Gameplay needs reworking.

Abyss Gear Syxx·3/31/2017, 10:01:17 AM·9 votes·674 views

Look I've played 600 or so matches and i've gone from bronze to gold. In general this game is in a horribly toxic state. Yes the game, not the players. The game is in a horrible spot and it's the likes of which it should not be if it's considered a game of competition.

In these 'lower elos' that consist most of the game characters who are mechanically superior [not players] will often do better just because their kits are more complex. It won't be because the person was skilled, it will be because the circumstances are impossible to play around.

Example: Teemo... [Yeah I said it hate if you like.] Dodges and weaves between all of cho'gath's ruptures but literally has to run out of lane in order to avoid a silence. The damage on his silence gets obscene with simple base scaling so teemo builds MR. This doesn't matter though because chogath will scale into health and will not lose any. So Teemo isn't getting this tower. If teemo pushes this lane he will get ganked by a list of 20+ champions that all have a dash or higher move speed than him plus t1 shoes plus move quick active plus flash, rendering it actually impossible to escape.

But that was just teemo.... Well then.

Lee Sin [Low cds, easy jungle invades, and when all else fails, RQQ them because EZ] Hecarim Eve [Who can't be detected by wards properly] GRaves who can just dash after you for free Skarner who gets a faster move speed increase, can stun you for free and can incapacitate you on top Warwick who now clears the entire river to get you after his rework Kindred Shaco [Just you know, add unbreakable stealth to someone with gap closing and damage.]

Do I really need to go on?

There isn't any counterplay to getting ganked for most people pre 6 and even that is weak on kits like teemo's. "Yeah but teemo is garbage" So basically I can't play a champion that I like because it's not busted? That's the crux of that sort of response. That is toxic gameplay. You have literally forced this meta to deal with tanks that all have ridiculously high base damage in the last meta for no reason so they can smash someone like Teemo who was actually created for the damn role. If not then he needs to be reworked because aside from pros, Teemo is almost exclusively played top.

Tanks who have been obscene and had to get nerfed or are used frequently because of it

Darius Nasus Nautilous Maokai Poppy Cho'gath [who then got buffed] Renekton Illaoi

You keep insisting as Riot that the game is 'fun' when a mechanic can be played against but most of the time you really don't consider the simple mechanic characters who deal low damage when you are talking about this do you? How about the list of mages played as support because their base damage and spamming is obscene.

Brand Zyra Velkoz

You swear up and down that playing against these mechanics is fun but news flash, it actually isn't. Nor have been some of the new mid laners that you've created. And your opinion at the end of the day is "Balance is what allows these mechanics to be fun."

Do you know that the cooldowns of these three mages and illaoi make it impossible to do anything while dodging them all the time? You can't farm and you can't fight them because they are almost always up and have higher range than a regular mage does pick malzahar, annie or Kassadin even. You say it's a team oriented game but When the first list of annoying ass junglers can literally give free kills to their entire team with little to no effort and people pretend it's skillful to have mechanics that you have a hard time playing around. Even champions like Yasuo are exactly like that. A good yasuo cannot be played around at all even if you are good yourself on your champ.

I am just sick of your double standards when there are plenty of champions who aren't listed here as top laners who would suffer a bout of boredom dealing with the spamminess or the free stats that some characters have. "play a better champ" is more like "You can't play what you want on this game, because a combination of the enemy team plus what is required to win the game even when you are doing well pretty much demands certain characters."

In addition you say that items are supposed to help us bridge the game. There are TWO AP ARMOR items in the ENTIRE GAME item 3157 item 3050 You can build both on an ap champion and even if they are playing well they will get nuked by an ad character. This shit doesn't help at all! THe hp armor items are all the same too! THey are really bad and don't help mages at all. But characters who are getting these stats free like the tanks above can build these things and be fortresses because you just give them free stats!

  1. Your champion roster is very unbalanced
  2. The mechanics of the champions cannot be played around in most of your new champions by older champions that people ENJOY.
  3. These champions basically get free stats and empower bad people to 'have fun' by literally giving them a free win. [That isn't so much with Yasuo or Lee Sin but it's damn close with lee and if a person is good with yasuo yep it's the same.]
  4. You nerf the simpler versions of champions to make these new champions stronger and then have to go back and revamp the champions, whom you then butcher or make much harder to play rather than enjoyable and usable.
  5. Gold/itemization is not an answer because the deficit caused when those champions get a lead is huge unlike when old champions get a kill.
  6. Items require gold, if you are dying to a champion that can tower dive with the aid of only 1 other person, then you aren't making much gold or farming. So even saying itemization as an argument is counter intuitive.
  7. Despite knowing the imbalance and the increased amount of champions you haven't increased ban rates.

This game has really fallen far and it's because of crappy reworks, bad balancing of new content, and overpowering of tanks who can deal buttloads of damage without damage itemization. Literally if you aren't duoing you aren't really allowed to play what you like, because doing so is practically an automatic loss. Yep that's fun...

Also 'get gud' as a response is also stupid. Again in gold for the second season, can't see myself enjoying it for another one with this pace of gameplay. Also 'getting gud' requires good opponents, if opponents always choose what is easiest and fastest to win a game then the only thing you learn is 'don't die' which is hard to do if you are only good at a couple of champs [like pros tell you to do when ranking up...] Unless you are gonna tell pros to 'get gud'.

Oh and dare to build anything differently and try to adapt to the situation, get ready to get cussed out by your allies, because the itemization again is horrendous and unusable.

12 Comments

Warlord Scrap3/31/2017, 10:29:20 AM1 votes

Ok now let me explain why your wrong and there need to be easier champs that are bound to be weaker once people het good at the game. Because you have over 600 games played and playing at that skill level there needs to be the teemos and garen for a guy at 6 games played.
The reason teemo is weak is because hes reliable and easy to pick up. Your q is point and click cc. Your w make your move speed higher and you activate it for move move speed. Your e empowers every auto for free and your r is annoying to deal with. You might live teemo but if climbing your goal you have to learn other champs and guess what normals will always be there for your beloved teemo. There too many champs and items for this game to ever be truly balanced until they stop releasing content and then the game becomes stale. And you need the weak easy to pick up champs to allow new players into the game but if teemo was strong damage wise hed be absolutely cancer to the game.

Big Lincoln3/31/2017, 10:32:53 AM1 votes

tanks

Darius, Illaoi, Nasus and Renekton are not tanks

didn't read beyond that, this is a shitty post

Abyss Gear Syxx4/5/2017, 9:46:14 AM1 votes

I am surprised this got anything more than a typical "Stfu" response to be honest. I do think that if you always have to counterpick it is more immature than getting good with a character itemizing and getting good at that character. This is also only 600 games on this account. I've played more than the seasons listed on this account. Not that it matters, I am really just saying from the reference of someone who has played low elo, which is most of the gameplay. I don't care what professionals do. I am not a professional I am someone who wants to play a video game for fun while still keeping it competitive and playable.

As for the person who called the post shitty because I called Juggernauts tanks... you are dumb. Darius is definitely listed as a juggernaut, which is a tank. Darius, Illaoi, Nasus and Renekton are all juggernauts, just like garen. Garen is also a tank.

League of legends is teetering unplayable because Riot has a two-faced design that only keeps certain characters balanced while others get powerful mechanics and damage, which isn't fair play. The itemization which should be helping to create fairness in this case also fails to do so. At the end of the day you get people who believe you are supposed to counter pick over playing a champion who you are good at. Many pros have said otherwise. And most low elo players escape low elo by playing a limited champ pool very well. So any references to pros agrees with me, not a person calling me out.

As stated previously the availability of characters makes it not only annoying to counterpick but counterintuitive as you have to grind in order to play the champion in a consistent way unless you play on 'free to play' weeks. Also nobody really gets a good chance to practice said champs on 'free to play' days because you don't play a champion that you suck with in ranked. That's a bad idea. Also after trying non ranked play for practice, it simply doesn't count in the face of a real match from lowest to highest elo except bronze. So if I want to get bronze good at a character sure. But in bronze you can be good at Riven using her as a caster instead of an auto-attack animation canceling champion. [which she actually is.]

Teemo isn't the only character that is old or simple to play who is lacking greatly in strength just because of it, but is the poster boy for it. Even champions like annie and warwick got love at some point, I am not really specifically saying that old champions need reworking. I am actually saying the opposite. Simplistic gameplay on characters meant to be simple should be strong, to encourage players to get good at the game and pick up more difficult characters as they mature. But the way it is right now, the only way to mature as a player of this game is starting with an op champ and climbing their mechanic skill hill in order to be relevant, which in general isn't fun at all.

If a champion is more challenging to play I am fine with them having tools and being able to shut down someone IF THEY ARE PLAYED RIGHT which most of the time isn't really the case either. Usually once those sort of champions get a decent lead it explodes because they have way more room than their simpler counterpart to make mistakes and succeed because their kits [or base damage on their kits] are just that powerful. Not because the person is great.

As someone else said it's just simply bad design. Which is what I am complaining about. The game itself is in a toxic state because of bad game design.