What the hell is wrong with your definition of buffs, Riot?
When handing out post-holiday season buffs, there was no way we could leave out League's very own Anchor-man. Similar to our Sejuani changes in 4.21, we think Nautilus has acceptable weaknesses in the beginning phases, and we're not looking to change that here; rather, new scalings on his shield (remember, maximum health vs. bonus health is a significant change) makes Titan's Wrath hold pretty even - until Nautilus hits his 2nd health item, where he starts to see significant gains. W - Titan's Wrath BASE SHIELD STRENGTH 100/150/200/250/300 ⇒ 65/70/75/80/85 SHIELD SCALING 15% bonus health ⇒ 7/9.5/12/14.5/17% maximum health
Math: Assuming Naut has 3k hp and has rank 5 w:
Old **300 + 15% (450) = 750 Shield
New 85 + 17% (510) = 595 Shield**
You HAVE GOT to be kidding me.
Hell, theoretically naut doesn't even break even at 10k HP!
Old **300 + 15% (1500) = 1800 Shield
New 85 + 17% (1700) = 1785 Shield**
Please, go redefine your concept of buff, Riot.

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