Let's Talk Vayne Changes
I'm not a particularly active player right now, but I'm no stranger to Vayne and I do believe that she needs to be curbed. I wanted to create a thread devoted to considering useful ideas instead of just whining and complaining. With that in mind, I thought about Vayne's power and where it would be relatively easy to tone her down without Olafing her. The idea is to bring her down to an acceptable level, not destroy her. I don't think any of these ideas are new or unique, but I think they're all worth considering, both individually and together.
- Tumble- Tumble has two points that can be easily addressed: The cooldown and the bonus damage. Raising the cooldown hampers her mobility slightly (only slightly, she has plenty more), and I don't think it's unfair to put it at the same cooldown as Quinn's Vault, which bears a number of similarities. I would also reduce the bonus by a minimum of 5% across all levels. It might also be worth it to re-code the skill so you can blind Vayne's enhanced attack.
- Silver Bolts- The problem I see with this skill is "availability": It doesn't cost anything or have any cooldown. Sure, Vayne loses an active for it, but she's so AA-reliant that this isn't really a loss. This is just free power and needs to be hit. So, the easy choices are to A) Make it a toggle with a mana cost. B) Put it on a cooldown so you can only trigger it every few seconds on a given champion. The toggle option will require a bit more work, as you'd have to tweak the cost back and forth and probably boost her mana gain per level, but the cooldown option might hurt her dueling too much. Still, they should both be looked at.
- Condemn- I actually don't hate this skill by itself. It only becomes insane with the rest of her kit, but it may be needed as-is. I won't suggest any changes, but that's just my opinion.
Anyway, that's what I think. Please contribute constructive, useful ideas.