Alright, I've Thought up how to Revamp Morde, now onto Yorick
I spent a bit of time thinking on how to adjust the CertainlyT rework to address Morde's problems already, and made my own thoughts on how to fix Morde.
K, moving on.
Now Yorick, the Gravedigger, a bandmate and I imagine good friend to Mordekaiser, he has been in a rough spot.
I'm trying to think on how to keep Yorick's identity with the ghouls, but give him some power.
Here are some thoughts I had:
Yorick is a gravedigger, but he doesn't really do much of the 'digging' part of his job. I was thinking he needed to do something along those lines, while still keeping the ghoul-summoning theme, but not relying on them to do his job for them.
In regards to his kit, I was thinking that Yorick would 'bury' enemy units that are killed around him, and after a certain number of them are killed, a ghoul - probably rather gray - will climb out of the ground to aid him in battle. The ghoul will be untargetable, but will have a very small leashing range from Yorick from which it can travel, say about 350 range - the range of Sejuani's flail ability - so that they can extend a bit from his position but they can't really 'chase' an opponent.
The ghouls do not expire on their own, rather they accompany Yorick as he goes around, but when Yorick uses one of his abilities, they become enhanced - and change color like one of his current ghouls - in a meaningful way, and expire after a short duration after they have been enhanced.
So rather than summoning a ghoul by itself, Yorick's abilities will enhance any ghouls who are already summoned, as well as doing whatever his abilities will do.
What do you think?