Champions that really need buffs and changes for Season 5

BRTHEBEST·11/12/2014, 12:58:36 AM·11 votes·9,479 views

So I was looking over the champion list earlier, and I realized that there are a number of champions that have been neglected in some way for a very long time. This is a list of champs that I think really need some attention. I'm no Challenger player, just a measly Gold, but I've been playing for four years and have a solid 5000 games played, so I know my way around the Rift. Please bear in mind that these are just my opinions; feel free to disagree with me or add in mention of champs you would really like to see buffed or changed.

Brand Brand

Brand has been almost exactly the same for a long, long time. Much like Cassiopeia he's a victim of mobility creep, although arguably even more so because he has no movespeed boost or slow in his kit (though he does have a semi-unreliable stun.) He's short-to-medium range, his damage relies moderately on a DoT that doesn't stack or benefit from skilled comboing, and any hard engage/cc champ just completely ends him. Numbers buffs won't work here because as a burst mage he has potential for abuse. He needs something, though.

DianaDiana

The last time I remember Diana being a good pick, she had just come out. She can still hold her own in certain lane matchups mid and top, but almost everything she does in those lanes could be done better by Akali. Her kit was clearly designed as an AP jungler to complement the otherwise deficient pool of AP jungle champs, but shortly after her release she got a large round of nerfs that took her from strong (but honestly not broken) to basically just above trash tier. Those changes need to be at least partially reverted, or instead of restoring the range on her pull and ult her Q and orbs need to scale better.

FioraFiora

This one's a little iffy, because she has recently seen a bit of a popularity surge, and I'm aware that she actually does have a rework coming up. The problem with Fiora has always been that she's a mADC with no disengage. She engages well and her lategame can be a terror, but her laning phase is terrible against most common tops and once she goes in she basically can't leave unless everything is already dead or fleeing. Her rework can't come soon enough.

GangplankGangplank

The recent buffs to nobody's favorite pirate were a welcome surprise after years of Riot ignoring him. And he's so close. Sooooo close. His ult buffs really do help him a fair bit, there are a couple lanes he can win, and he has seen some use as an almost-viable jungler. But he just needs... something. I'd suggest scrapping his E completely and giving him something there that feels more intuitive. When I play GP on an ARAM or something, I can't help but notice that I barely feel anything happen when I hit E.

GravesGraves

This one's a bit iffy. I'm including him here not because I think he's weak exactly, but because he has been missing something in his "feel" for a very long time. Along with being one of the weaker current ADC's, he has a role as a "burst ADC" that it doesn't always feel like he can fulfill. Unless you're hitting something point-blank with all three bullets of his Q and following it immediately with an ult, his burst potential feels kinda low. The best comparison is Jinx. From autoattack range a level 16 Graves with 200 AD can hit you with Q/R for about 1200 damage. The same level/AD Jinx can hit a W/R from twice the range for about 1700 damage (variable on missing health of course) with a much bigger and higher-damage AoE blast radius on her ult. Not to mention she has better CC and situationally better mobility. Graves has just fallen behind.

HecarimHecarim

Skarner recently saw a rework that boosted his viability, but his brother Hecarim has been in a tragic spot for far too long. He's only really playable in the jungle (yeah, I saw that LCS promotion game and it was pretty cool to see him mid, but they still lost) but in the jungle he is extremely feast-or-famine. You're either going to crazy-hard-carry with Hecarim or you're going to fall on your face. He excels on mobility, but he really excels on nothing else unless you can get fed early. He does ok damage, he's somewhat tanky, his cc is all right... but he just has trouble really shining in an average game.

KennenKennen

Do you remember the last time you saw Kennen in a game? For me it was about a week ago, and before that it had been about a month outside an ARAM. I'm not a Kennen player so I don't know exactly what to say about him. I do know that he can still occasionally win a top lane, but I honestly can't remember the last time I saw a Kennen carry. And as a DPS champion with very light support/utility, if he can't carry then what is he for? He needs something but I have no idea what.

MalzaharMalzahar

This is another case where I haven't played enough of him or against him recently to really understand what he needs. Malz has been basically unchanged for forever now, and he's actually also maintained an above 50% win rate for as long as I can remember. I'm not sure he even needs buffs honestly, but he's one of those champions that you see so rarely that it can be very hard to tell. His play pattern is strange. He can be a serious lane bully, he can roam decently well because he can hit one ability and watch the gold farm itself, and his ult is a guaranteed kill under the right circumstances. But his lategame has always seemed to be somewhat subpar, and I feel like if he was played more often we'd see his win rate drop sharply. Does he need changes? I can't say for sure.

MordekaiserMordekaiser

J/k, Morde es best #1, huehuehuehue.

Olaf Olaf

Olaf got a rework, I believe about a year ago now. After the rework hit, many people were concerned with how weak he feels, and we got Riot's now-classic answer: "We'll be watching how this champion does, and adjusting him as needed." Then they never touched him again. Olaf does have a few good matchups in top lane, but he suffers from the "but why?" syndrome. As in, sure, you can pick him as a counter to a couple other champions, but why? Yeah, you can make it through the jungle with him, duel and gank decently well, but why? Olaf doesn't do anything better than any other champion. One solid change would be to get rid of the silly "passively his ult makes him more survivable, but when you use it to do anything but run away you're going to die!" thing. Past that, he could use some serious numbers buffs.

PoppyPoppy

I'm pretty sure Riot has been thinking about Poppy for going on 5 years. Thinking, just not doing anything. As anyone who has played this game for a while can tell you, Poppy has never really been "good." I guess way back, pre-season one she may have had a niche, but that was back before the meta shaped into what it has been since at least season two. Poppy isn't exactly a bruiser, isn't exactly a tank, isn't exactly a fighter, isn't exactly an assassin. She belongs to a forgotten class of champion that used to be called an "anticarry." Kassadin, Galio and Veigar all have remnants of this class of champion, though these days Kassadin is generally thought of as an assassin, Veigar as a burst mage and Galio as... well I don't know exactly what, but he's pretty kewl. Anyway, Poppy still does exactly what she has always done: crappy laning phase, crappy midgame, godlike lategame for about five seconds every two minutes. She picks a squishy target, dives and kills it, and then either dies or leaves the teamfight entirely. That's it, that's all she does. Well, no, actually, there's one more thing she does better than any other champion. For at least three years, she has been the #1 pick for any champ select screen where you will also be taking Revive/Clarity and typing racist slurs to try to get your team to dodge.

SejuaniSejuani

Sejuani is one of a couple champions that has simply never been good. And it's tragic, because she looks great on paper. She's a tank with two forms of hard cc, a slow and AoE damage. Perfect jungler, right? The problem is that she just never seems to do any of those things as well as you would think she would. Build tank? Then her jungle clear speed is terrible. Build damage? Half her damage requires her to be in melee range and she actually isn't naturally very tanky, so you're going to melt. Her CC actually remains good at just about any stage of the game. I've never actually heard from Riot why Sejuani has been so bad for so long. ALL of her problems could be fixed by simple numbers buffs. All of them. She needs shorter cooldowns, more innate tank stats, higher damage, or any combination of those three things. Why it's never been done is baffling.

SivirSivir

Sivir is an ADC that was reworked not too long ago, and after her rework people were stoked and then followed their excitement with a resounding "meh." She's ok. She has a high-damage poke and a spellshield. Her W seems to be useful only as a lategame waveclear tool, because early game it's just going to make you miss CS and push your lane. Her ult makes your team run fast. Really? Riot addressed that in a spectacularly unsatisfying fashion, which basically came down to "it's fine if Sivir is never a competitive pick due to having an ult that does almost nothing, because it makes her a niche pick!" No, it makes her a never-pick. To be fair, Sivir still has a few matchups that she dominates, she can trade well and she clears waves as well or better than any other ADC. But that doesn't make up for her awful AA range, her inability to kite without her ult on, and the fact that she has half a kit. Oh, did you know that Sivir has a passive? Can you think of what it is without looking it up?

TryndamereTryndamere

Trynd goes through these little phases of popularity and it always seems to be a problem. He suffers from mADC disease, and as such he's always either broken OP or "why bother" tier. His ult in particular has always been problematic. Other than Ignite or using another DoT just before his ult wears off, there's simply no counterplay to an invincibility ult. If he's fed he will kill three people before his ult wears off, regain a chunk of health and then get away. And he'll do the same thing all over again in 90 seconds. The only thing more annoying than a Trynd ult is Teemo, and that's saying something. But his lane phase is bad against most things, his jungling is very close to awful, and he needs a full rework.

UrgotUrgot

The other major offender in the "has never once been good" category. Urgot's not exactly an ADC and he's not exactly a bruiser. He has the damage to actually carry a game and he can see some success in top lane against a few things. But he's just never been good enough to be popular, and the catch-22 here is that Riot decided a long time ago that he's not popular enough to ever be made good. It's the same reason Urgot has seen one skin since he came out. I forget which Rioter made the initial thread, but what it comes down to is that Urgot is "gross" and Riot believes that nobody will ever want to play him because he's not likeable enough. I'm pretty sure the actual reasons are closer to him having a terrible AA range and an ult that's about the closest you can get to trolling yourself when used in most teamfight situations. He needs a rework, if only to give him an ult worth having.

VeigarVeigar

Ok, Veigar's not exactly bad. The thing with Veigar is that he's extremely one-dimensional. He's got an AoE stun, then some damage, then some more damage, and some more damage. If you want to learn Veigar, all you have to do is learn to combo his stun into his W. That's it, there's nothing else. Veigar has maintained a pretty steady 4-5% pick rate with about a 48-49% win rate forever now. With Riot's recent focus on interesting play and counterplay, Veigar is an old champion with an old playstyle that needs to be addressed.

ViktorViktor

This is another champion that I don't really feel qualified to comment on, because he's probably the oldest champion that I don't own and have never played outside a free week. From what I understand, Viktor has had huge problems with buggy abilities in the past, and while I'm pretty sure most of those were fixed, some must still remain. His kit seems pretty strong but he's almost never picked. I'm sure a commenter can elaborate on what he needs, but it's pretty clear he needs something.

VolibearVolibear

Volibear is the worst champion that I love to play. He feels so visceral and powerful, even when he isn't. The bear is primarily a jungler that occasionally sees play top lane, and he sometimes carries games. Voli's problem is that he is, in fact, very strong... for about 20 minutes. He clears well, has a borderline broken passive during the early game, can gank pretty well and has a combination free AS steroid/execute built into his kit. But he's also one of the easiest things to kite (let's call this the "Sion's Passive Syndrome",) his damage and passive don't scale well, and his ult doesn't really seem to do anything at any phase of the game. Seriously, his ult. It looks and sounds so cool, but all it does is add a small amount of non-scaling magic damage to his autoattacks that arcs onto what usually ends up being minions. Hurray, an ult that helps with waveclear! Volibear has a lot of potential, but Riot needs to find a way to make him scale better and his ult needs replacing.

Warwick Warwick

The Blood Hunter has a rework coming soon™ so I won't harp on him too much here. For the longest time Warwick's been in this weird place where he's great at a very low level of play (a jungler you can play without runes, like Fiddlesticks and Nunu) and a somewhat high level of play (looking at you, Diamond Warwick mains.) But he is rarely good at a moderate play level, particularly in Silver and Gold. Like I said, I won't talk about this too much because it looks like his rework is going to solve just about all his issues, but I wish soon™ was sooner.

YorickYorick

Most people are going to disagree with me here, but I think Yorick is fine. He's so rarely picked and his lategame contributions are so iffy that his early toplane dominance can be overlooked. No, what I'd like to comment on is the fact that Yorick has NEVER GOTTEN A SKIN. He had two release skins, and that's it. I've never understood it. There have even been multiple Harrowings that would have been a perfect place to give a skin to the Gravedigger. Maybe Riot is just trying to discourage Yorick from ever being popular because they know that if he ever gets really popular again they're going to have to respond to the lamentations of players who hate laning against him. I'm pretty sure that a year or two ago Riot was talking about reworking him, and then we never heard about it again. But screw that. Just give the poor man a skin.

All right, like I said, feel free to comment on anything I said. I fully expect to hear a few instances of "omg ur dumb x champ is op" but I'd rather see some honest discussion in here. Thoughts? Further champ suggestions?

43 Comments

Raja Chachki11/12/2014, 3:32:00 AM5 votes

The day Poppy gets buffs is the day that everyone will begin surrendering @ 20 if they don't win the game before then. Poppy is such a beast lategadme, she literally walks into the enemy team, lets the carry, Q's and E's them, and they are dead by then....She has a really weak early game, but that is what makes her Poppy.

SouL1ess11/12/2014, 3:44:05 AM3 votes

Viktor is awesome to play as. His damage is on par with other burst mage. The difficult part of him is managing mana early game, even assuming if you hit all your skills. A very strong champion late game with superb single target DPS through Q.

Brand is undeniably strong in AoE damage. What he lacks is single target burst when compared to other burst mage, and I think he has one of the lower total combo ap and base damage. His passive severely impacts how much damage he is supposed to deal with each individual skill when seen from a balancing perspective, because the passive meant another 20-60 base damage just in laning phase (hence why E is so weak). Something I think would buff him by a lot is if his abilities do 1% of the target's maximum health on hit + 2% per second for 4 seconds afterwards, which makes it so that the passive isn't wasted when doing a fast combo. However, currently Brand functions the same as Xerath - since it's almost impossible to dodge a point-blank Sear, he is actually a good counter to assassins. Another thing I want to mention is Brand's W - the skill is bad if the target is not blazed, but the blazed target makes W one of the highest damaging skill in the game at 319 + 0.75*AP in damage. I would like to decrease the Blazed target modifier and increase the skill's base damage, but I don't think that's gonna happen. What I don't think Brand needs is more mobility outside of maybe base MS modifications - he deals enough damage and he gets to be a huge threat in teamfights with ult and W, while his 1v1 capabilities is also not bad with a point-and-click skill and a 2 second stun.

Kennen is just underpowered when Riot changed his Q CD from 3 at rank 5 to 4 at rank 5. But that's not all his problems. On top of his CD constraints, his energy return mechanism is so bad (IMHO) that he can't afford to DPS with Q. His engagement pattern, imo, is fine - but he is going to run out of energy sometime in the teamfight. I think Q should have a <4 CD, at the very least, to make Kennen more useful as a poke DPS mage. The energy return mechanism on Kennen requires a deeper look than what I can come up with.

Edit: Graves' base AS sucks to compensate for his E, but his E doubles as his escape so if he uses E for damage he is just like an escapeless ADC. Having E decrease CD with each AA isn't enough time for Graves to dash away from danger if he initiated with it. The problem is how Graves is dependent on his E for ADC damage and escape - the opportune use of Quickdraw is very difficult to manage.

Saelani11/12/2014, 9:22:46 AM3 votes

What about Zac ?

Sonny199811/12/2014, 4:26:55 AM2 votes

Poppy is a beast!

7ha7guy77711/13/2014, 4:14:07 AM2 votes

i don't have nearly as much experience as you, but i have played Viktor a bit and i'm wondering if anyone else feels like he loses a lot of kill potential if he dies or has to B before getting 1000 gold. Viktor vs Veigar is a really annoying matchup because your passive forces you to build ap. if you do well early, he'll take advantage of it with his ult and his stun is instant vs a 1.5 seconds to stack 1.5 second stun. during that game it was pretty much a war to stun the other player first then burst them down. in hindsight, i probably should have bought item 3102

TheShadowFoxZ2/21/2015, 8:53:18 PM2 votes

I'm confused. Graves and Sivir are the two best Adc's right now. Warwick is an excellent jungler.

Hayaishi11/12/2014, 6:07:43 AM1 votes

Veigar needing buffs?

LOL

MPendragon11/12/2014, 6:59:52 AM1 votes

Where is LeeSin/Fizz /Lucian ?

I mean, after all this is the Balance forum, and these champions are shattered, let alone broken.

CrimsonRakan11/12/2014, 7:44:09 AM1 votes

Sivir is just fine her aoe (Q and W) makes up for it. her E is a great counter forThresh Caitlyn Blitzcrank Jinx. her ult is kinda pointless and is just a buffed item 3069.

Malzahar he's on of the greatest anti-tank champions in the game. His damage out put is massive but he's a rare champion. thank god for that.

Diana is just fine. i can teach you how she is played with her present kit.

a lot of this is quite understandable though

just posted a balance for the old school bullies the post is called "lets even the odds" if just a bunch of "kinda" viable nerfs for the old school recommend champions that everyone dreads when they enter ranked the only people that don't... are playing one of them.

would like to hear what you have to say about them.

Direwolfiez11/12/2014, 9:27:58 AM1 votes

Seriously, nothing about Ashe ? You have failed me, OP.

7dTmfTn8nw11/13/2014, 4:03:05 AM1 votes

Now that the thread reads "changes", I was looking forward to more snowball champs under the spotlight

But no one mentioned Katarina Katarina

I am so depressed.

Her Passive: on kill or assist, cuts down CD of ALL abilities by 15 seconds Her Q @MAX : 8sec Her W : 4sec Her E @MAX : 6sec Her R @ MAX : 45sec

If the team fight results in 1 casualty on enemy side, she Q, W, Es again. (I dunno that's actually quite fine with me) If the team fight results in 3 casualties on enemy side, she ults again. Granted she has a CD mastery and DFG item 3128 , 2 kills within 8-10 seconds will also boot her ult up again. A good idea could be to lower the CD cut down by an assist to 5-10 seconds, at least to not let her ult twice and ruin the game. Unless her team plays along well.

Master Yi MasterYi I'm not even going into depth for this guy. All he has to do is get his Feral Flare item 3160 and farm enemy champs. Although he's a bit more of a tricky champ compared to Kat, who only needs to walk right up, popping his ult amidst a teamfight and getting a kill off of a squishy ADC or APC champ assures certain victory. How about disabling him from using his abilities after channeling W? Would that be too much?

Tori Black975/9/2015, 10:58:24 AM1 votes

PoppyPoppy needs a buff in her laning phase lower her mana cost and its oke or make E a skillshot so she can escape and make E do ad damage then its more fair im the only poppy main and its a very good solo q champ cuz u can carry easily if ure fed

Zac buff my zac its my favorite jungler but the damage is so low look at sej or gragas who can do tons of damage and still be tanky zac needs that malphite can do twice his damage and still be tankier i had an 7% win rate with zac in 15 games in season 4

TwistedFate buff twisted fates E or attack range from 525 to 575 and give pick a card some damage cuz it does no damage only the lich ban does i think tf is a good champ but it needs a damage buff cuz everyone outdamage u when ure not that fed

BRTHEBEST11/12/2014, 1:09:48 AM1 votes

Damn I hate the new Boards system. I spent like two hours writing this and one downvote made it disappear off the first page.

Vistha Kai5/9/2015, 12:18:14 PM1 votes

Diana Diana got some bordeline OP utility buffs recently. Plus the passive "compensation" for Lich Bane was huge. If you can't jungle dealing 80% AP every 3rd AA, then there is no hope for you.

chucknorris70411/12/2014, 2:30:40 AM1 votes

i feel like alot of what you said was right , expecialy on Malzahar , fuck him

EfficientDynamo11/12/2014, 3:22:56 AM1 votes

Definitely agree on some of these points, but Malz can be pretty strong late game. If you are good you can silence half the opposing team for 3 seconds in the middle of a teamfight and then lock down a squishy for at least half their health with your ult.

Personally though, I am not sure it is possible/reasonable for Riot to make 100+ champions that are all roughly equally viable against each other in a single meta.

Epilogue of Life11/12/2014, 3:44:11 AM1 votes

Except you didn't say shit about Zed, who becomes less threatening than a super minion once the enemy gets Zhonyas/QSS. And, Talon, who now loses lane to everyone, and can only get fed off good team coordination, which you don't really get at the low elos most people have to climb out of. And then there's Kass, whose only function is slowing the enemy team.

bob00011/12/2014, 4:22:08 AM1 votes

Several of the champions you listed are top twenty win rate. It might be time to reevaluate.

Skia Asteri11/12/2014, 5:19:38 AM1 votes

Graves:

His problem is he is too similar to Lucian who is better in the current meta.


Poppy:

This year was the first time she was seen in the LCS. Someone found a match up she could not lose that was a common top lane pick. Unicorns of Love vs Millennium game 3 (game 5 is also worth watching but lacks Poppy... in game 4 she was actually banned).

That said she needs a rework, but it will be a great shame when it actually happens because her under dog status early leading up to her insane end game makes her one of the most exciting champions.


Viktor:

He is strong and was strong. People just don't play him despite that.


Volibear:

He is an HP tank. BotRK counters HP stacking and is OP right now.