So let's discuss the topside HUD fail

cuddlykitten4·10/28/2014, 2:56:53 PM·14 votes·1,722 views

Hi, I'm interested in other's thoughts on this, and also how to officially suggest this to riot. I've noticed that there is a significant difference in the playing experience on Summoner's Rift (and to a slightly lesser extent, ARAM) depending on if you are the blue or purple team. In my opinion if your the purple team your HUD is in the way of you advancing. It requires you to keep your screen centered on the other players more, where on the blue team you can afford to keep your character more towards the center of the screen. This seems to give blue side a subtle visual advantage which ultimately affects gameplay. I feel that there should be an option for your HUD to be on the top of the screen for purple teams. Perhaps the side of the screen even. With the new Rift coming out soon I feel this is a good time to address this issue, and create an equal play experience for both sides.

17 Comments

Ziggerath10/28/2014, 10:13:34 PM4 votes

zooming is a bad fix for this. just let me lock my camera WHEREVER i want and were gooood

Ill Darkistino10/28/2014, 8:26:51 PM3 votes

I have wanted this so badly since I started playing. +1

7ha7guy77710/28/2014, 8:32:59 PM2 votes

if you look at the vision box around your champion if your camera is locked, you will notice the distance you can see above you is greater than the distance below (on the minimap). even without the HUD in the way, you still see less below you.

Zenthon Prime10/28/2014, 10:39:36 PM1 votes

....am I the ONLY person that plays better on the Purple side?

Also still better than the Dota HUD.

Mr Jimir10/29/2014, 3:26:54 AM1 votes

I always wondered why the camera was locked in in a position that felt like in was (roughly) behind you if you were coming from Blue side, but was looking behind you when you were coming from Purple side. I used to think the camera positioning was because the models on the map were incomplete, but the recent video for the Dunkmaster Darius video proved that theory wrong.

And before someone says "Stop playing with a locked camera", that is not really a solution. Camera locking (or unlocking) is done for the information it provides. I tend to play locked as I find it easier to keep track of what is going on in my immediate area, and only unlocked if the info I need about what else is going on cannot be gleaned from the mini map. When I'm unlocked, and a lot of things are happening, I find that I have a harder time telling what is going on (maybe I've just got bad eyes though). I've also have not been a fan of how the unlocked screen moves (I find it far too jumpy, might be nicer if I could figure out a way of moving it with using the mouse), which is why I stopped trying to play unlocked after a number of weeks of trying to learn. I only play a couple of times a week, I do not want to ruin that time fighting with a frustrating camera.

As an alternative to rotating the camera, or making the HUD movable, maybe a alternative camera positioning where instead of being center your champion is closer to the top right of the screen could be doable? Might be less work.

Sneakyy XD10/28/2014, 3:02:45 PM1 votes

There is no issue and the play experience is equal. Stop trying to play with a locked camera.

Konidias10/29/2014, 11:40:14 PM1 votes

Since they are totally redoing the rift for next season, why not just set it up so the camera rotates around based on which side you're on? This way both sides are looking in the same direction. It would literally change nothing about the map or gameplay, other than giving purple team the same angle of view as the blue team.

There have been many posts and articles about the negative traits of being purple side... just to name a few:

  1. obviously the lower part of the hud blocking your screen when the enemy is going to be in that area 90% of the game
  2. the majority of players feel more comfortable moving left to right since this is the common way of reading (in NA/EU anyway) and is more natural for most players. (hence why most 2D platform games have you progress from left to right) Moving from right to left feels backwards.
  3. Since the camera is angled on the pitch, you see more of the side of characters than you would in a top down view. Yet the hitbox of a character is based around the feet. Meaning all that body area of a character is not a hitbox... Yet when you are aiming from purple side down to blue, the closest part of an enemy champion is their upper half... which if you aim at, in a horizontal line, you will miss the champ because the shot will pass through their upper half and hit nothing. However, on bottom side (blue) you are aiming up into the champion and your closest target is their feet. which is also the hitbox
  4. blue bot lane gets golems for easy sustain/xp advantage early on
  5. blue side has easier dragon control. one might say purple side has easier baron control, but baron is usually late game when the advantage is not as important (outer towers are gone, so vision/protection is usually equal between teams)
  6. usually to escape an enemy on blue side you are retreating to the left (toward your towers) while purple retreats to the right. this can result in misclicks by purple side into their own minimap, leading them to walk their character in the wrong direction (toward the enemy) more often
  7. blue top lane gets far better gank protection since they have no tri bush to deal with. they can just stay behind their top jungle bit and be totally safe to farm in a frozen minion wave. they can also ward over into the river bush safely from their own jungle
Sailor Mint10/28/2014, 3:13:23 PM1 votes

I have more issues with the UI coveringthe wraiths gank path mid lane on blue side than anything on purple side. And even then, it's only a minor annoyance.

Why are you 1v510/28/2014, 5:02:53 PM1 votes

Yes, Riot needs to fix the camera. We need one that zooms out to a reasonable distance, rotates, and can be locked in a given position.