TrueStrike > Critical Strike?

Sindustry·7/12/2015, 7:08:34 AM·2 votes·1,330 views

I've always considered Critical Strike to be problematic in this game. I think the main reason is that it scales too well pretty much all game long.

One of the big problems I feel is that by the time you have enough health and armor to supposedly defend against crits, you will be severely out damaged and generally out sustained (GP prime example).

What if we took Critical Strike in a different direction. Instead of dealing bonus damage, change it to % chance to convert % damage of next attack to true damage. For example: 50%-75% chance to convert 50%-100% of next attack into true damage.

Idk how the math works out, but I feel like this would avoid such issues as early crits allowing for snow balling, while still giving ADCs the ability to take down tanks late game without rediculous damage. Also feel like this would give players a chance to not be blown up in 2 hits every time they are in range.

Any thoughts?

13 Comments

Lugg7/12/2015, 7:14:08 AM2 votes

That is actually a very good idea. Nothing is worse than outplaying someone and they kill you with a lucky crit. Something that applied to each attack takes the luck out of it.

Sasogwa7/12/2015, 7:24:01 AM2 votes

So full crit build deals true damage, ergo armor is useless and they 3-shot anyone when lategame comes?

How about... no? That would completely kill the purpose of armor builds against crit.

Sindustry7/12/2015, 7:21:09 AM1 votes

Or they land a lucky crit and regain most of their life while your still on cooldown etc. That's very negative to good play imo. With True Strike you wouldn't have that problem because the "bonus" damage doesn't multiply the output but rather increases the effectiveness of the attack.

Only Play Darius7/12/2015, 7:25:42 AM1 votes

I kinda like what they did with Ashe.

Riot said that instead of reworking crit as a whole, they are going to instead have it interact uniquely with certain champions.

SaltyKracka7/12/2015, 7:28:12 AM1 votes

Why the fuck would you remove the ability of people who currently build crit to fight against other squishies?

Sindustry7/12/2015, 8:06:28 AM1 votes

For the record, Riot has long since stated that critical strike is a problem they want to improve. I'm not removing it, but modifying how it works.

When I think Critical Strike, I think of an attack that was so well executed, most if not all damage is applied, vs suddenly gaining the ability to randomly deal more damage than makes sense.

I don't want to remove any damage from ADCs. I want to remove the unreliability of that damage, while maintaining some advantage/purpose to it.

After all, the issue isn't necessarily that "Oh snap, his crit is OP" but more "10 hits and still no crit, but he got 3 crits in 5 hits and we have the same exact stats..."

The damage should be far more reliable in a straight ADC vs ADC fight and still effective in an ADC vs Bruiser/Off-tank/Tank. As is critical strike is entirely useless to ADCs unless they proc it. Critical strike feels like a round about type of damage reduction in the grand scheme, and the only answer to reduce the amount of damage reduction is to buy more critical strike chance. Which basically means unless your lucky early game, you'll struggle until late game, then it's OP because you crit so often and there's not amount of items to have to counter that if you have any form of life steal and throw on a last whisper.

Maybe tomorrow if I get time I'll put some more thought into this suggestion and make it more comprehensive.