Zyra Changes

InsatiableDesire·9/4/2015, 5:15:49 PM·1 votes·863 views

I know Riot was/is kicking around changing Zyra's passive a bit so I decided to voice my thoughts on where Zyra is and what would be some good changes to her. I really like Zyra as a champ, she is leagues territorial plant champion. The problem with her is that her kit is lackluster compared to other champions that do some of the same things.

The closest in my opinion in no particular order are: Anivia, Lux, Azir, and Heimerdinger. This is not just based upon ability types but also the roles they play in league.

I picture Zyra as kinda a conglomeration of those four. A ranged harass/zone control mage. She doesn't have anything in her kit that completely unique (like Riot is trying to do).

So here are my changes (without making it a rework) that I think will make her feel more like a plant/one with the environment.

Q: No change.

W: Passive is still the same. Active: Increase the seed life span to 1-2 mins (actual value to be based on balance). Still a max of two stored but you can plant 6-8 (balance again) (This will make her more territorial and less likely to only plant a seed right after/before using another ability, which is all I ever see people doing)

E: No change.

R: No change.

Passive: New: Zyra designates one of her planted seeds as a stationary Zyra plant offspring. This plant does not have a time limit but can be destroyed (like pinks). There can only be one of these on the map at a time but (after being destroyed) will go on a cooldown before being able to be planted again. (Zyra can choose to destroy it herself by recasting her passive in order to re-position but it still puts it on cooldown) While near this plant (radius to be balanced) Zyra gets increased mana and health regeneration. Also if Zyra takes lethal damage within this zone she does not die but instead goes underground and slowly moves back (can be followed by enemies) to her offspring plant and is regrown with minimal health and mana (balance on how much). Can only be proc'd once every 2 mins (balance). This offspring plant can only be grown in brush since it needs highly fertilized earth (stops players from planting it under their tower or in their fountain or something)

These changes I think will strengthen Zyra's identity as a territorial plant without making her OP. Making her unique in a way that she will be probably the best defensive mage in the game but "ehh" at the other roles like offense or initiation or assassinating.

Let me know what you all think!

6 Comments

Kamisha9/4/2015, 5:38:07 PM1 votes

I would Like all the changes except I would make a few tweaks for your redesign of the passive. First thing I will address is that the stationary offspring not having a time limit causes a problem because what I could do repetitively is toss down my offspring plant in brush behind my tower and travel back and regen at the fountain. I will remind you that Vlad is the only champion that riot has officially apologized for making due to his kit making him almost impossible to kill. The increased and mana and health regen I can understand however I wouldn't want it to get as out of hand so a lot of balancing would be required here.

In additional I think the slow return is going to frustrate a lot of people who play zyra. I know I get antsy waiting for Ezreals Q to come off cool down I cant imagine how much time I would feel lost on the travel back time.

The pro'c every two minutes I also think is a bit fast. Flash is your standard summoner get out of death free card. I should be somewhat comparable to the time limit on that.

khorney9/4/2015, 6:04:39 PM1 votes

or passive is global and or all seeds you have on the map spawn ranged plants. but seeds last longer and can be cast global. they last as long as a teemo shoom

5050BS9/4/2015, 8:26:42 PM1 votes

I like the idea of making her territorial. I also think she should get buffs to being in the bush (she is a plant after all)

My idea -Zyra's Wilds- A plant seed spawns every 12s randomly within 1500 unites around Zyra, more likely in bushes. At level 6, 14,17 the time is lowered by 1s (11,10,9) At level 14 an extra seed is spawned. Also When Zyra is in the bush she becomes invisible for 2s or indefinite if she does not move (she is a plant after all)

This would add to her play and making her more of a thread in the bush. Would also help her with her lack of mobility giving her extra time to react to a gank with the vision the seed gives in the bush Also fits her background