Catalyst Items (current and Former) should be addressed
With all this talk about Crit items being Garbo and Assassin items being too OP. I just wanna talk about a couple of items that are too sub-optimal compared to other mage items.
#Item 1: 
So while
benefits spell spamming and
is more for poke/burst, what exactly does
offer better than the other 2? Not much really, not even the active is any good comparatively speaking. The main issue I find with GLP is that before the mage item update, it actually had a decent niche as a good alternative to
because of
, which allowed slingers like
and
to sustain through the bursts that assassins and other champs end up dealing. Unfortunately, Because GLP is now a
item, it can't have Catalyst because of the fact that it's ALSO an item that
builds into, which I find irritating.
##My Proposed Solution, remove
from GLP and give it to
, then put
back onto GLP (AKA revert GLP to before the update)
Of the 3
items, GLP was supposed to be the "Catch" option, wouldn't it make more sense to give that to the item that allows champions to dash or "Catch" the enemy?
#Item 2: 
I may have posted about this item last night, but I really want to see a response regarding Abyssal Mask. Like I said previously, I can understand if Riot thought the item was a bit OP because some mages were building it to negate any AP matchup and still gain an advantage, but what they did to it was just plain Overkill. Nowadays, you only see it on tanks like
,
, and
. (in fact, other than
, I think those are the ONLY champs who can use it really well afaik lol) Anyway, I feel like
can be done better if we just increase the range of the aura to about 400-425 units (about the radius of Karthus's E, overall a 100 unit range increase). This way, Battlemages can still use the item effectively as a decent defensive item, and Mages can't abuse it as much as before it was nerfed.
#Item 3: 
Ok, so this one isn't nearly as bad as the other 2 items, but the main issue I have with this item is that well, it's just so boring. Unlike the other 2 items which give useful effects to compliment the user's kit, this one is Literally a Stat-Stick. Also, 10 minutes for it to get the full stack effect? I don't even have to comment on the current length of most games to know that it's too long of a wait for a fully stacked RoA. Unfortunately, I can't really come up with a good solution to change this item because it's also core on a lot of mages, so feel free to brainstorm!
#Honorable Mention: 
When this item originally lost
, I was kinda sad at first. But, when it got Armor I realized it made for at the very least a decent item for Tank Karthus when going against AD champs lol. That, and that I could then also buy
to go with it instead! :P
Anyway, I don't know how anyone else feels about
items, but I do think they should be at least addressed. Thoughts? Concerns? Please provide feedback in the comments below! :)