Why do afk'd games STILL count in ranked?

The Great Jaggi·9/20/2015, 5:40:27 AM·72 votes·10,278 views

This is a legitimate question, not a rage thread. I've been tossing this around in my head for a while, as all my friends complain about their leavers.

Why do ranked games still count if you have an AFK on your team? I recognize that it doesn't happen nearly as much as people think (you always remember the bad more than the good). But to be stomping a game so hard, then lose it because someone vital left? Or lose it right from the beginning because someone left? That's not a reflection of player skill or anything. It's an unfair disadvantage, and you'd think a highly competitive game would try to prioritize at least BASIC fairness.

I can't actually come up with an answer. I don't believe that "people would abuse it to get loss prevented" is a valid excuse, either, because of the nature of what some kind of AFK protection would be; the game doesn't count at all. For anyone. Except the AFK. I don't care how good of bros you are, no one is gonna keep dipping for the sake of his or her buddy's LP. Riot, please, be progressive for ONCE; AFK protection in ranked. Reduce the frustration, reduces toxicity, people play the game more, people spend more, everyone wins. It's a step in the right direction.

Sincerely, TahmKench

40 Comments

PiVoRx9/20/2015, 1:40:17 PM18 votes

Imba Riot too busy banning toxic kiddos that say "gg easy", cause not everyone knows how to mute yet.

Matezoide9/20/2015, 5:42:56 AM3 votes

Because muh abuse

They should just copy Dota 2's system tbh.

KaisadiIIa9/20/2015, 6:34:05 PM3 votes

Assuming you are not the most unlucky person ever created by Xenu, you'll lose as many games due to AFKs in your team as you'll win due to AFKs in the opposing team, so you aren't really losing any LP because of AFKs. Although not losing LP when you lose a game to an AFK seems fair, it is, in fact, unfair for the reasons aforementioned. You can't, of course, deny or reduce LP gains from the winning team, since it'd feal even more unfair to lose the LP you earned because someone that isn't even in your team was AFK.

Also the system is easy to abuse (even if you deny it) and would lead to more problems. Someone from a duoQ would leave when you are losing a game so his friend doesn't lose any LP; play with someone who's on a smurf, let him left every game lost until they get banned for leaving too much and enjoy free out-of-jail cards for your losses. But you can make it so, if someone from a duoQ leaves the game, their partner still loses LP. Yes, you can do it, but then it'd feel unfair when your partner goes AFK unintentionally (crashes, having to left for some major reason, playing with someone you didn't realized they were an asshole, etc), because everybody except you is getting a loss prevented. And let's not talk about the AFK player themself if they were not purposedly AFK.

Also (2), people would start asking for prevented losses when someone intentionally feeds (or "intentionally feeds", because 99% of the times those people weren't trying to feed, just they had a bad game aggravated by some stupid flamer harassing them), and finally every lose you'd have a reason to complain why you should not lose any LP.

SirLapse9/20/2015, 6:30:58 AM3 votes

Personally I feel that intentional feeding falls into this area as well.

We have no clear system to address either of those reports. I believe we need a system that actively restores your LP from a loss if someone was punished for either of those things. But the system needs to not be automated for those specifically, since we have no way of actually observing what is going on in the game.

The replay of the game should exist for you as the player until you leave the post-game lobby (where it gets deleted). If you would report someone, the client would then ask you to download the replay and send it with the report before deleting it. The Tribunal would handle the rest from there.

Pros: -We could actually fix this problem instead of navigating around it.

Cons: -If we'd constantly be downloading the replay while playing, it might create lag. Same for if you're using CPU to record it and then send it.

Overall we'd need a tracker checking who is reported first, then it would follow that player and record his/her ranked games to be submitted for the next report. Eventually the non-automated Tribunal would get their hands on the replay(s) and we'd be able to punish/forgive those offenses accordingly. I feel bad for people who play normals and have feeders but ranked is where this stuff get serious.

For now we should just move for a band-aid fix where if someone is reported enough for either of the 2 offenses, the loss will now be removed. I don't know how that'd work for promos, but in normal cases it'd just replace LP lost.

eXtt9/21/2015, 2:22:37 AM2 votes

riot isn't creative or smart enough to fix this problem source: 6 years of no solutions

chide da jungler9/20/2015, 2:27:04 PM2 votes

because ppl will afk to spare their team the loss. pretty obvious

Xela Syab9/21/2015, 2:28:58 AM2 votes

Riot isn't gonna do anything that doesn't make them money.

The Sword Saint9/21/2015, 3:10:37 AM2 votes

Because that means either LP inflation if the winners get to gain lp and the losers don't lose lp, or if noone on either team get's lp then you get dissatisfaction for the winning team as well as incentive for someone who got stomped in lane to afk just to spite the other team and deny them the lp.

GoodHotFreshFly9/20/2015, 8:58:53 PM2 votes

Because Riot likes to see us suffer from anger...

What is life? ...

bobsenbob9/20/2015, 8:56:38 PM2 votes

yeah, this has kinda pissed me off, especially when I got down to 0 lp since I was on tilt yesterday, go into a game and have a quinn mid who doesn't connect for the first 20 minutes, then get demoted for it

Drolerif5/27/2017, 6:23:21 AM1 votes

Is there anyone who can start a petition that riot might see to help stop this crap.

Godaren9/20/2015, 5:44:42 AM1 votes

I still think it should count for the winning team, especially if someone afks mid game then the winning team deserves lp

Sozan59/20/2015, 5:00:43 PM1 votes

Because not losing LP when a team have an AFK is very prone to abuse. Hell, it's actually built into the system.

  • The losing team doesn't lose LP and the winning one does = inflation in leagues all around (which is a negative thing)
  • Neither the losing nor the winning team LP changes = Winning team feels bad, since they won for nothing.

Those two possibilities are built into this system, and are already flawed... Now add some typical human interactions to it, and you get a toxic system:

  • Players will troll/intentionally feed/flame to try and make other leave their games.
  • DuoQ with smurf account for free climbing up (if the match doesn't look good then the smurf is leaving the game).
  • (If winning team would not get LP) Leaving so enemies don't get LP.

That said - there should be a system in which games with a person who did not connect just don't start (for example, they get paused at the very start (before the base-gate disappears) and it waits for a minute or so. If the player doesn't connect, the game is abandoned)... And the disconnected person gets penalized like for dodging (-3/-10 LP).

aceofthegod9/20/2015, 5:43:26 PM1 votes

I still find it to be garbage. If someone leaves the field of another sport/game (basketball, football, etc.) then they have a replacement to sub in. In LOL there's not even a bot takeover like in other MOBAs (HOTS) to at least provide some form of offense/defense. It's just a severe handicap that you can rarely overcome, and everyone gets punished for it to the full extent.

Trash MammaI9/20/2015, 7:17:23 PM1 votes

It should be a loss prevented if someone never connected, or connects within a few minutes of the game ending. It's not our fault we had someone randomly d/c and never come into the game so why are we punished because of that?

LionelLeon9/20/2015, 8:01:39 PM1 votes

please stop with this ranked QQ threads, riot will fix some of their issues during the preseason or season 6

iluvalar9/20/2015, 8:02:18 PM1 votes

The answer is petty simple. Since it's a ranked system, the amount of LP is limited. There is a few LP point thrown by riot here and there to keep new players climbing to their elo, but it is by nature counted. If you were giving more point then you take, the mean player would not quite slowly climb up to diamond. Most players would "float" up to challenger without real effort. And therefore the ranking system would be flawed.

So if riot prevent the loss on those game, it would also need to prevent the win on those same games. And I'm ready to bet that you'd be even more pissed to lose your LP because you made your opponent ragequit. Obviously it would give another reason for those people prone to ragequit to do so.

Unless you come up with another good solution on where to pick those LP ? Riot can't create them even if it would look like they could at first glance. Hope it's clear.

Azarcón9/20/2015, 11:54:07 PM1 votes

I got reported for telling a 1-13Yasuo to play safe and stop fightingSwain after he gave 3 kills in a row. Intentional feeders literally have been roaming the rift for years now, and Riot would much rather focus on the "toxic" players who try to get their teams right.

alfavhunter9/21/2015, 2:28:14 AM1 votes

Make it so no one will willingly take the afk punishment

If you are registered as afk, your league rating will drop to 0, if you are already at 0 you get instant demotion regardless of number of losses

This way no one will willingly take the afk punishment, preventing the abuse

DesertFox9/21/2015, 4:50:53 AM1 votes

Scenario: Friend goes on a smurf, duos together, when they are going to lose, the smurf afks to save the duo's elo. errrr....