I really miss League of Legends

Mira Arya Enthe·2/26/2019, 4:38:50 PM·178 votes·24,709 views

I want to place a disclaimer that this is more of a personal rant. If you like how the game is now, more power to you. I just hope future changes do not alienate you as it did for me. But if it does, know that I understand.

But even if I returned, it isn't the same game anymore. I left because the game I loved was gone, for good. Game makers never listen to their communities because it tends to be about the pro-scene and overseas sales to normies who are low in demands and high in cash. We have to beg, and plead for even small problems to get fixed like giraffe necks in art or a blatantly broken ability that is abused for months.

I remember a time when getting insta-gibbed in LoL meant you either had low HP or the enemy was insanely fed. Other than a few exploited mechanics or strong items(Looking at you DFG). Sure the game had it's own problems back then, but the solution was to fix those problems, not exchange them for even more.

I remember when the average game was 30ish minutes and typically wasn't over till it was over. There was always a chance to scale up and come back or a last minute save via backdoor. Losing a single team fight didn't lose the game. Pushing was slower, unless you were a champion that specifically excelled at that and just that.

I remember when almost any champion had multiple build options. Which was one of the most fun parts of the game in my opinion. Before talent overhauls and champion designs pigeonholed everyone into 1 or 1.5 builds. To use an example everyone hates. Teemo could be built bruiser, AP, AD, on hit attack speed, hybrid or movespeed and still be viable in normals without your team screaming... except when your shrooms steal their kills.

I could go on about missing the summoner lore or some of the archtypical, easy to follow character stories that left them simple and relatable for people just interested in playing a game that was cohesive with its lore. With more expanded lore in comics and the journals of justice for those who follow to add depth. But I'll try to stick to gameplay. As these are more personal to me.

But this isn't just rose tinted glasses. Yes, I do remember broken Kassadin, broken LeBlanc and broken Xin Zhao. DFG allowing Kat to one shot your ADC. Vayne was annoying. The funny thing is, these were the exception. That kind of damage was complained about because it was breaking the normal of a game where you had to take your time killing people or be late game scaled if you wanna one shot an ADC who likely took 1-2 defense items. You need a full build in order to shred a tank who was behind and it was still a good idea to target somebody else. Most tanks did low damage, which yes meant they had to typically jungle or support, but not every class needs to play every role. (I honestly think people wanting every class viable in every role helped push the game to where it is).

The game is all about snowballing now. I knew it was headed in this direction with item changes, things like dragon changes cemented it for me. What use to be a little gold/exp infusion for the team became something that the team who is ahead can use to be sure the team who is behind stands no chance.

The modern game's issue isn't just that it has broken champions, it always has. It is that they chased some dream of games being super short, decisive, and all about cool 'moments' for esports replays and montages. Rather than maintaining the more methodical feeling it had before. And that is just it, yes the old game had loads of issues, the new game does too. But people aren't wearing 'rose tinted goggles'. They just are fans of an entirely different game that use to exist, and no longer does. It isn't like Halo where if you don't like the new games you can just go play the old ones, this is the game now.

And we warned it was going this direction, years ago. With each new champion kit, each new rework of runes, masteries or items. Every small change we saw the creep in damage, in CC, in burst, in scaling. And the reduction of unique kit pieces and utilities. But it was ignored. A good example was Kassadin, who instead of lowering his excessive scaling so he didn't one shot late game, or lowering overall damage as people asked, or nerfing just his mobility, they removed the silence and changed his slow. Making him useless for anything except one shotting.

These days so many champions are guttered, and back then even guttered champions could work, it was more of a handicap. Not anymore, guttered champions are next to worthless in consistent use. Games are just a clash fest of who came roam more, get an early lead and win by 10 minutes with an additional 20 minute wait for it to actually end.

That is fine, perhaps League is for a different audience now. Very few games cater to the western market of nerds anymore anyway. But I just wanted to voice how I feel, and why I feel that way. There are so many more changes, so many issues I could address. But I tried to keep this general and inclusive, to not harp on my specific gripes too much. So I will end it here.

Sincerely, "old fart with nostalgia goggles". Probably a little resentful I spent over a thousand dollars and no longer play.

128 Comments

Copic2/26/2019, 4:48:41 PM56 votes

Yeah, I don't play nowhere near as much anymore. As the years progressed and new seasons were introduced, I've lost more and more interest because the game I loved so much just became something else.

No, it's not because I'm older with a full time job now, because I do have the time to play, it's just that I don't find the need to in a sense.

Winning doesn't give me satisfaction anymore, but losing just makes me not want to play anymore. I have nothing but a negative experience playing now-a-days, and if you go to google trends, it actually shows you that the game has been on a steady decline sense season 5.

In all honesty, I won't be playing the game the game to a serious degree unless they give us a legacy mode or something.

Anatera2/26/2019, 5:47:00 PM36 votes

I've noticed that replayability through variety has gone down as well. Every match is so predictably annoying, with the same broken characters, feeding teammates, bland rune choices, complete lack of item build diversity.

And Riot has been systematically removing variety in the game for a while now. I have no fucking idea why, since that's what kept people playing the game to begin with, not how many skins they can release for Lux and Ahri. Seriously, I don't know anyone who would actually say "The reason I keep playing League is because Riot keeps releasing skins for Ahri!" So I have no clue why they spend so much time on something that asinine.

Being able to play characters, for example, that could run either an AD build or an AP build was FUN. Riot's refusal to balance those builds and instead opting to gut them to uselessness is nothing short of lazy. And so much of the game reflects this attitude. Runes and masteries were so utterly simplified to the point that there are only a handful of choices you could logically take because all other choices are so subpar. But, of course, it's hard to balance them. So, they just don't. Lazy.

They said they'd change AP items to encourage variety in builds. I don't know who came up with this PR bullshit that's so obviously contrary to reality, but I'd like to know who they are, so I can laugh in their dumbass face. AP builds have become MORE samey ever since the rework. Have they done anything to address it? Nope. That's hard and takes effort. Lazy.

Spacesuit Spiff2/26/2019, 7:20:08 PM19 votes

Well put. And this is never getting rolled back, because the devs are too scared of what'll happen if they don't appeal to that manic fantasy. Perhaps rightfully so, now that the BR genre exists and can siphon off players who just want to watch flashy kills.

Years ago, you'd see low elo players who would just run around looking for kills instead of doing anything strategic. They'd usually die 1v3, and even if they got the kill a tower or baron would have been better. Going by elo distribution, I would say this was at least a third of the playerbase. Nowadays, that sort of play is very nearly the optimal strategy and if you're not running around oneshotting people, you're gonna lose to the guy who is. The bronze troll tactics became meta to appease those players.

GigglesO2/26/2019, 6:01:59 PM14 votes

Rip Old League. Now we have League of Instant deaths an power creep.

DathiSlayeR2/26/2019, 7:06:39 PM13 votes

I will say that the game is in a much better state than it was at the end of season 8. They at least added some counterplay to conqueror. I think they know they've gone too far in the damage direction, but just don't know what to do about it. They obviously invested a lot in rolling out the new system, and scrapping it all would be a nightmare for them.

That said, I agree with you wholeheartedly on the fact that it's a different game. I started playing in season 4, and there was so much more adjustment available during the game. Dying once or twice didn't mean you could no longer compete. Especially with how much bounties are worth now. 1000g?? The idea is that behind teams can get back in it, but what if you're doing well on the losing team? All of a sudden the Jax that's ahead gets a full sheen from your bounty alone.

I think one of the main problems, besides damage and easier access to gold, is CDR. I remember when there were "CDR Builds." Now, going anything that isn't 30-40% CDR is a huge sacrifice for almost all champs. Most champs have their ult up every teamfight, which in turn reduces strategic decisions and leads to more head-on brawls, determined usually by pure damage output.

I like a lot of the changes they've made over time, but the excessive damage and CDR have really harmed the diversity and creativity available.

I think ghost poro giving adaptive force is the most extreme example of them feeling the need to overpower everything in order to keep up with everything else, rather than understanding that it's ok for the game to be more difficult based on player choice, if they prefer a different payoff. Carries don't need to be able to carry from lvl 2. They should be patient and cautious until they build up.

Yeah, lot to say here. They've created a mess to balance for themselves, as so many champion changes have been made to compensate for items and runes overpowering them. I'm having fun again with current season, but as a jungle it's frustrating for the snowball effect to steamroll lanes before minute 10. Playing safe and catching up is so much harder when an assassin can pop in, 1-shot the adc and support, and be back to lane before even losing a wave.

iV0lt4GE2/26/2019, 6:27:36 PM11 votes

So what you are asking for is "Classic LoL"?

I mean it's not a bad idea, personally I would take it over what we have now.

SpiritOfOdysseus2/27/2019, 12:29:37 AM11 votes

Your reason is exactly why I switched to Smite. I haven't played League in about 4 days, and even though I feel like I want to- I remember what keeps me from coming back:

1.) Riot's incredibly immature and entitled attitude about anything besides pro-play and streamers. Look at August, I guarantee he didn't look too hard for things he agrees with on the boards because it's hard to find diamonds-in-the-ruff, but they're there and often times overlooked by the community.

2.) Laning is one of two things: Having fun being the bully or Feeling like smashing alt-f4. There used to be a time where you could say with confidence, "I'm going to smash this no good monkey after 10 minutes." Now you are forced to hide behind your turret while they make bank taking plates. In ARAMs case it's even worse because there is no way a team can become relevant if they aren't relevant to begin with, "Oh we got lategame." yeah bullshit. They have Ziggs and Xerath and we have -2 turrets 8 minutes in.

3.) Lack of custom game modes. I remember a year or two ago when Star Guardians was out, man it was the shit. Finally Riot released some quality material just for it to never be seen again. Instead we get All-random-cancer URF every 2 months because Riot's 18 year old employees are too busy farting in each others face while pretending they have this genius idea to revolutionize the way the game is played. How did that work again?

4.) There might as well not be items at this point. Used to, a champion has 1 core item that synergized well with their kit and everything else was flavor. Now? 6-9 items synergize OK, and the rest are absolutely useless. I knew the path Riot was taking was heading for the shitter when they removed AD and AP scalings on champions. Hell I remember when kennen had AD scalings on his Q, now he's pigeon-holed like everyone else.

WarmAndCrispy2/26/2019, 10:03:52 PM10 votes

Yea over the years its become glaringly obvious that their decisions are now based on making more money instead of making a better game.

Karunamon2/27/2019, 3:49:30 PM10 votes

A more meta observation:

Here we have a thread that isn't angry, isn't shouty, isn't telling Riot or its employees to find new employment or kill themselves. Just.. sadness and annoyance. More sadness than anything.

I want to hold up threads like this as an example to certain people, specifically many of those on the moderation and advisor teams, the next time they use the excuse "Riot would engage more if players were nicer".

Here's your nice thread.

Where's the other half of that equation?

Linna Excel2/26/2019, 5:08:29 PM9 votes

I'm trying to start playing LOL again. I think aram is still fine. Haven't played SR enough to say how good or bad it is.

I do agree with you that their modern design philosophy is trash that is ruining the game, but I don't think riot is listening. It doesn't help that the balance team can't do their jobs.

Automated Riven2/26/2019, 8:46:04 PM7 votes

I quit playing last season. For pretty much the same reasons.

But I can't blame riot for where they are now. The community asked for alot of these changes. And it's sad that it reached a point where we learned how bad of changes they were.

kayochan2/27/2019, 3:48:12 PM7 votes

See, I really thought I was the only one who felt this way! I have no motivation to play this game anymore! Anything rewarding or fun about the game is completely gone. Trust me I want to stay, I really do, but playing this game does nothing, but make me regret playing. The build paths are static and it just feels like the same shit each game. I can enjoy Skyrim more than league and that game hasn't been touched in years!! I love league of legends, but i can't stand (especially this season) how hard they are ignoring they're true fan base and catering to annoying e-sports. This game just isn't as fun as it used to be. I wish riot would listen to us. Until they do, league will continue to decline...doesnt matter how slow. it will 100% eventually crash.

Mavëríck2/27/2019, 12:08:26 AM6 votes

Imagine if IceFrog was allowed to take the game and rebalance for 6 months - 1 year.

The Spicy Crit2/26/2019, 8:17:32 PM6 votes

Didn't even read, but i agree. I remember back then when i was playing league from 6 PM to 6 AM , then i'd go to sleep and couldn't wait to wake up just so i can play more league. Nowadays i even hate looking at it's icon. Ugh. Scheiße

Bunglepicker2/26/2019, 8:19:40 PM6 votes

Well nice to see there is comfort in numbers for some of us longer term players... Today i left as my swan song, a little of a personal rant on changes they need to make for ELO hell enforcements, and I share the perspectives in most of the posts here. It is indeed sad that RIOT has drifted from the core focus of the game, from the values that originally established it and fed the thriving desire to play and test, to over appease the glam and show. But when winning is a meh experience and losing (often because of player behavior more so than broken mechanics, and often indifferent of your play and contribution) leads to frustration and no enjoyment, its simply time to move on and leave the league to those that are ok with just goof playing and indifference. Cheers to those who remember the game the way it was, and thanks for posting this Mira

OrangeMarine2/26/2019, 10:00:31 PM6 votes

i still have fun while playing with friends. Although the "competitive" feel of SR died for me around S7. Games feel like a coinflip and it sucks because there used to be so many neck/neck games that were close until the end in S3-S5ish. Now it's just blowouts one way or the other; winning isn't even satisfying bc often you are so ahead that you know a 20 min ff is coming.

maybe 10% of games in my estimation feel close and like they could go either way. Still, can be fun if you dont take the game seriously and care about winning; sometimes not though; like when enemies get so fed every death becomes a instagib.

If im playing alone i basically exclusively play ARAM for the constant fights.

Rαy2/27/2019, 9:32:41 AM6 votes

This thread speaks to the soul.

The amount of damage being around is what makes the game boring and frustrating for me ever since season 8.

Smashed Hash2/27/2019, 10:34:38 AM6 votes

I have been playing league for a year and I cannot imagine what y'all are going through as veteran players. In the year that I have played, all of the tactics and ways to win, that veteran players were teaching me are not totally viable anymore. This is over the course of a year!!

I really liked early games before the last few patches. I think the bounty system should be gutted...

Sick of stomping a game and losing the next.

R U Dead2/27/2019, 10:58:10 AM6 votes

League of Legacy, the game we deserve but the game we won't get.

Alzon2/27/2019, 3:32:45 PM6 votes

The simple yet hard solution would be to just remove runes entirely.

Nilok2/27/2019, 8:01:49 AM5 votes

I really wish I could say I was excited for the upcoming season, but League has been slowly and constantly drifting away from the style and feel that made it great to begin with. I really wish I could get back into League, to be able to play those clutch games, where engagements felt two fighters both trading blows and maneuvering for an advantage. There is no back and forth, just a freight train vs a freight train just seeing who keeps going after that smash into each other.

Not only is the game length shorter, but every engagement is much shorter. Some champions can have great burst if they are setup right, but need a consequence to that burst, some flat sides that they need to play around. Not every champions should feel like you just walked into a bush with a classic AP Shaco and his 5 jack in the boxes.

League is currently in a race to the bottom and someone at Riot needs to grab the reigns and pull League back into a health place.

A Satanic Verse2/27/2019, 2:36:06 AM5 votes

The damage is too high.

NemeBro2/27/2019, 7:47:24 AM5 votes

[{quoted}](name=Mira Arya Enthe,realm=NA,application-id=3ErqAdtq,discussion-id=qwzgZiV5,comment-id=,timestamp=2019-02-26T16:38:50.036+0000)

I want to place a disclaimer that this is more of a personal rant. If you like how the game is now, more power to you. I just hope future changes do not alienate you as it did for me. But if it does, know that I understand.

But even if I returned, it isn't the same game anymore. I left because the game I loved was gone, for good. Game makers never listen to their communities because it tends to be about the pro-scene and overseas sales to normies who are low in demands and high in cash. We have to beg, and plead for even small problems to get fixed like giraffe necks in art or a blatantly broken ability that is abused for months.

I remember a time when getting insta-gibbed in LoL meant you either had low HP or the enemy was insanely fed. Other than a few exploited mechanics or strong items(Looking at you DFG). Sure the game had it's own problems back then, but the solution was to fix those problems, not exchange them for even more.

I remember when the average game was 30ish minutes and typically wasn't over till it was over. There was always a chance to scale up and come back or a last minute save via backdoor. Losing a single team fight didn't lose the game. Pushing was slower, unless you were a champion that specifically excelled at that and just that.

I remember when almost any champion had multiple build options. Which was one of the most fun parts of the game in my opinion. Before talent overhauls and champion designs pigeonholed everyone into 1 or 1.5 builds. To use an example everyone hates. Teemo could be built bruiser, AP, AD, on hit attack speed, hybrid or movespeed and still be viable in normals without your team screaming... except when your shrooms steal their kills.

I could go on about missing the summoner lore or some of the archtypical, easy to follow character stories that left them simple and relatable for people just interested in playing a game that was cohesive with its lore. With more expanded lore in comics and the journals of justice for those who follow to add depth. But I'll try to stick to gameplay. As these are more personal to me.

But this isn't just rose tinted glasses. Yes, I do remember broken Kassadin, broken LeBlanc and broken Xin Zhao. DFG allowing Kat to one shot your ADC. Vayne was annoying. The funny thing is, these were the exception. That kind of damage was complained about because it was breaking the normal of a game where you had to take your time killing people or be late game scaled if you wanna one shot an ADC who likely took 1-2 defense items. You need a full build in order to shred a tank who was behind and it was still a good idea to target somebody else. Most tanks did low damage, which yes meant they had to typically jungle or support, but not every class needs to play every role. (I honestly think people wanting every class viable in every role helped push the game to where it is).

The game is all about snowballing now. I knew it was headed in this direction with item changes, things like dragon changes cemented it for me. What use to be a little gold/exp infusion for the team became something that the team who is ahead can use to be sure the team who is behind stands no chance.

The modern game's issue isn't just that it has broken champions, it always has. It is that they chased some dream of games being super short, decisive, and all about cool 'moments' for esports replays and montages. Rather than maintaining the more methodical feeling it had before. And that is just it, yes the old game had loads of issues, the new game does too. But people aren't wearing 'rose tinted goggles'. They just are fans of an entirely different game that use to exist, and no longer does. It isn't like Halo where if you don't like the new games you can just go play the old ones, this is the game now.

And we warned it was going this direction, years ago. With each new champion kit, each new rework of runes, masteries or items. Every small change we saw the creep in damage, in CC, in burst, in scaling. And the reduction of unique kit pieces and utilities. But it was ignored. A good example was Kassadin, who instead of lowering his excessive scaling so he didn't one shot late game, or lowering overall damage as people asked, or nerfing just his mobility, they removed the silence and changed his slow. Making him useless for anything except one shotting.

These days so many champions are guttered, and back then even guttered champions could work, it was more of a handicap. Not anymore, guttered champions are next to worthless in consistent use. Games are just a clash fest of who came roam more, get an early lead and win by 10 minutes with an additional 20 minute wait for it to actually end.

That is fine, perhaps League is for a different audience now. Very few games cater to the western market of nerds anymore anyway. But I just wanted to voice how I feel, and why I feel that way. There are so many more changes, so many issues I could address. But I tried to keep this general and inclusive, to not harp on my specific gripes too much. So I will end it here.

Sincerely, "old fart with nostalgia goggles". Probably a little resentful I spent over a thousand dollars and no longer play.

I miss you.

Guardian Devil2/28/2019, 6:04:43 AM5 votes

If I could make sweet tender love to a thread, it would be this thread.

Saianna2/26/2019, 6:47:39 PM5 votes

That was good read and yeah, I agree with you. Personally the game went downhill with inclusion of full AD champions such as riven or Zed. It was Riots way of saying "fuck hybrids and multiple, even if silly, builds"

PsychoWhite2/27/2019, 3:23:46 PM4 votes

I've been saying it for months. The first experiment was successful, Yasuo, an unfairly unbalanced champion that only grows in fanbase really brings in the casherino. I'm pretty sure Irelia was reworked with Yasuo in mind, like "how can we create the next Yasuo", tell the kids the champion is hard and requires skill, let the kids play the unbalanced champ for a few months, now said kids think they are good on the champ, release a new skin to siphon all the money you can, now nerf Irelia and introduce the new broken champ for the kids to jump in. A never ending cycle. And I thought I was cool for wanting to play Azir in ranked because Riot released a video claiming you can climb with your favorite champ, yet everyone was playing Irelia. What a fool I was, thinking everyone would wanna play the champ they like, instead everyone was playing Irelia for the freelo. And it's gonna keep happening, after Irelia it will be another champ, maybe the current Sylas.

DrippyBrownHole2/26/2019, 9:21:39 PM3 votes

Yeah, see, don't give Rito a thousand dollars... those skins aren't actual things and will die with your interest or eventually the game itself...

Death Angel Kayn2/27/2019, 7:45:39 AM1 votes

I'm the oldest dude here so I don't think nostalgia applies to me. That being said, I can confidently say that league was at it's peak in season 5 and 6. 3-4 it was just bullshit mage meta like it is now where ap user champs dominate the game and 1 shot everything.