What exactly is animation canceling?

Ashes Arise·10/15/2014, 7:05:14 PM·1 votes·822 views

I wanted to make a thread to discuss what animation canceling is, and why it's important. I believe a thread should be dedicated specifically to the subject because I found myself utterly lost when researching the subject elsewhere. People say it is simply moving to end the last portion of your AA animation. I do this when I play all the time. I move in between auto attacks when my damage connects or when the projectile is airborne, but apparently animation canceling is something more than that. I have looked into orbwalking/stutter stepping, and I think it may be the sameish thing, but when I hear different people describing it, I can't help but think I am missing something huge. I have found myself spending hours researching the subject on multiple different occasions, and I always end up furious that somehow some people understand some hidden exploit magic that gives them an advantage in gameplay. If this is a valid mechanic (not an exploit) then why isn't there a tutorial in game to show you how to animation cancel? I simply don't understand what it is at all, and I've watched hours of video and pages of info explaining it to no avail. I see people attacking and doing combos faster than should be possible normally in videos, and become really disheartened that I can't figure out what they are doing. Some people describe it as the simple act of moving out of an AA to get movement in between AA's (I do this and its simple), other people describe it as this super skill based trick that artificially increases your attack speed and makes your spells cast faster.

What champions aren't viable without abusing this exploit? I know Riven is often cited as an a prime example.

How can someone learn what this is and how to do it?

9 Comments

TheCoolest210/15/2014, 9:22:31 PM2 votes

Watch this, don't skip through it. It will explain what and how to do it. This is where I learned to do it. It will discuss it in the video http://www.youtube.com/watch?v=tOHCDra8pSk

GG Beers10/15/2014, 7:12:05 PM1 votes

Just play Riven instead of reading about it. Hit q 3 times then hit q with clicking on the ground between each q.

Click on my Riven thread here http://boards.na.leagueoflegends.com/en/c/GD/N7JL01mq-riven-pros-help-me and you'll see someone responds with a few vids explaining it in further detail.

GG Beers10/15/2014, 7:28:07 PM1 votes

Do you not notice being able to get through the combo faster by clicking the ground in between Qs?

Der Lindwurm10/15/2014, 7:29:06 PM1 votes

Basically, it's when inputting a move command interrupts the recovery time after an attack (or an ability in LoL) and then it's faster to go from moving to doing the same action again than if you had just waited for the recovery animation to finish. Sometimes it's faster to input an ability command, then input a move command, then another ability command than it would be to wait for whatever the delay would normally be between two command inputs in a row.

This tends to be more of a thing in fighting games but it can work with champs like Riven in LoL also.

Sammander10/15/2014, 7:35:56 PM1 votes

It's hard. That's why I play champs like Dr. Mundo!

ceaselessphantom10/15/2014, 7:50:17 PM1 votes

Cassiopeia e.