UPVOTE if you agree you should get "LOSS PREVENTED" if you have an AFK ruin your game.

Bronze Wanderer·4/3/2016, 9:11:56 PM·1,188 votes·61,529 views

This has been happening too much recently in ranked. If one person afks, you have a massive disadvantage and often times you never have a chance at winning this kind of scenario. It is completely unfair, and ruins the aspect of the game. It is supposed to be competitive, but if someone leaves and ruins your chances at winning, you really cannot at all win the game if the enemy team knows what their doing just a LITTLE BIT. There is a punishment for the afk, but there is no compensation for the teams the afk ruins. Please Riot, you know it is a problem, there is an obvious fix for it, please, you need to give the playerbase some sort of breathing room when someone decides to leave your game.

EDIT: To all of you pointing out that this can be abused, I can understand that. How about maybe dropping the lost LP by half? And the afker loses 1.5x the normal amount? (maybe even 2x?) Obviously numbers are something Riot decides, however, to be completely fair, something needs to be done, and which is why I made this thread.

EDIT 2: Posting another edit to highlight one of the comments in this thread. In my opinion, I feel this would be the best representation of this kind of "AFK Forgiveness" system. Thanks Project Riven!

[{quoted}](name=Project Riven,realm=NA,application-id=3ErqAdtq,discussion-id=qu3HbA7l,comment-id=004a,timestamp=2016-04-04T22:43:14.515+0000) I'm sure the system is smart enough to detect when an AFK occurs and for how long the AFK has been AFK.

A) If any player AFK for more than 50% of the game duration, rest of the team should receive reduced LP loss. The AFK will instantly be punished with increased LP loss.

B) If any player AFK in the first 2 min of the game and doesn't return by the 10 minute mark, loss forgiven is granted to the rest of the team and surrender will be allowed at that point. The player AFK'd is punished instantly with increased LP loss.

I can't even see one bit as to how this will be abused.

Condition A will still result in LP loss for every members on the team.

Condition B wasn't even a "match" to begin with and falls under the same category as dodging a champ select. The only difference is that the person who "dodged" or in this case, AFK, receives increased punishment.

(Permalink incase anyone wants to upvote this comment: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/qu3HbA7l-upvote-if-you-agree-you-should-get-loss-prevented-if-you-have-an-afk-ruin-your-game?show=flat&comment=004a )

262 Comments

Malicious Fury4/4/2016, 2:15:00 AM81 votes

Chogath Quick Joe, go afk so we get loss prevented!

Rammus Ok

Chogath Sweet now I won't lose LP and Joe can make another account after he gets banned.

Rammus ....

Heimerdinger Leveling up to 30 got easier with half the required xp. Joe make another account.

Rammus Ok

Project Riven4/4/2016, 10:43:14 PM19 votes

I'll upvote this but do understand that Riot has never given compensation for anything other than the free win in your series. This, alone is huge for climbing already. However, I do agree that if you get an AFK in your game, you should be compensated.

I'm sure the system is smart enough to detect when an AFK occurs and for how long the AFK has been AFK.

A) If any player AFK for more than 50% of the game duration, rest of the team should receive reduced LP loss. The AFK will instantly be punished with increased LP loss.

B) If any player AFK in the first 2 min of the game and doesn't return by the 10 minute mark, loss forgiven is granted to the rest of the team and surrender will be allowed at that point. The player AFK'd is punished instantly with increased LP loss.

I can't even see one bit as to how this will be abused.

Condition A will still result in LP loss for every members on the team.

Condition B wasn't even a "match" to begin with and falls under the same category as dodging a champ select. The only difference is that the person who "dodged" or in this case, AFK, receives increased punishment.

Cookimonster3164/3/2016, 10:16:11 PM16 votes

This would promote people bullying people into afk'ing. This has been said by riot and many others multiple times [slayer-jinx-unamused]

Leeerzeichen4/3/2016, 9:46:13 PM13 votes

If you loose less/nothing because the afk is in your team, but you still get everything if the afk in in the enemy team the balance gets destroyed and you will climb even if you don't deserve it.

If you want to loose less to in negative cases also have to get less in positive cases. Personally I would be really annoyed if I would get no LP for a extremely good game just because one of my enemies ragequitted.

On top of that I can already read the "you feeded zed, now go afk to prevent me from loosing LP" flame.

trash sion4/3/2016, 9:17:15 PM13 votes

This is all well and dandy, but it could be easily abused. For example, a premade could have one person AFK when losing to give everyone else loss prevention.

67chrome4/3/2016, 9:40:23 PM8 votes

Getting loss prevented if anyone AFK's would be an insanely easy thing to abuse.

Looks like you're loosing? Get someone to dodge. In premades it would be especially bad: as players could take turns when to AFK, and it's not like you'd need to dodge every game. Within promos the system could be very easily abused where players have someone dodge just to prevent promo losses rather than every loss ever.

With loss prevented on the line: LoL would also run into serious player behavior issues where a team could gang up on someone underperforming and demand that person leave to take the full brunt of a loss.

When considering all the potential problems of softening a loss with an AFK: there are a ton of problems and potential abuse cases you need to work around.

Troll for Trump4/3/2016, 9:52:37 PM6 votes

Hate it even more when people BM in 5v4s...

Cod The Fish4/4/2016, 12:20:11 PM5 votes

I wouldn't say keep this idea but allow a mercy. I can't site it sadly and not my idea and it was posted long ago.

Idea is if you have d/c for 5 min then the afking team can vote for mercy. If it passes the option then goes to the enemy team to grant the mercy. If they grant it then game ends, the team with afk losses less lp than normal, the afk takes normals lp plus bonus lp loss and if they were in a promo they immediately lose it. The enemy team receives a bonus lp for granting the mercy as a reward for sportsman like conduct. If the enemy team doesn't grant mercy game plays out as normal. Its a win win for both sides.

I can sadly see people deny the mercy because they want to farm kills but it just hurts them for not granting.

Cyraken4/4/2016, 6:27:48 PM4 votes

Oh yes, lets give the already ultra toxic community a real reason to bully people. No, I can't get behind that. Well, maybe if someone just never connects at all, that's the only way I could see it.

Meep Man4/5/2016, 12:29:40 AM4 votes

They should at least make it to where if the person never connects to the game from the start and never reconnects, it is loss prevented or no LP loss. There is no way to abuse that.

Dealth4/4/2016, 8:03:18 PM3 votes

Suddenly... Everyone is either challenger or banned for being AFK...

Jahsuo Onfroy4/3/2016, 11:12:30 PM3 votes

If you were to do this, those gaining lp would go up, but those on the afk's side would not go down, creating an eventual distortion in the ranking.

powerbats4/4/2016, 2:37:13 AM3 votes

This has been discussed to death since S1 and the same pro's and cons get brought up each time and each time Riot says it's not going to happen because the cons outweigh the pro's. Any system can be abused and this one even more so especially with the reduced xp requirement to level new accounts. There's also the issue that you get LP Deflation/Inflation which then whacks rankings way out of whack.

Now that said they've stated they're trying to work on solutions that don't cause more problems than they fix and they continue to make the afk system more harsh to prevent this. There'll probably never be a perfect solution that pleases everyone and if you put that in you run the risk of abuse as well as the reason of Lp stated above which would make things worse.

Instead of flat out saying loss forgiven is the solution come up with ideas on tweaks to the current system that haven't already been dissected to death and had their flaws shown. Then figure out the flaws in said system and how to overcome them. Then figure out the flaws in those solutions etc until you have something that doesn't have any apparent flaws or they're negligible. Rito's proven that if you do that they'll listen and give good feedback on issues they perceive since they've got way more data and idea on backend stuff than you do.

Toplane Fencer4/4/2016, 10:27:15 AM3 votes

Wouldn't this skew Ranked? I mean, you'd have more wins than losses, as I assume it wouldn't be win prevented. You need to have an equal amount of wins and losses in ranked. Also, it can be abused. If it does work, I would welcome this though.

Cardmant4/4/2016, 12:46:23 PM3 votes

Wouldn't this just make people go afk if they think the game isn't going well?

Elewd4/4/2016, 5:24:56 PM3 votes

I'll only agree with this if its because the person never connected for the first 5 minutes of the game, after that it becomes abuseable by people flaming and berating people to go afk "you fed the jinx so go afk so we can get loss prevented"

Hammermancer11/18/2016, 3:58:10 PM2 votes

{quoted}

This has been happening too much recently in ranked. If one person afks, you have a massive disadvantage and often times you never have a chance at winning this kind of scenario. It is completely unfair, and ruins the aspect of the game. It is supposed to be competitive, but if someone leaves and ruins your chances at winning, you really cannot at all win the game if the enemy team knows what their doing just a LITTLE BIT. There is a punishment for the afk, but there is no compensation for the teams the afk ruins. Please Riot, you know it is a problem, there is an obvious fix for it, please, you need to give the playerbase some sort of breathing room when someone decides to leave your game.

EDIT: To all of you pointing out that this can be abused, I can understand that. How about maybe dropping the lost LP by half? And the afker loses 1.5x the normal amount? (maybe even 2x?) Obviously numbers are something Riot decides, however, to be completely fair, something needs to be done, and which is why I made this thread.

EDIT 2: Posting another edit to highlight one of the comments in this thread. In my opinion, I feel this would be the best representation of this kind of "AFK Forgiveness" system. Thanks Project Riven!

(Permalink incase anyone wants to upvote this comment: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/qu3HbA7l-upvote-if-you-agree-you-should-get-loss-prevented-if-you-have-an-afk-ruin-your-game?show=flat&comment=004a )

The LP loss reduction should start at 0% and should scale by 2% for every minute a champion is Disconnected, adding an additional 3% per afk champion per minute

it should cap at 80% reduction plus 5% reduction per disconnected champion greater that 20% of game time

Champions who have disconnected do not receive these bonuses at all

so you can get rewarded for effort, if you fight hard you can negate it with 50 minutes of 4v5... simply to avoid abuse, this is because you can still win a 4v5

Edit for math R=Final reduction total T=Total U=Number of disconnected enemy champions V=Number of disconnected allied champions W= 2+3(V-1) x= total game time (if z=0, if Z reconnects ) y=disconnect time z= reconnect time (If applicable) person 1 afks at 3 minutes and reconnects at 10 minutes: reducing lp by [W%(Z-Y)] which is equal to [(0+2)%(10-3)] lp reduction or 2%*7 which is T=14% LP reduction total

If a second person simultaneously disconnects than W increases to 5%, a third increases the value to 8% and a fourth at 12% lp reduction per minute, when someone reconnects the 3% per minute is no longer applied as soon as they reconnect

But there is a final total equation which is R=T(20U%),so a 4v4 would have a reduction of 20% of 14% OR R=11.2% LP reduction for your team

this means that the system will be strict, but it's better than nothing

Voidliss4/4/2016, 1:50:36 PM2 votes

What should happen is if you are on the winning team with an AFK on the other team, you get 0.5x-0.75x of your LP gain. If you are on the losing side with an AFK you get only -0.5x-0.75x of your LP gain. The AFK player will receive -2.0x LP.

Also, maybe if you have an AFK and you win you receive double LP and the enemy team receives -1.5x LP. This would just be a nice bonus for those very rare games.

Brimaz The King4/4/2016, 5:04:01 PM2 votes

Upvote for a itty bitty bikini miss fortune skin for this summer.

Eclipse13374/4/2016, 8:32:50 PM2 votes

What if it's an unintentional AFK? [This has probably been covered somewhere, but I still want to bring it up] Stuff happens, for example power outages, various emergencies etc; It would be a sin if you were punished for something out of your control.

Shadowjak1014/4/2016, 9:22:11 PM2 votes

I agree that this system could be abused but Riot are smart people. Honestly, I have faith that they could implement this in such a way that it is only a good thing.

Sarutobi4/5/2016, 9:21:42 AM2 votes

I don't want to sound like a broken record, and while I will agree with the masses that something like this can be easily abused, you also forget that the person who might be AFK might not be truly at fault here.

We all know riot servers aren't the greatest, some of us get Bugsplats, or any type of other errors, or massive lag spikes that are well against somethings we the player can fix. If something like this was implemented what about people who happen to get a bugsplat error? Because you are under the impression that every single person who afk are doing so willingly, and as I stated before it might not be the case!

This is one of the reasons why something like this hasn't been implemented yet. If they do something like this, it needs to be done right and should have a very low false accused rate. Because you don't want innocent people getting ban or having a massive drop in LP over something they cannot control!