/leads or just generally rotate at that point in time.