Gameplay needs reworking.
Look I've played 600 or so matches and i've gone from bronze to gold. In general this game is in a horribly toxic state. Yes the game, not the players. The game is in a horrible spot and it's the likes of which it should not be if it's considered a game of competition.
In these 'lower elos' that consist most of the game characters who are mechanically superior [not players] will often do better just because their kits are more complex. It won't be because the person was skilled, it will be because the circumstances are impossible to play around.
Example: Teemo... [Yeah I said it hate if you like.] Dodges and weaves between all of cho'gath's ruptures but literally has to run out of lane in order to avoid a silence. The damage on his silence gets obscene with simple base scaling so teemo builds MR. This doesn't matter though because chogath will scale into health and will not lose any. So Teemo isn't getting this tower. If teemo pushes this lane he will get ganked by a list of 20+ champions that all have a dash or higher move speed than him plus t1 shoes plus move quick active plus flash, rendering it actually impossible to escape.
But that was just teemo.... Well then.
Lee Sin [Low cds, easy jungle invades, and when all else fails, RQQ them because EZ] Hecarim Eve [Who can't be detected by wards properly] GRaves who can just dash after you for free Skarner who gets a faster move speed increase, can stun you for free and can incapacitate you on top Warwick who now clears the entire river to get you after his rework Kindred Shaco [Just you know, add unbreakable stealth to someone with gap closing and damage.]
Do I really need to go on?
There isn't any counterplay to getting ganked for most people pre 6 and even that is weak on kits like teemo's. "Yeah but teemo is garbage" So basically I can't play a champion that I like because it's not busted? That's the crux of that sort of response. That is toxic gameplay. You have literally forced this meta to deal with tanks that all have ridiculously high base damage in the last meta for no reason so they can smash someone like Teemo who was actually created for the damn role. If not then he needs to be reworked because aside from pros, Teemo is almost exclusively played top.
Tanks who have been obscene and had to get nerfed or are used frequently because of it
Darius Nasus Nautilous Maokai Poppy Cho'gath [who then got buffed] Renekton Illaoi
You keep insisting as Riot that the game is 'fun' when a mechanic can be played against but most of the time you really don't consider the simple mechanic characters who deal low damage when you are talking about this do you? How about the list of mages played as support because their base damage and spamming is obscene.
Brand Zyra Velkoz
You swear up and down that playing against these mechanics is fun but news flash, it actually isn't. Nor have been some of the new mid laners that you've created. And your opinion at the end of the day is "Balance is what allows these mechanics to be fun."
Do you know that the cooldowns of these three mages and illaoi make it impossible to do anything while dodging them all the time? You can't farm and you can't fight them because they are almost always up and have higher range than a regular mage does pick malzahar, annie or Kassadin even. You say it's a team oriented game but When the first list of annoying ass junglers can literally give free kills to their entire team with little to no effort and people pretend it's skillful to have mechanics that you have a hard time playing around. Even champions like Yasuo are exactly like that. A good yasuo cannot be played around at all even if you are good yourself on your champ.
I am just sick of your double standards when there are plenty of champions who aren't listed here as top laners who would suffer a bout of boredom dealing with the spamminess or the free stats that some characters have. "play a better champ" is more like "You can't play what you want on this game, because a combination of the enemy team plus what is required to win the game even when you are doing well pretty much demands certain characters."
In addition you say that items are supposed to help us bridge the game. There are TWO AP ARMOR items in the ENTIRE GAME
You can build both on an ap champion and even if they are playing well they will get nuked by an ad character. This shit doesn't help at all! THe hp armor items are all the same too! THey are really bad and don't help mages at all. But characters who are getting these stats free like the tanks above can build these things and be fortresses because you just give them free stats!
- Your champion roster is very unbalanced
- The mechanics of the champions cannot be played around in most of your new champions by older champions that people ENJOY.
- These champions basically get free stats and empower bad people to 'have fun' by literally giving them a free win. [That isn't so much with Yasuo or Lee Sin but it's damn close with lee and if a person is good with yasuo yep it's the same.]
- You nerf the simpler versions of champions to make these new champions stronger and then have to go back and revamp the champions, whom you then butcher or make much harder to play rather than enjoyable and usable.
- Gold/itemization is not an answer because the deficit caused when those champions get a lead is huge unlike when old champions get a kill.
- Items require gold, if you are dying to a champion that can tower dive with the aid of only 1 other person, then you aren't making much gold or farming. So even saying itemization as an argument is counter intuitive.
- Despite knowing the imbalance and the increased amount of champions you haven't increased ban rates.
This game has really fallen far and it's because of crappy reworks, bad balancing of new content, and overpowering of tanks who can deal buttloads of damage without damage itemization. Literally if you aren't duoing you aren't really allowed to play what you like, because doing so is practically an automatic loss. Yep that's fun...
Also 'get gud' as a response is also stupid. Again in gold for the second season, can't see myself enjoying it for another one with this pace of gameplay. Also 'getting gud' requires good opponents, if opponents always choose what is easiest and fastest to win a game then the only thing you learn is 'don't die' which is hard to do if you are only good at a couple of champs [like pros tell you to do when ranking up...] Unless you are gonna tell pros to 'get gud'.
Oh and dare to build anything differently and try to adapt to the situation, get ready to get cussed out by your allies, because the itemization again is horrendous and unusable.