What Defines a Champions Viability in Different Elos?
This post turned out rather long. Here is a quick summary of key points. Complexity does not provide as much impact amongst elos. Safety provides a large amount of impact. Damage patterns recently effect reliability amongst elos.
Hey folks, I wanted to start a discussion to see if we could see what truly determines a champion's success at different elos. In other words, why do some champions see high success in high elo and poor success in low elo or Visa versa?
I would like to open this discussion by analyzing a few different factors. Factor one, the complexity of a champion's kit and a person's ability with it when mastered. Factor two, relative safety. Factor three, damage patterns (burst vs. Dps).
My thoughts on factor one. I do not think that complexity and mastery define success in elos. For example, Zed and Garen are both known for stomping low elo. Additionally, Zed is regarded as being intense to play and master while Garen is known for being relatively simple to play and master. I would like to also say that in my opinion champions such as Azir and Ryze rely heavily on team work rather than just mechanical ability. This is the largest factor that makes them reliable in pro play and high elo while simultaneously unsuccessful in low elo.
Moving on to factor two. This is a rather complex factor. Safety is not just a champion's durability or ability to safely eacape. I think this has to be broken into smaller groups but plays a large part into success in different elos. Group 1, champions that provide safety to teammates. This includes Galio, Thresh, Alistar, Tahm Kench, etc. These champions allow teammates to live through fights for extended periods. Group 2, Champions with safe engage; such as Orn, Sejuani, etc. Group 3, champions with higher durability, more on this in damage patterns. Group 4, champions with high mobility, which I argue does not effect play amongst elos nearly as much as the other groups. I believe this because champions like Fizz, Kha'zix, and Katarina appear to see less success in higher elo. That is because they are often easier to lock down and cant survive through being locked down. However, I believe this becomes more of an issue on champions such as Irelia and Camille that are more capable of surviving being locked down. Especially when these champions are capable of outputting consistently high damage. I think these groups often see differences in success along elos because of higher elo players ability to abuse what makes champions safe and lower elo players inability to do so.
Factor 3. Dps vs. Burst. I would argue that this has more impact than factor 1 but less than factor 2. Pro play appears to most often see champions that deliver consistent damage. I believe this is because there is a level of reliability offered by dps champions that cannot be matched by burst champions. Once burst champions exhaust abilities with longer CDs what are they to do when the enemy engages? They provide very little to their team past possibly blowing up the enemy carry. Now, I also said more to come regarding higher durability champions here. This is mostly targeting champions such as Irelia and Camille. The issue with these champions is due to their higher level of durability and their consistently high damage output. These champions can survive an initial stun and then continue to pursue enemy carries effectively neutralizing them.
Thoughts? I know I got a little side tracked with certain champions, but oh well.