TrueStrike > Critical Strike?
I've always considered Critical Strike to be problematic in this game. I think the main reason is that it scales too well pretty much all game long.
One of the big problems I feel is that by the time you have enough health and armor to supposedly defend against crits, you will be severely out damaged and generally out sustained (GP prime example).
What if we took Critical Strike in a different direction. Instead of dealing bonus damage, change it to % chance to convert % damage of next attack to true damage. For example: 50%-75% chance to convert 50%-100% of next attack into true damage.
Idk how the math works out, but I feel like this would avoid such issues as early crits allowing for snow balling, while still giving ADCs the ability to take down tanks late game without rediculous damage. Also feel like this would give players a chance to not be blown up in 2 hits every time they are in range.
Any thoughts?
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