Vsing any adc now is frustrating, your main weaknesses have been almost utterly removed if not entirely.
Your lack of durability? GA, Bloodthirster, even MAW and Wits End, Barrier a summoner catered for you and long range mages
Your lack of mobility? Lucian,Vayne,Caitlyn,Tristana,Kaisa,Ezreal,Jhin and new heal which gives movement speed for some reason?
Your weakness to burst? Xayah ruins that herself and for some reason Mercurial scimitar denying various burst damage spells and ultimates such as mordes and Bloodthirster shield, barrier
Your weakness to CC? Mercurial scimitar an item designed solely to pad up the weakness of any champion. and this one is specially catered to you.
Your lack of burst? crit items...Draven and lucian Ezreal, Xayah, Jhin
Your lack of push? they nerfed towers for you, so you could push solo easier.
(I remember towers being more resistant to ranged damage some time ago, not sure when).
Your lack of disengage? see the mobile ADC's and of course the stupid undeserving knock-backs in an already overload kit in Trist and Vayne.
Your lack of sustain? Kindred, essence reaver and shit tones of life steal items and voila now your a drain tank.
Your lack of versatility? Kaisa, and see the above to see how so very differently the ADC's play from each other making them insanely difficult to counter as anyone other than a mage or assassin
Your ability to get run down by a bruiser? Vayne, Lucian, Ezreal, Xayah, Jhin, Caitlyn, Tristana, draven and even Ashe now...(she actually used to be a very healthy pick when her slow was an active ability that had a CD) now she is kite central and can peel for herself for some-reason, guess she needed it to be inline with other stupidity like vayne who can peel for herself
Your lack of range? caitlyn,Trist,Jhin...RFC
Your lack of poke? Caitlyn,Trist,Jhin,Kaisa,Ezreal and ofc RFC
ADC's where never meant to be safe or hard to counter, you had different strengths but also glaring weaknesses, now you just have strength's
Vayne was the worst of them for the longest time, sufficiently so that people had entire stratagems to deal with her alone, it was cancer all those seasons ago and its cancer now, and come to think of it, she was the first carry that resembles perfectly the sickness of the role, the entire game centres around her as a win condition which is absolutely moronic. league should never be a solo game, period.
ADC is countered by only one thing now, because you ADC players complained about getting locked down and focused had couldnt escape from every mistake, now you have only one weakness and you wanna get rid of that too.
That weakness is burst.
The frustration is caused by ADC players, you got everything you wanted, tanks not being hard to kill, Bruisers not being able to out-burst or out-trade you. this is the grave you guys dug. by removing the other weaknesses you necessitated the most cancerous one,
Which is being one shot.
In order to keep your bloody role in check assassins had to get overloaded, yassuo is overloaded because of the brokenness of adc's could you imagine how weak he would be without windwall? how you could balance him now as a melee if ranged didnt 2-4 shot him?
Most mages now are overloaded to make sure that even if they miss 2 of their spells, they can land one and still 1/2-1/3 you from half a lane away. and mage items are beyond stupid to compensate for their mistakes because of your role, as they are meant to be your competition as a carry, could you imagine the balancing that could be done to a mage and their items if an ADC didnt carry the game harder than they can whilst also being far less prone to mistakes?
Remember APC's anyone?
The moment they nerf you, the moment they can nerf the cancer picks aswell but guess what, you wanna do burst-damage-per-second, so in order for an assassin to out-burst you, they gotta do MEGA BURST SUPER DUPER FLASHY ADHD FLASHY PLAYS DAMAGE in one combo, than say an outplay of 3 combos or so leaving room for the both of you to screw up, but that would mean you couldn't just kill them in a second and would have to do far more than just right click on the champion and stat check them. now you would have to do that and use your right click for other things, like moving around while stat checking them.
Welcome to the hell the roll of ADC brought to the rest of the game.
because of ADC's a mage now has to have stupid levels of defensive stats and offensive stats because they can screw up spells, they can screw up their positioning, an ADC now can barely even screw up their positioning, your role has always been a stain on the game the whole thing revolves around you and mages to the point the entire game has to suffer if those two roles have the slightest issue.
I've been playing this game for ~9 years, it has never been worse to play, not because of cringy BS like Yi Guinsoo or even shojin jax and renketon, but every time the game turns to shit , ive noticed a pattern, ADC's got their way once again like Vayne Guinsoo.
The nerfs to CC, to Defensive's, to bruisers and tanks because of an ADC's jealously of not being the centre of the game and not being able to solo the game of not being able to beat a tank in a 1v1 of not being able to out-duel a bruiser, of not being able to out-range a mage, of not being able to escape a diver, all these thing where the alternatives to what you see now, actual weaknesses that had counter-play, you could disengage, you could position properly, you could rely on a team mate to peel for you because you didn't die in one shot, you could play safer, you could play more aggressively, you could do so much more back then, instead of waiting to mid-game to start stat checking people, and if you have IQ around room temperature , then mid-game you could stat-check and kite people.
That was what the constant down-hill slide of the game was contributed to, an assassin and mage buff either champion or item based,was almost always right after an ADC one, to keep them in check, the crazy damage now is because of this malignant cancer of a role.
because guess who wanted buffs to counter you? to be competition with you? thats right, mages and assassins, Mages got their stupid ability to get magic damage to towers and assassins got more items abilities and buffs to blow you up instantly, you are the only class that a team fight revolves around, if you dont die in the fight, you win it.
Dont believe me in the dirge of tank role? Brusiers assaissins and ADC's all build 1-2 items to counter all armor Black cleaver which is only healthy on melee champions, and the last whisper variants
Dont believe me in the idea that mages and assassins got their buffs expressly to counter you? take a look at, all lethality items, and the new Morelleonomicon for mages which never gave magic pen up until ADC's got out of hand.
Shields got buffed to counter the mages and assassins, which gave adc's a buff too.
Heals got buffed to counter mages and other supports, which gave adc's a buff too.
see how this all revolves around your cancerous role?
I remember a time when ADC's where hard countered by tanks, had to avoid assassins and bruisers, and think of a time to fight, or wait for their team to initiate, now you only rely on your team for vision radius and maybe to bait out a CD, you used to be extremely powerful opportunists that when played with, and not around you could do your work, but not yeet everything around you.
An example of that was the tried and true let the tank go in and ill stay way over here waiting for them to misuse their abilities and then go ape-shit while they fumble around thinking the tank was an arrogant jerk, it meant that ADC struggled in high-elo play, I remember when OCE had to play on NA I used to be on those high MMR game stream things, my mate used to watch me when I used to Top or ADC, as I done things he didn't learn how to do yet or things he thought he couldn't do or think it ways he simply didnt to fight an enemy.
Tt felt good being able to exploit an opponents weakness as the means to destroy them, instead of purely relying on the strength of my character, because I thought about beating them, not just right-click and see what happens.
It also felt good to know that there was shit I was able to do to make sure I didnt get destroyed in a team fight, let my support and tank do their jobs not as padding, but as a necessity.
The mind game almost no longer exists and ADC's with their simplicity (not their intellect, Their role and how it functions now), and only a few people are able to play-enough or enjoy the game enough to learn those tricks.
TLDR - nerf ADC's and you can nerf the rest of the shit, accept other weaknesses and you can take the strength of the only weakness you have left, being blown the f^ up which ruins the game for everybody else aswell.