The Truth About the ADC role.
I'm probably gonna get downvoted for this, since these boards aren't a friendly place for marksmen, but I just thought I'd outta clear up some of the misconceptions about ADC.
Yes, it is true, that ADC's are strong right now, and some especially Tristana and Twitch are really irritating to play against. But besides those outliers, I'm going to attempt to clear up some things about the role as a whole.
When marksmen are strong, ADC mains probably benefit the least out of every other class in terms of their ability to abuse this time to climb. You can see it in proof of marksmen win rates, even in this marksmen friendly meta, none of them can crack a 54% winrate, and the majority of the good ones sit at around a 51% winrate. The main reason for this is that marksmen have less champions, obviously; but also that the role itself is not a "Seize the Win!" role, but more of a "Wait for the tools to win are given to me, then seize!" type of role.
This means a few things. One, the supports are the ones that really decide who wins lane. Sure the marksmen has a say, but it's more of a 60-40 affair. (Jungler aside) If my support is Sona, I have to rely on her to poke and heal effectively in order to get control in lane. Same thing if my support is Thresh, our win condition is whether he lands hooks or not, then once he does, I can officially display my skill after his engage, if he never lands a hook, then we could possibly (unlikely) go even, but were definitely not winning lane. This can also be applied to supports because they need their ADC to properly attack after getting the hook off, but it's a lot more reliable to get someone who knows how to contribute to a play, rather than make one in solo que.
Furthermore, as early as champ select, how well a marksmen is going to do in a game is already decided. If your team does not pick any real front-linemen to take damage for you and allow you to attack from safety, your window to deal damage in every fight is shortened considerably. In most cases, this often spells defeat unless you get carried or fed early. Also, if the enemy loads up on assassins and cc or BOTH, then again, you're probably gonna have a bad game, especially if no one picks a front lineman. Sure, every other champ has weaknesses too, but unlike other classes marksmen have neither tankiness nor burst, so if they don't get enough time to get consistent autos off then it might as well be a 4 v 5.
The last factor is of course, a 1 v 1 presence. Supports also struggle from this. Yes, late game marksmen can beat tanks and many fighters due to their inability to burst them down completely, but for the beginning/middle of the game when people are actually able to split-push and pressure a lane with their presence without fear of getting caught out, ADCs can't apply pressure alone. Even in the late game a marksman will lose with even items/skill against a mage or assassin without their support.
TLDR; It's not all fun in the sun for marksmen even in a meta like this, they are still more team reliant and comp dependent than basically any other role in the game as a whole. Not that marksmen as champions aren't better than other roles, but they are certainly not made for solo que.
gives them Attack speed and Health Drain
Redirects damage onto the tank
High huge shield
Another shield
are big ones here.
up until the meta shifted to
/
;
wasn't as much of a problem since I ALWAYS banned her or knew how to abuse windows of opportunity. Obviously,