Let's talk about AD carries.

Win1Ocent·4/15/2015, 10:54:49 PM·5 votes·647 views

Is it just me or is there room for improvement for the beloved marksmen we have in the game right now?

Every role has a lot of depth and a lot of champions and item combinations are viable, every role except ad carry that is. AD carries are stuck in a very stale state right now where only a few champions are really played and viable and most of them build the same things. The exception is pretty much Ezreal, the blue build is very interesting. In order for an ADC to be effective you need damage (duh), attack speed, crit damage, crit chance, life steal and armor penetration. Every other role has the luxury of skipping a stat or replacing one with something else, can adjust their build to the opponent. Ad carries are stuck building the same thing every game and you can't afford to deviate from that build. If you were to buy the quicksilver sash to block the Zed ultimate or not get instakilled from Annie your damage would fall behind A LOT. As an ADC you can't go semi tanky, build health, mana regen or CDR, i mean of course you could if you wanted to but your damage would lack and your team would probably flame you because of it.

AD carries also lack interesting spells which is understandable, if their abilities were too powerful they would be too strong. But it also makes playing an AD carry somewhat boring. The typical ad carry skillset looks like this, Q = Something to increase dps (attack speed or damage spell etc) , W = Some half useful skill (smoke granade, essence flux etc), E = Something mildly defensive (traps or mobility etc), R = Something global or pure damage (and in rare cases CC).

So, what is the reason AD carries are stuck with somewhat lame abilities and a stale build path? Well if you ask me i'd say it's the crit. Crit is the only reason why they are auto attack carries, without crit their spells would have to be better, without crit there would be a lot more options for items, you could go off-tank, get cdr, get movement speed. I have no idea if you can remove crit or even if it is a good idea to do so, but i would have more fun making sweet moves with my abilities rather than just right clicking and watching them die.

Kalista was in the right direction though, unique and interesting and has item variety. (Good job Riot)

Maybe you reading this LOVE the adc as it is, maybe you hate them, or maybe you are like me who thinks they are okay but could use some improvement. Whatever your feelings may be, leave your thoughts on the matter.

7 Comments

FalconPawwwwnch4/16/2015, 2:57:56 AM4 votes

Because the whole point of ADCs is to maximize their damage, there's never going to be variety, they'll just build what's the best because that's their job

Don't get why people don't understand this, nerfing trinity in season 2 didn't change a thing, nerfing BT didn't change a thing, buffing IE didn't change a thing, nerfing it didn't change a thing etc, people still use one build they just use the most optimal build to deal dps

WolfChases4/16/2015, 2:21:09 AM1 votes

The only thing I am angry about is the fact that yo are literally forced to build IE as your 1st item except if you ate Twitch or Vayne so you are rushing BORK. For the Christ sake Riot, B.F costs 1550 golds and there is NO ROLE in this game that has such an expensive build path.

  • Tanks are usually starting with frozen hearth which build bath is cheap as fuck and it gives them 100 armor and awesome passive.
  • Mages Morelonomicon or even Athene's build paths are cheap and both items are cool.
  • Junglers...well....450g for a 1st part, 1000 for the second part and ~450 to finish it? Am I right?

ADC - 1550 for B.F (Bullshit.Fucking) sword + 875 for PickAxe + 730 for Cloak of Agility + 645 to finish IE???????? Total cost 3800G

Not to mention that IE is shit by itself since you need 1 AS item PD or SHIW to make it worth, and even than you are utter garbage without Last Whisperer....lulz.

And what about sustain? As an ADC u need life steal? By getting Vampiric you are delaying your build path by 800 golds lol...why? Because you need another 1550g for ANOTHER B.F....because ---> Bloodthirster :D :D :D

Rebonack4/16/2015, 2:35:41 AM1 votes

Replacing Crit component items with raw attack damage would allow ADCs to have quite a bit more power packed into their kit since they would not longer be a giant CritCannon strapped to a champion. More power on skills and less on auto-attacks is a good idea if you ask me.

Oh.

And for what it's worth?

Most ADCs actually have a win-rate by time curve that spikes mid-late game and then drops off in the deep-late game. The only major exceptions are Vayne and Draven (Vayne has an actual hyper-carry curve. Draven is awesome at all times because Draven.)

Teridax684/16/2015, 6:21:10 AM1 votes

I largely agree that marksman itemization isn't in the best spot, and while crit is definitely a part of it, I think the general issue is that ADC itemization is completely focused around stat sticks and stat optimization, rather than items with genuinely interesting strategic or gameplay niches. More than any other class, marksmen rely on items that offer pure stats without any real additional gameplay (e.g. item 3046 , item 3031 ), or that are mandatory regardless of who you're playing, who you're against and what strategies are being used (item 3035 ). It's difficult to suggest alternatives to these items because anything that trades raw power for more situational bonuses will likely not get picked, unless they're just flat-out better than the other options (this was the big problem with item 3153 when it was first released against the stat-heavy item 3072). Crit also feels like a wasted opportunity right now, for a lot of reasons: it's the only stat that needs to be stacked in order to function properly, which locks everyone else out of it; it's a major source of power, yet has no real gameplay attached to it, and it feels wrong that such a core game mechanic in League is still dependent on random chance. If crit were a mechanic with genuine gameplay that everyone could opt into, and that marksmen could specialize in, it would add a lot more to the game.

While I disagree with making marksmen less autoattack-reliant, I do agree that they should have the option to sink more power into their spells. Sivir feels like she'd be an amazing utility machine with a full CDR build, but in most cases full-on autoattack builds just outclass that, and consequently she doesn't feel as awesome as she could be. On a bigger scale, I dislike how marksmen as a class are always meant to be this gold-hungry, hard-scaling fixture in every team that is necessary to close out games: I feel it would be a lot more interesting if they were treated as a class like any other, with the ability to be really strong at different stages of the game (and not just late-game, though we do have champions like Caitlyn and Quinn who tend to dominate the early game), the ability to thrive in solo lanes and more options at all stages of the game besides farming and pushing. Objective control and heavy DPS should both be key features of marksmen, but not to a degree where they're mandatory in every game. At this point, only marksmen have remained constant trhoughout every game in League (we have mages and tanks taking up the support role even now), and I feel it would allow for more diversity if they were allowed to keep their core strengths, but not to a degree that makes them mandatory. Damage should still be a focus for marksmen, but it would be nice to see more diversity in that too: some marksmen, like Ashe and Varus, have amazing utility and crowd control, and marksmen like Graves and Jayce (does he even really count as a marksman?) feel like they could work well with a bit of tankiness in their build, but until we shift to a state of itemization that doesn't place damage above all other effects on ADCs, we're not going to have as much variety as there could be.

NoMonku4/16/2015, 10:33:25 AM1 votes

I say the problem is that ADC's are about damage. Since they want to be able to do the most they can, the obviously sacrafice things such as defense(HP/Armor/MR) and ultility(CDR/regen) to be able to pump out the DMGS. With the directions RIOT has taken with the game, removing crit imo would basically cripple the game. They would have to completely rebalance everything they've done with ALL the champions, obviously the ones who use AD as their primary source of damage would be the ones who get all messed up. EVENTUALLY they might be able to rebalance it, but it would take so much time and effort, it seems like a waste of time when there are other issues in the game that could be addressed.

qetzel4/16/2015, 11:29:22 AM1 votes

While mages as a class have more variety, each individual mage is about as locked in to a build-path as each ADC. There is little room for variation overall.