Best read so far on why matchmaking is garbage

Get Rekkkt·11/21/2017, 12:16:17 PM·4 votes·600 views

copy and pasted from here to.....

As we all know the matchmaking system is in a rather weird and not exactly positive spot right now. And for outsiders its kinda hard to see through, given the weird interaction of League, Rank, Hidden MMR, LP, etc. I remember back in the old days where you had the old ELO system. Not perfect, but at least you knew where you were at with it.

And then they changed it for a simple reason: because the "new" system is INTENTIONALLY FLAWED and with the old system it would be way more noticable.

But why would they use this flawed system? What gains does Riot have from this?

Well, the effect of this systme is very simple: to making climbing harder while holding up an illusion. Instead of just ranking up your ELO-number you now have the carrot stick in form of a division promotion in front of your nose. But it would be horrible for Riot if people would just climb into the rank they were comfortable with - after all the biggest number of players in ranked are those who try to climb with blood sweat and tears. If everyone would easily reach their skill level in terms of rank and get comfortable there and seeing that this is where they belong and be comfortable with that, THEY WOULD PLAY LESS.

And that is why you sit on your low rank and get matched with people leagues above you - or why you have these weird patterns of losing streaks right after win streaks as the system forces your winrate to 50%. Generally that already sounds fishy. After all the matchmaking is supposed to achieve 50% through indirect means, giving you stronger and stronger opponents and teammates until you find the level you belong. HOWEVER, what the league system does, is that it sees you are above the 50% and intentionally sets up unfavourable games for you.

All so you don't increase in rank and you PLAY MORE TO GET THAT RANK YOU WANT, EVEN WHEN IN TERMS OF HIDDEN MMR YOU MIGHT ALREADY BELONG THERE. Think about it. If you had ever true 50% win chance, you wouldn't climb, you'd just sit on the rank you belong - as the rank where you belong is ideally the one where you don't climb or drop from. Yet the system ENFORCES the 50% regardless of rank.

And in a pure PvP game, PLAYERS ARE CONTENT. They are the most important content to be honest. You can have champions, visuals, items, mechanics... but nothing of it works unless you find 10 people for a match. So it is Riots utmost priority to make sure that there are as many people playing as possible.

At the same time veteran players with countless hours are more likely to spend RP. I'm not sure how many years I had been playing this game when I first bought a skin, but my mindset was more like "Eh I got so many hours with this game already, might even pay 10 bucks for that now" and not "ten bucks for a virtual costume? Holy shit I could eat three Döner Kebabs from this!".

This is not really a conspiracy theory, but simple psychology and marketing. When you think about it, it's really so obvious, and I feel like a fool for not really noticing it sooner. I mean, I am a Master-Student in Media Studies who wrote his BA-Thesis about League of Legends - NOTICING THINGS LIKE THIS IS PRETTY MUCH MY JOB. And I failed. God that makes me so angry.

Everything is just set up so people do not stop playing. And that sickens me: a good game is played because it is GOOD, not because of some psychological traps hidden inside of it.

However, that system only works as long the illusion is kept up - and here the true genius lies: people who actually managed to climb WILL AUTOMATICALLY DEFEND THE SYSTEM. "I had it hard as fuck, so why should it be any better for any of you low-ELO scrubs? Git gud!" Humans can be disgusting sometimes, really. But as of right now the number of people complaining has increased with every season. I've been with this game since season two and frequented the boards (back then the forums) and observed the trend since then, and sooner or later they will have to change the system.

If you had asked me some years ago if I'd ever quit league I would have told you you were crazy while tending to my lore-fandom/fanfiction blog. But this game has so many flaws that go unadressed for years (RNG crit as the root of all damage creep for example) and now we have Riot INTENTIONALLY screwing up the gaming experience for the sake of profit and binding players through psychological tricks (Key-Hunting for Hextech crafting is one of them, just another incentive to NOT STOP PLAYING UNTIL YOU WIN ENOUGH, which is obviously blocked by a system that keeps setting up bad games for you at times, resulting in having to play even more).

So the only consequence of this was to stop playing until stuff gets fixed. It's a shame, really, but the only way Riot will ever change something is when they stop profiting from this. As long as people keep playing ranked and take the system seriously Riot will not change anything no matter how many complain.

copied and pasted from top to here

(id just like to add..... how many players play league of legends? how many of those people have around 50% winrate? whats the probability of that happening? in order for 50% winrate to happen one of two things has to happen........Either A=matchmaking is so PERFECTLY BALANCED, that everyone is the same skill in matches and manages to win exactly half of the time......or what i and this guy believe, B=you get good teammates for a few games, then bad ones for a few games KEEPING you at 50%)......am i saying you cant climb? no, am i saying its rigged....am i saying im special or its only me?no........i would say so but again, whats the probability of tens of millions of people all having 50% winrates......does everyone in your games seem perfectly skilled? NO afks? NO intentional feeders? these are all things but are they just somehow magically happen and still the winrates are 50%?....)

then again im not expecting most people to make basic connections while also ignoring any evidence that the matchmaking system (in whole) is garbage on its best day.....

4 Comments

Khristophoros11/21/2017, 12:25:16 PM2 votes

I don't think I want to read that entire post because you're assuming they made it harder to gain MMR just because it's now hidden? It's the same as before.

The real reason they created the LP system and hid MMR was because 50% or more of the playerbase is in negative MMR (by that I mean below the starting MMR) so they significantly reduced complaints and made players feel less terrible about their rank by hiding the fact that by playing you're just making your MMR worse. This is the case for at least half of the players.

Imagine if you play a lot of games and just see your MMR drop, and drop, and drop, and by the end of the season you feel like you wasted your time. You would have ended up at a higher MMR by not playing. That was how the old system made people feel.

The new system is THE SAME THING except it hides that, keeping most players blissfully ignorant of the truth.

Stay Close Dear11/21/2017, 1:50:45 PM2 votes

there is some truth to it

system is designed to make people play as many games as possible

many of the games you play are auto win or auto lose, no matter what you do. After you get a winstreak the system will start matching you with complete trash players, people who are on tilt from losing a lot in a row or people who have winrates below 50% in hundreds of games. Those games will be a lot harder to win and you have to have level of skill way above your current division in order to carry them but even that wont be enough in some cases. Just like with wins, after a lose streak you will usually get a couple free wins where your team just rolls over the enemy. Probably to not make you completely discouraged from playing.

So the way you climb is just play your best and play enough. Over time the 20-30% of games where you can make an actual difference between winning and losing starts to pay off but you just have to grind games. If the system decided to match you with retards there is nothing you can do other than grind those games out and wait until your teammates are no longer disabled. Ofcourse depending on your skill level those ratios are different but when you reach the rank that corresponds to your skill it starts to even out, regardless if you re silver or diamond.

So the only vaild reason to play ranked is to just self improve, pick a few champions and enjoy the learning curve. If you play to rank up you just end up disappointed and when you realise the system is rigged there is no incentive to play anymore.

1 thing I dont understand is why is this happening? Why does matchmaking increase the difficulty by mixing you with worse players and matching against better ones instead of giving you a fair challenge? My guess is more games = more income but idk.

On a sidenote - op you have 38% winrate in silver 3, there is no excuse for that, matchmaking may be bad but you re just as bad