Clash vs Ranked, the future of competitive play

I Have No Future·11/12/2019, 11:14:11 PM·1 votes·964 views

I get the impression that rather than attempting to resolve problems with ranked queues, Clash is instead being invested in as the premiere competitive mode of the future. Does anyone have information on how true / false this might be? Also, I am curious, let's pretend that Clash really starts to take off and does indeed become the real place to be if you want competitive play - what do you guys think the pros & cons of that situation might be?

I'll be honest, I like the idea of Clash a lot, but I am skeptical of it as a replacement. Here are my basic top-level thoughts on such a future scenario:

  1. Finding a team is really hard, there should definitely be an in-client system to join a team, otherwise the competitive population will dwindle, especially over time as the novelty of it wears off and people are left to try to manage themselves into teams through 3rd party means.
  2. Availability: sporadic and really hard to coordinate 5 people to play consistently, something that becomes harder as tournaments progress.
  3. Joining multiple teams - seems like this should be possible to combat the availability problem, but this would create a massive substitution market
  4. ** Individual Worth **: since this mode really only tracks how well the team does, it doesn't really give any important metric on individual play. Likewise, getting a great result in Clash doesn't have the same empowerment/accomplishment satisfaction that solo ranking provides. So we won a clash tournament, or we didn't win but we did really good. A week later we disbanded - and... it's pretty much like we never existed. I mean shrug, it just feels empty, I'd want something to show for all that time and effort.
  5. ** Team Rankings/Results **: There seems to be no hint of any kind of 'team ladder' / leaderboard / league for the teams. if teams are constantly in flux, this kindof makes sense. But on he other hand if this doesn't exist, the only metric you have for how good your team is would be your tournament results, which are transitory. Personally, if I was to invest into a regular team, I'd want some kind of team ranking or at least some greater goal to strive for as a team. If there's no personal benefit, there should be some kind of team benefit, idk, again this feels somewhat empty.

Just a side note, one of the many reasons I think Clash is great is that it dramatically foster individual improvement. I think your team would be much more likely to help you improve if they know they are going to be playing with you regularly, and if you're near your team in skill, it is much more worthwhile to help you make minor improvements than it is finding a replacement (depending on how tough it is to find one and how reliable you are in your assignment). Just overall - a much more positive environment.

1 Comments

Kai Guy11/13/2019, 12:46:26 AM1 votes

Quality vs quantity.

Round robbin tournaments are good for sorting skill but running a. 24/7 ques of Rng players don't lend to it well.

If I was riot, I would go in on makeing the club system into ranked 5s via incentives.