Why ARAM is permanent and other game modes are limited?

LEΟN·2/14/2017, 10:58:50 PM·2 votes·1,245 views

I really enjoyed blood moon hunt. Its pure PvP focused with teamwork elements cause you play in summoner's rift and you can group with your team, surprise the enemy or caught them off guard and things like that that fog of war and the big map offers that ARAM doesn't!

Also at mornings I have very limited free time before I leave for work and blood moon is really fast paced game mode (9-15min) so I can safely start a game or two knowing I have time to finish them.

Why don't you make these limited game modes (like blood moon, poro king, shurima, dominion etc) always available like ARAM? Why ARAM is permanent mode and the other are not? I think this is not equal treatment :/

PS: Sorry for my bad english. Im from EU but I posted here cause I want to hear opinions from as many people is posible and EU boards are more dead than Fukushima! xD

[slayer-pantheon-popcorn]

10 Comments

Escheton2/14/2017, 11:02:08 PM3 votes

All Random All Mid just has staying power. Even Urf and Black Market Brawlers bore after a while. But I'm always up for a quick ARAM.

MaeDoSan2/14/2017, 11:00:15 PM2 votes

Honeslty i would play urf for a few weeks and then get bored and say league sucks then leave it for good

Lapis2/14/2017, 11:06:18 PM2 votes

So many different queues would split the playerbase horrendously. No one would be able to find a game in a reasonable time.

MrHaZeYo2/14/2017, 11:03:01 PM1 votes

They can't have a crap load of game modes, people would grow bored of them.

Aram stays cause it had the biggest following outside of SR.

Minarde2/14/2017, 11:45:41 PM1 votes

The more game modes available, the more bug testing Riot has to do for any potential changes. Particularly for the more complicated modes (e.g. One for All, URF), this could be a significant drain on dev resources. That's not to say that League probably couldn't support another permanent game mode (RIP Dominion), but it's something to consider.

Plus, most of the RGM modes aren't designed for long-term engagement. They either lack the depth needed to sustain player interest or simply have too much overlap with an existing mode.