New solo queue change

Bulge in pants·5/2/2018, 2:54:58 AM·0 votes·893 views

The "carry" gets some of the xp while the "carried" gets some of their lp go to the carry and the carry isnt about just kills its about things like cs, less deaths, most damage etc like the one who carried the game and is responsible for the win while the people who died alot and not so good cs and damage gets some of their lp transferred to the carry (also the more you die the more lp you lose)

This is a good for the solo queue because it rewards good players while the bad players demote until they get better or just stay bad (no idea why they play ranked if they dont think they are good) The current system rewards luck not skill you shouldnt get 20 lp just because you got lucky or lose 20 if unlucky

This will encourage players to do better and be good players like better cs, more damage, more vision to avoid ganks, less dying, etc and will get rid of noob stinkers who like to ruin games

The lp gain should be like if i was riven and had 8 kills and 3 deaths and dealt most dmg and 9 cs per min while the other 4 on my team was like 0/3 0/2 and low dmg and 5 cs per min then they will lose 10 ish lp so 40 lp altogether and divide that by 2 so its 20 lp for me because of my perfomance which totals to like 43 lp (if win was 23 lp for me) and they get like 13 lp (if they get 23 lp for win)

What do you think of it? it would help players climb if they are good, the current ranked solo/duo is like you queue up and then you win or loss depending on who gets the worst teammate.

5 Comments

Zallamance5/3/2018, 1:40:58 AM1 votes

Mmmk, so let's say your proposal goes through. Why play support? Whether I win or lose, I'll get lp based on my kills, cs, and lack of deaths. So why help this adc? Why throw my life away in order to save his? Why go ancient coin when going relic shield will improve my cs?

Next note. After these adc changes apply, let's assume that adc's will become worthless like they were a few season's ago. Why play adc? Every one is trying to kill you, so why bother? It will only hurt the lp I get, so why risk it? To help shred their tanks? Screw that, if my KDA at the end of the game is 1/7/22, I get punished for that. Never gonna play adc again.

Moving on. I'm mid. I'm only gonna pick champions that can cs very easily or assassins that will get me kills. Who cares if we lose because of it, I'll still get lp if I have good cs; if I have a good amount of kills. I no longer care about the team, only myself, as I'm only being graded based on my performance, so why bother helping everyone else? I'm ksing every single chance I get.

I understand your frustration over games being decided based on who's the weakest link, rather than the strongest. But incentivizing personal performance in this way would alter how the game is played. Besides, there's already tons of ways to show appreciation to being a good player, with mastery, the rank you get (S-, S, S+) and honors. What I suggest you propose instead is a new game mode of literally 1v1 if you want personal acknowledgement over team acknowledgement.

Bulge in pants5/3/2018, 2:58:18 PM1 votes

The only "con" is that it punishes trashcans way too hard unless you are yourself bad at the game i dont know why you dont agree with me. This will make ranked system better and will reward players who are trying to win. I notice that at my games people just say ff 15 and "soft int" which is like keep getting caught on purpose so with this new system they would get punished and toxicity/flame/other negative behavior would be 99% reduced since why would someone flame if you are already being punished for making them lose also inters/griefers lose more lp if they lose or get less lp if they somehow win which means there wont be people trolling anymore