Orianna
Last game I played, their Orianna was able to Q+W our ADC and support under our inhib turret and bring them to 1/4 health. Most assassins can do that too, but they don't usually have AoE damage like that which also slows their enemies..
Last game I played, their Orianna was able to Q+W our ADC and support under our inhib turret and bring them to 1/4 health. Most assassins can do that too, but they don't usually have AoE damage like that which also slows their enemies..
Just because you don't know how to deal with champions doesn't make them too stron g or broken
"QQ my team fed an ori and she killed us. OP champ rito please nerf QQQQQQQQQQQ"
-OP
I know this is an older thread but I feel it is my responsibility as an Orianna main to help out....The best way to stop Orianna is once you see she throws the ball, attack! And keep attacking until she Command: Protects. Orianna's range is just short enough that it puts her out of place in fights. Throwing my ball has always been my leading cause of death in games. It puts me just close enough to the enemy that if my opponent knew what I knew about Orianna he'd know to come after me. Her range is what is her weakness (even thought it may not appear)....keep in mind though if she is doing 3/4 damage in one hit I'd say stay back becasue when she goes to Protect then Dissonance and you're right on her you're dead. Hope this helped.
I don't think this champion is balanced. She has very high consistent damage once she has farmed up her ap stuff which seems easy enough to do and then she autowins teamfights on top of having a shitton of utility.
the ball is fairly slow and telegraphed due to her short range. she needs like 3+ items to do any reasonable amount of damage. sounds like she was fairly fed and your ad was behind in xp.
If you have Lolking, go back and check out what equipment your ADC had on versus what equipment Orianna had. A common mistake here is that your ADC isn't preparing a proper defense.