Aatrox, My Way of Giving Him Some Balanced Love

SonBrandon1·10/30/2017, 1:25:06 AM·1 votes·331 views

If I had 100% control to update Aatrox this is what I would do. It is actually pretty simple. I am keeping everything mostly the same because the changes that he has got are actually quite good for him such as Q no longer having a cost and more recently changed so he can actually have a chance of using it without getting interrupted. His W, E and R are all fine and I would leave them as they are right now. I would slightly change his Q to have a much smaller damage area radius maybe 1/3rd the size it is right now, still being able to aoe knock up (but that means the enemy needs to be very cramped to get it which could be possible in narrow paths of the jg) and making it fully uninterruptible as he rises and slams down as well as making the distance he can travel slightly longer.

But for the sake of balance this next change is the big thing I would really focus on updating and totally put on hold everything about the Q change because this one combined with it might make him a bit too strong.

Aatrox's current passive:

[Blood Well STATIC COOLDOWN: 180 / 160 / 140 / 120 Aatrox fills his Blood Well through his abilities, depleting by (20% maximum) per second while out of combat. When the Blood Well is filled, Aatrox becomes Hellbent for 4 seconds as the Blood Well drains. While Hellbent, dealing or taking damage against enemy champions or neutral monsters will completely fill the Blood Well and refresh Hellbent's duration.

HELLBENT: Aatrox gains 25% increased base AD and 30% / 40% / 50% / 60% bonus attack speed. Upon taking fatal damage Aatrox will revive over 3 seconds, recovering 30% of maximum health over the duration. Upon reviving, Aatrox instantly recovers 100% of Blood Well. Aatrox's revive is then put on a cooldown.]

My change to the passive which I believe is Aatrox's biggest weakness right now in being picked and utilized on the rift. In my opinion (and probably a lot of other peoples' opinions that love Aatrox and have played him in his current form) his passive is just too clunky and does not synergize well with the rest of his kit the way it should be working.

Aatrox's Better Passive (which I believe would make him more balanced and viable, but not overly op, of course it would need some testing first)

[Darkin Bloodline Hellbent: Aatrox fills his Blood Well through his abilities, Delete item 3086 depleting by (20% maximum) per second while out of combatitem 3086 Delete . When the Blood Well is filled, Aatrox becomes Hellbent for 4 seconds as the Blood Well drains. While Hellbent, dealing or taking damage against enemy champions or neutral monsters will completely fill the Blood Well and refresh Hellbent's duration. Aatrox gains 25% increased base AD and 30% / 40% / 50% / 60% bonus attack speed when he is Hellbent.

Aatrox summoner 31 Thirst of the Darkin Blade: Aatrox's blade constantly desires nourishment. Aatrox gains 1 Blood Point Stack for every minion and small monster he kills, he gains 2 points for large minion executes, large monster executes and assists on champion kills, and 3 points for either an Epic Monster or Champion execution. Once Aatrox has gained 30 points his blade is sated granting him Darkin Aura. Upon taking fatal damage Darkin Aura will be sacrificed and Aatrox will then revive over 3 seconds in stasis, recovering 30% of maximum health over the duration. Upon reviving, Aatrox instantly recovers 100% of Blood Well. Every time Aatrox (actually, as in you can see it in his score) dies his blade will require more blood in order for it to be sated. For every death he must gain an additional 10 Blood Points in order to sate his blade (1 death = 40 points, 2 deaths = 50 points, etc.). All of Aatrox's Blood Points are consumed when he gains Darkin Aura and he cannot gain any Blood Points while he has Darkin Aura.]

[slayer-pantheon-popcorn] TL;DR: Basically I just want Aatrox's passive to be changed where his Blood Well does not start to decay until he has reached 100% and to make his revive ability separate from Blood Well sort of like the way it previously was except with some unique differences (read Thirst of the Darkin Blade passive if you wish to know those desired differences).

5 Comments

AirKingNeo10/30/2017, 1:46:40 AM1 votes

ok but where's the anti tank mechanic?