Combating Hypermobility Without Nerfing Champions Into the Ground

Super Galaxy·12/19/2018, 12:11:53 AM·20 votes·10,200 views

I'd like to prelude this post under the assumption that the viability of current champions, new champions, and champion reworks falls partly into the hands of their mobile potential, and define them as such below into three main categories.

Speed Ups - Self explanatory. Orianna W Blitzcrank W Gangplank E detonation Hecarim E Karma E Singed R Draven E etc.

Blinks - Any cast ability that warps the user to a different spot over a distance INSTANTLY, or with no possibility of positional interference on their way to it. Flash is an example. The most troublesome, yet useful, type of mobility on hypermobile champions. Zed W, R second cast Leblanc W second cast Pyke R successful cast Yasuo R Ekko E auto-attack, R MasterYi Q Zoe R Evelynn R Kassadin R Katarina E Ezreal E etc.

Dashes - Any cast ability that moves the player around at a significant rate while still encountering collision with hazards (but usually not environmental) along the way, and can be damaged in the process of channeling. The most available type of mobility on hypermobile champions. Fiora Q Leblanc W first cast Khazix E Irelia Q Lucian E Ahri R Ekko E Amumu Q Hecarim R Fizz Q Camille E Kaisa R etc.

Now that the classification is here, I feel the need to state that not every champion listed is hypermobile, and want to classify those hypermobile champions under the ability to use their mobile potential in rapid succession three times or more, or the power to cover a wide amount of terrain in the single use of their mobile abilities.

Under these standards, the list is filtered down (roughly) to these champions:

Ahri Akali Camille Ekko Irelia Kassadin Katarina Leblanc Pyke Yasuo Zed

...most of which are notoriously troublesome and prone to harsh scrutiny.

Play rates and ban rates are most notable for these champions, as they tend to excel more than most other types of champions when they become too powerful or overbearing - or perhaps they're just not fun to play against in a game... something supposedly built to be fun.

When these picks are dominant, the rosters of their respective lanes begin to dwindle in potency, limiting the top combatants to those who can match, or directly counteract, the hypermobility of the initial pick. Counterpicking is not a form of counterplay. Even if they are poor in the meta, hypermobile champions will remain a solid pick if power favors immobile burst mages or someone like Kog'Maw, because they're meant to be.

So, hypermobile champions will remain to be viable, as they have potentially the most widely valued attribute - Mobility. Second only to Damage, which most (if not all) of these picks also pack high amounts of. With the current lack of options, they will continue to play at the expense of most of the roster.

So, what could be a solution?

Not direct nerfs. These champions are, mostly, assassins after all; or they are a similar subclass. It's their job to quickly kill off targets, and--more often than not--escape from the trouble they've probably gotten themselves into.

TL;DR BELOW

The proposal is as follows: add new ways for many players to fight back against hypermobility. Ways that are fair.

Spitballing, some methods I've thought up are as follows, and have to do with the crowd control "Slow", which is available to many champions, and would make more sense, since Root (an anti-mobility form of crowd control) is effectively a 100% Slow.

  1. Giving auto-targeted dashes like Irelia and Yasuo a penalty to being Slowed. Being Slowed reduces the range of which you can cast your targeted dash by a similar or lesser amount. Champions like Nasus DrMundo Malphite Chogath , and any other tank or off-tank (or "juggernaut" in the case of Nasus) with heavy Slows built into their kits, would see more play top lane without needing to massively bloat their numbers like they did this season with Nasus's passive lifesteal or Mundo's R healing. The re-introduction of tanks in top lane would also encourage them to be played, and potentially help fight the increase in overall damage.

  2. Physically slowing down the animations of dashes by a percentage in a scaling of the magnitude of any Slows they are currently under. This is the most awkward to implement, but this is spit-balling after all.

  3. Render champions under the effect of summoner 3 unable to use any blinks or dashes whatsoever. This could cement Exhaust's placement back into the Support role, and make it a more viable summoner spell for other lanes as well. Less summoner 14 per game means less early death and less snowballing. This could ideally be used to set up ganks on hypermobile champions caught out of position and give an open window to engage and lock them down before they endure the spell's duration and escape. Having Exhaust in a lane would be a viable way to ward off aggression from assassins as long as you have it, more so than it does now - which is significant, but not enough to be worth equipping.

  4. The addition of a strictly defensive item, ideally for tanks exclusively, that has an active single-targeted effect, or a very short range passive self-proximity aura that Grounds targets momentarily, rendering them unable to use any type of blink or dash. Tweaking would be necessary, but this would allow tanks to properly stick to their targets when they grab them, while still allowing them to get away as long as they play their cards right.

Riot will most likely not implement anything similar to this, or even try to add more significant utility into this game. They'll probably just end up adding more damage to an immobile champion when it gets shoved out of their role, but it's nice to think about.

I wanted to post this, because the way the boards deals with hypermobile high-damage champions is--in my opinion--unproductive; it oftentimes just degrades to ranting or rage with little actual suggestion. After all, that tends to be why Rioters rarely find credibility in what we post here.

Well, post what you think below. Thanks for reading.

[slayer-jinx-catface]

29 Comments

Nevrankroaton12/19/2018, 10:39:46 AM8 votes

Just so you know, as someone who is masochistic enough to read a lot of the shitty topic here, yours is really soft spoken and trying to be on a design point and calm without going through a lot of BS and bias. It is super refreshing.

On a honest talk, I don't think Akali mobility is a problem at all and I think Ahri's mobility being link to her ultimate + being on a down time after that make her also not the same as an Irelia/Yasuo/Kassadin or someone like Pyke.

Being very mobile isn't a problem depending the way of your mobility work, for example the problem of pyke is that he get his instant E along with a stun in it + he can initiate you with his Q or R + he has a stealth spell that allow him to also regain HP, etc. So like it isn't his mobility per say who is a problem more than what it gives him (because he only has one mobility spell).

Or for example, the problem if kassadin is how uninteractive he is with his dmg output and how high his dmg are late game.

Or for Leblanc, the fact her dmg input is absurd and easy.

That say, I do agree that an item or making exhaust a good counter to mobility could REALLY help the game or some MU without touching directly the champions for MU where it is needed.

jocomotion12/19/2018, 9:02:54 AM7 votes

Where’s my boy Rakan in the hypermobile spot?

Tahminatrix 12/19/2018, 2:08:25 AM4 votes

People have been wanting something like this since the beginning of time, I wouldn't be surprised if the universe was reset just so we could go back and try again at getting the developers to attempt this.

Problem is riot is a smoll indie dev company and it would require adding new mechanics to many of the champions in the game as well as balancing the entire roster with the additional fact that slows have a greater effect (almost every champion in the game either has a slow or a dash of somesort, even illaoi has a slow and what you could basically consider a dash on her w auto, and every champion has the capacity to gain a slow via items / runes).

Although the game will probably still be completely playable without riot even attempting to balance slows around a new mechanic like this, itl just be unbalanced and require tweaks over time.

Youd be fighting a similar fight that involves summoner 4 being nerfed, it seems like riot balanced the entire game around this summoner spell and its so tedious for them to buff / nerf it to the point where its almost never directly changed.

PlsBuffMyMain12/19/2018, 1:27:21 AM3 votes

Kaisa R is a dash, not a blink.

CHEWYARMS12/19/2018, 1:53:00 AM3 votes

This game does need a tank grounding item.

Pls Buff Shen12/19/2018, 10:33:05 AM3 votes

That's the issue with league now, riot wants things to be "cool" not balanced or good, every new champ or rework done in this year, have mobility, even Nunu..... how are people supposed to play champs like Xerath Syndra Anivia Ziggs when all enemy champs have 2 or more mobility spells? you have just one chance to hit them and u won't kill them if u do and they have multiple chance to avoid your hit and hit you back and you will die.

I don't know why riot thought it was right to put in the game all this mobility and that's why i say "because is cool" an Aoe ranged execute that can be reset multiple times and even if u don't execute u still do damage and another dash in your kit to move forward or back is clearly not balanced, but is cool to watch....

Diana hole12/19/2018, 3:48:30 PM3 votes

This is also going to indirectly nerf or destroy champions like Diana Vi Warwick Tryndamere Gragas Galio Evelynn MonkeyKing JarvanIV Lissandra Ornn Zac Sejuani that need to dash to get on to people and do damage. This may seem like it's a good idea on paper, but in practice, it's going to invalidate even more champions that don't have as much mobility as Leblanc and rely on utilizing dashes to stick or kill people

AR URF12/19/2018, 9:02:27 AM2 votes

hyper mobility is in the best interests of riot because they want fast games.

GigglesO12/19/2018, 7:40:02 AM2 votes

Or we could give resistances value. That way I can be click bait for assassins instead of a free sack of gold.

Meritas12/19/2018, 10:00:36 PM1 votes

Your Exhaust completely negaes parts of kits, which may not be a good idea for something accessible to every champion in the game. In some cases it even shuts down some champions' complete fighting potential (Riven?), while shutting down Flash as a Summoner Spell at the same time. Give it to a hypermobile champion and they will take away the smallest chance no-mobility champs have to escape a gank with Flash.

CauseSCIENCE12/19/2018, 2:05:27 AM1 votes

You forgot Azir, but would an w-e-q combo count as 2 dashes or just 1?

Śhunpo12/20/2018, 1:57:37 AM1 votes

I can debunk this entire argument in one simple phrase....You ready?

CAST TIME Katarina

0 Hogapu12/19/2018, 4:05:52 PM1 votes

Exhaust grounding people would straight up kill a lot of champions.

  • It would also cement exhaust down to midlane too.
Mitte Bitte12/19/2018, 4:59:42 PM1 votes

Personally, I have much greater problems with Kassadin / Zed / Fiora than with Yasuo / Irelia etc, the difference being that the latter need a target they can dash on. If your mobility allows you to go in, but not to get out, then you dont have mobility in situations where you shouldnt go in. A lot of games are decided by someone getting caught out (and I dont have a problem with that), so its the champs who can always escape who "break" the game, not the ones who can easily get in. Just compare Kassadin and Diana... Plus, I highly dislike the idea of nerfing mobility champions in general with a grounding item and such - instead of nerfing those "hypermobile" champs -, because its going to destroy non-hypermobile-but-mobile champions (as someone else pointed out already).

rawiazam112/19/2018, 7:04:49 PM1 votes

Nasus Nasus Nasus Nasus Nasus Nasus Nasus Nasus

there is no escape

woody2583712/19/2018, 8:48:23 PM1 votes

i like your post but where is jax?

Hawthorn Tree12/19/2018, 8:27:43 AM1 votes

"Hypermobility" can be combated by simple champions like Fiora Talon Taric before their reworks. The no-nonsense point and click is the best thing to pick into champions who want to fly around the map for days, but sadly, Riot doesn't want that. Riot thinks that those kind of champions lack counterplay, when macroing around them and winning the game is so easy that none of those champions were really viable after low diamond. So, we're now stuck in a MOBA that plays more like Tekken than an actual strategy game.

ZaFishbone12/19/2018, 8:52:02 AM1 votes

Nice to see you can't even get all the champs with mobility in your lists, even tho there is a wiki which could easily help you with that.