Pay attention Riot because i am going to ask the Community a simple question.

HandheldBrandon·3/7/2016, 6:59:30 AM·8 votes·1,550 views

The Question is.

Do you like Season 6?

If you do explain what you like and if you don't explain what you don't like.

Keep it clean and simple and Riot may respond with feedback.

39 Comments

pE4CbxDPQO3/7/2016, 8:47:17 AM6 votes

No I don't really like it and here is why: There is OBVIOUSLY a handful of champions that just make the rest of the champions look like chumps. Furthermore, it's obvious. They are pick / banned in pros and autowin/ban at bronze-diamond. So it isn't like Riot could pretend to not be aware. They just go "oooh they are mobile it makes the game look fun" and proceed to make sure they stay strong.

I get that the game has always had ~25-30 champs that are better suited for pro play for having reliable escapes or cc's but these handful don't even seem to have a power budget.

thumbnail93/7/2016, 5:24:47 PM3 votes

To much damage in the game 3 ADC strats because LOL I don't even need a LW to beat you

Death timers

Snowballing

Lack of bans

Turrets being worthless

Game is pretty much all just stat checking now

ADC's are clearly OP

Playing favorites with champions

Bad balancing by balance team

japan hate acc3/8/2016, 3:07:13 AM3 votes

The problems are:

-Towers are made of paper -Yi, Jax, and Xin -Ridiculous snowballing -The punishment system; so many people that deserve to be punished aren't, and people who don't deserve to be punished as badly are -Death timers are too high, so one lost teamfight puts the other team at a serious disadvantage -Plenty of balance issues (Zed especially) -Dominion being removed -AP items are too expensive/not good enough -Lore -Surrender timer; personally, I think the surrender timer should be shortened, but, as a countermeasure, a party's votes wouldn't count as much, or something along those lines, to ensure you don't have a group of four ruining it for that one person who keeps on wanting to play just because they didn't get the lane they wanted or whatever

Good things:

-I actually like the new queue -Masteries -Dragon/Baron buffs and effects -Game length -Map size/layout -Graphics

Spoofghoul3/7/2016, 10:39:14 AM3 votes

Towers fall too fast just the other game i had these irritable bowels and halfway through laning fase i farted really loud and 5 towerf fell over

certain champions are pure bullshit cough Fiora cough Yi cough tanking for days parrying or alphastriking around everything dash dash dash run run run muh mobility kill everything with true damage and on hits you call these monstrosities balanced better nerf Swain and Nautilus . . .

Dissapointed in the new masteries, there isnt much choice masteries where supposed to give meaningfull choice but right now there is maybe 1 or 2 good keystone options for a champion and sometimes another mediocre one. Masteries also are for the most part the same simple statboosters they always been the entire ferocity tree for example is nothing more then do i pick + %dmg or do i pick +% damage or do i pick a flat stat boring

Sythriel Draken3/7/2016, 8:50:08 AM3 votes

No. Towers do jack shit mid to late game. Games are too stompy, Dynamic que is a complete fucking joke as it's just "who got the better premade" .. that's just a few thinks

Lauchmelder3/7/2016, 8:48:26 AM3 votes

No, one word:

Deathtimers

Glaedr3/7/2016, 9:12:46 AM3 votes

I honestly enjoy season 6 so far. I prefer shorter games because it deters more indecisive teams from dicking around later into the game when enemies have 40 second death timers. That raises the argument that I saw in another thread that shorter timers would make games more active since players won't be so afraid that 1 mistake costs the game, but I believe that regardless of death timers, it could cost a game anyways depending on how quick a team is to react to someone getting picked or something along those lines.

I really like the new mastery system because they are a lot simpler. There are a couple issues I have with masteries, but overall, I say simpler is better. The keystone masteries have made support a lot more fun to me as well. Normally I hate supporting, but I don't mind it so much anymore.

As an ADC main, I gotta say I love all the changes they made to make each one feel more apart from each other. Yes, I will not deny that they have gotten stronger and the current meta of running 2-3 ADCs in a lot of games is a bit troubling in terms of their power, but I believe with time, they will (hopefully) get some power reductions so people can't do things like steraks + maw and end up being a complete monster.

There are some other minor things, but I feel like these are the main points as to why I favor this season over previous ones. I'm pretty excited to see what the mage update and new client will bring as well, but we'll see what happens with that.

5050BS3/7/2016, 1:31:50 PM2 votes

snowballs

Goosetard3/8/2016, 4:57:24 AM2 votes

I think, as much progress has been made in season 6, I don't like it because it has regressed in several ways:

  • Games are too snowbally, due to the ill-conceived changes to towers and minion wave pushing
  • The chaos ensuing from riot's massive preseason changes has made the game difficult to balance
  • Riot's conception of "clear strategic identities" has lead to gimmicks and one-dimensional powerhouse champions which detracts from game health and fun
Bondage Bunnyboy3/7/2016, 5:56:49 PM2 votes

I hate the fact that I'm always underleveled as a support main. And people bring it up, like WTF am I supposed to do about it, splitpush?

I also stopped playing mid, I just don't enjoy assassins/Lux/Ahri enough to pick them forever.

Evenstar3/7/2016, 8:49:02 AM2 votes

Nope, not at all. Everything feels bland.

DeloricVI3/8/2016, 2:50:55 AM2 votes

I don't really like where it is. I liked last season better, to be honest, and a lot of people who have been playing longer than me say Season 5 was garbage. I don't know what to make of that, but Season 6 has a lot of issues with it.

For one, AD is too strong. They have too many options. They have Tank Buster items, they have mini Zed ults in an item, they have mercurial scimitar and maw of malamortius for dealing with different flavors of mages, they have good lifesteal and crit options... the list goes on. Meanwhile, AP is getting shat on this time around, because they have a grand total of 3 defensive options, Athene's Unholy Grail, Abyssal Scepter, and Zhonia's hourglass. Only one of which is effective against AD, and that particular one is expensive as shit. I mean, you can go RoA, and it is a good option, but with AD being so versatile and assassins getting a buff through Duskblade, it's hard for AP mages to compete anymore. Not to mention that some assassins like Talon have one of their power spike items (B.F. Sword) for cheaper. It's just slightly more than Needlessly large rod, and if it came between an AP mage and an AD assassin, if they both bot their damage item at the same time, I'd bet that the Assassin would probably come out on top more often.

Further, I think everyone in this community is tired of Devourer and Rageblade giving everyone overtuned hybrid damage on every autoattack. That is, unless you're currently abusing it. Hell, I think everyone is just tired of seeing feral flare, because it's the same item, more or less. Feral Flare was an abomination on the metagame, and Devourer does a similar thing for the same playstyle: The afk farm jungler. I don't know why Riot wants to encourage this, because it makes for a gameplay style where you win a game of League of Legends by not playing League of Legends, or at least barely doing so, because you just farm the jungle. Yeah, they still gank, but not as often because clearing the jungle gets them closer to that game-breaking sated Devourer. Rageblade is actually alright, but it gets a bad rep by being a sort of partner-in-crime to Devourer; Rageblade was never a problem without any type of Feral Flare item to make it worse.

And tanks were buffed in the juggernaut update, so mages are feeling pretty left out right now. You still have your Katarinas and Leblancs that do pretty well, but, again, ap mages are mostly stifled by this lack of item diversity.

EDIT:

Oh, yeah, I forgot: I hate the new masteries. They seem good in theory if someone would pick more varied masteries. 90% of tanks pick strength of the ages, only really niche champs get windspeeker's blessing, 99% of damage champions pick either Thunderlord's Decree or warlord's bloodlust, and warlord's is quite rare, in my experience. That is, unless you build devourer, in which case you're going to 90% take the fervor one. Barely anyone picks Deatfire Touch, grasp of the undying, or stormraider's surge. Although, I should mention that most tank supports take either bond of stone or strength of the ages. it's a bit more varied but I still think that these masteries are a bit much and don't really encourage as much diversity; I still see way too many all-thunderlord teams.

La Barbotte3/7/2016, 11:21:00 AM2 votes

No i dont,

  • death timers too high so one lost fight = game lost

  • some champion arent fun to play against because you are pushed agaisnt the clock, nothing you can do to stop them

+still dont have more than 3 bans per team

+no real soloQ, dynamicQ removed the sole purpose of rankings

+no more dominion means no more ascension, and i loved ascension

+the game is way too snowbally

+turrets are a joke, masteries are as strong as items

+riot seem to focus too much on the pro scene, most of your player base is soloQ, dont only do balance and changes based on the pros, look at what the games have become, boring until the one teamfight where the game is decided, they play super passive because the game will be lost at one mistake, same picks everytime, its not fun to watch

+duskblade was not needed at all since AD's were already dominant, all it did was kill the AP's even more, the new item shoulda been an AP item to bring balance to the mid lane (lulu and lux are super boring riot)

+some champions seem to be allowed to shine while others cannot (lulu in lane is a dominent pick since a while now and offers littel counter play, better nerf nautilus the second he becomes good again, and this is but one of many)

Khell DarkWolf3/9/2016, 8:52:54 AM1 votes

No, I don't.

  • Masteries changed to have less choices over the previous season's means I cannot specialize in what I want to do with my champion because you're forced to go 18 points and 12 points in another tree when before you could do 15/15, 18/12, 21/9, or max 30 into one tree.
  • The removal of various mastery skills that were pure utility choices like extra Exp from a higher level ally or niche masteries [Oppression: +% damage reduction from cc'd targets ; Evasion: +% damage reduction from AoE spells ; Bladed Armor: Bleed damage to jungle camps] that got combined into single masteries [Intelligence: +5% CDR, +5% CDR cap] just to gate it higher into a tree when they were useful at lower ends of the tree
  • The wonky separation and creation of naming the new trees when it was simple: Offense, Defense, Utility.
  • The bottle-necking of selecting one or the other masteries mechanic of the keystones [Choose only feast or Expose weakness or doubleedge sword]
  • The gating feature of purposely increasing multi-point masteries from max 4 to max 5 and making the maxed versions weaker [Old Fury: 5% Attack Speed, New Fury: the oddball 4%]
  • Putting 1 or 2 points into a multi-5 point mastery is useless because of how nerfed and gating it is to meet the contrived 18/12 skill point model
  • Shorter game lengths have led to not feeling good because its stomp or be stomped [Snowball Effect]
  • Towers are weak
  • Minion changes cement more snowball
  • Hard worked comebacks are rare, now they are just rolling the dice and makes you feel it wasn't a great game between two teams
  • Death Timers are too harsh and shouldn't have been touched
  • Too much focus on damage
  • Too much focus on early game
  • No consideration from hearing from old mains that have had their champions reworked/stat changed/altered into something they did not wish: Cassiopeia Mordekaiser Olaf Ryze Skarner Karma Urgot MissFortune Maokai KassadinHecarim which now only doubts about future prospects on what you will do to further ruin them: Taric Kassadin Warwick
  • The removal of Runeglaive and Magus Enchantment when you could have had variety in jungler choices because the one size fits all model is terrible
  • Removal of Trail blazer and not compensating with an alternative jungle item to those that relied on it when your focus was on those that abused it and only buried the others struggling [Hecarim Maokai Nautilus ]
  • The removal of Pink ward Trinket
  • The nerfs to Sightstone with 1 reduced max charge on both of them item 2049 item 2045
  • The surmountable amount of AD items
  • The reduced Total amount of masteries when compared to previous seasons
  • Nexus Towers don't feel impactful
  • In a season with reduced vision, it feels like clairvoyance shouldn't have been removed
  • The removal of AP from Sheen and its upgraded counterparts
  • Did I mention the removal of Green Wards and the vision issues?
IcyPepper3/7/2016, 8:58:01 AM1 votes

Death timers.

I... admit I won a game that was clearly a curbstomp against me because of a lucky teamfight (then again, everyone ignored me to let me do my thing, and letting a support main have free reign is clearly not a smart decision). Took both of the mid towers, the inhibitor, two nexus towers, and their nexus before anyone could respond.

And we had Shaco, not Master Yi.

GlockHammer3/7/2016, 11:40:45 AM1 votes

Well, I do feel some aspects of the game have improved: Namely leavers and afk's, back in season 4 I avaraged at the least 1 leaver on my team every 3-5 games, made climbing unbelievably hard. I've had less leavers this season than I had during a week of play in season 4. That aspect has improved the gaming massively for me.

Aside from that I would like to be able to pick an additional role when queueing up for a game (optionally). I got to play a much larger variety of champs in earlier seasons, forced or not, I think it's healthy and it's probably the only reason I can play just about any role decently.

The only thing that pesters me is the typicall balancing issues, I feel we could really do with at least one more ban on each team, otherwise I feel the game has made decent progress. The towers could use a small buff, it would make the 2nd and 4th dragon buffs feel more impactful, otherwise I have no qualms with the game as is. Oh, yeah, though I highly doubt we'll be getting it, REAL Solo Q would be wonderful, crossing my fingers and hoping it doesn't get cancelled altogether.

TNHA Baritone3/7/2016, 11:54:40 AM1 votes

After a while I sat down and asked myself "do I really dislike season 6, even though it has just begun"

I realized I actually do like it.

Meep Man3/7/2016, 12:41:17 PM1 votes

I like Season 6 because, despite current issues, they are all issues that can be resolved and aren't big problems. A lot of champions are viable, the largest pool of viable champions ever and you can't ban all of them making every game a real game. Nearly every champion has a reason to be feared and that's great.

Except Fiora. Screw her, I really don't like her. She has a passive that ignores any potential defense and an active that ignores all potential offense. Just no please.

Baby Ghoul3/7/2016, 12:47:17 PM1 votes

I'm just tired of games being called in the first 5 minutes.

It's not exciting at all.

If they could fix it so tanks don't do ridiculous amounts of damage, and stop fighters from becoming tanks, then I'd be be so much happier about the state of season 6 even though there are so many things I wish I could change. It's starting to border on unplayable at this point.

Packun Flower3/7/2016, 5:03:30 PM1 votes

No, matches are determined by a single mistake before the first tower goes down. Matching is really out of place as well.

DrNova3/7/2016, 5:41:00 PM1 votes

The only thing I don't like is the slightly ridiculous death timers.

Otherwise I'm neutral

HandheldBrandon3/7/2016, 8:05:52 PM1 votes

So far Death timers seems to be the biggest Negative for everyone.

EcchiOtakuTM3/8/2016, 4:13:28 AM1 votes

There's still a few non-champion issues needing to be fixed but it's overall a good season if they fix the flaws. I got 30 non-champion issues I can point out

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/yYBm9rXq-i-honestly-love-the-changes-placed-in-however-i-as-well-as-many-have-a-few-suggestions

G4LLOWSC4L1BR4TR3/8/2016, 4:18:37 AM1 votes

I'm not such a big fan of the huge amount of ADCs I'm seeing, and I feel like death timers late might be a touch too long, but overall it doesn't seem too bad. Every season's had it's issues since I started at the very end of S2, and honestly the forums seem to blow things way out of proportion.

Adalore3/8/2016, 4:30:52 AM1 votes

I like season 6 fine.

While I find it impossible to ignore the current problem of the moment but the lovely thing about the League of legends format is that these problems get resolved as we go.

I probably wouldn't have kept playing league as long as I have if cycle of problems and solutions was not a thing.

Mirage Seraph3/8/2016, 4:56:05 AM1 votes

Yeah I like it well enough.

There's some cancer, a lot more than usual, that we have to deal with. But it's still League. Hopefully this coming patch cleans some of it up.