List of nerfs that NEED to happen...

Düff McWhalen·2/28/2020, 6:40:35 PM·1 votes·4,801 views

Yes I've read the latest patch notes...

Lucian - Increase cooldown on E Sett -decrease true damage on W Ekko -increase cooldown on E and R, reduce movement speed boost to 60% on Passive Garen - increase cooldown on Passive, Reduce damage per spin on E Yasuo - reduce Passive Shield strength, cap E dash amount, reduce duration of W Illaoi - reduce passive healing to 3%, reduce duration of E to 5 seconds Sylas -decrease W Ap scaling on heal to 30%, add spell/mana cost to R hijacked ultimates Senna- Lifesteal removed from passive, range capped at 650 (Caitlyn) Ornn- "Brittle" damage decreased, Q base damage decreased Darius- Passive "Noxian Might" damage decreased, lifesteal on Q decreased Nami- W base damage and healing reduced, per bounce increase reduced. Shaco- W fear duration decreased to 1.5s, W cooldown increased to 20 seconds Tryndamere- R duration decreased to 4 seconds Thresh- Q mana cost increased to 90, R duration decreased to 4 seconds

item 3095- slow for ranged champions decreased to 50% item 3053- reduce passive to 70% bonus hp shield

Triumph- Gold gain removed, hp regained reduced to 10%

There balance team. I just did your job for you! [galio-happy]

33 Comments

Nikkpik2/28/2020, 6:42:53 PM25 votes

Damn it's almost as if u have 200+ years of experience + 10 years of experience playing the game

2gudaiya2/28/2020, 6:46:46 PM7 votes

all terrible suggestions.

Meserion2/28/2020, 7:18:39 PM7 votes

Assassin's need to be mass reworked. Mages, ADCs, and even tanks all have conditionital burst, meaning they only do massive damage under certain circumstances with risks taken each time. For Mages its cooldowns and mana costs with the risk of getting blown up if they build glass cannon or simply not as bursty if they go beefy (Ryze not a good example), for ADCs its items and positioning and the risk of getting blown up as their build is inherently squishy, and tanks cooldowns and mana and the risk of going damage means they become squishy (Orrn bad example).

Assassins do massive damage all the time, have great sustain or escapes, and their items make them durable or provide a ton of extra free utility. Items just make them worse to deal with, but their base is so high that they suck to deal with. Assassins need their damage reworked to deal high damage only under certain circumstances, with risks involved for them; an example: Vayne 's W silver bolts will deal damage to the enemy based on their missing health (more hp missing, more dmg), if Vayne fails to proc Silver bolts (3 autos) then their damage is dealt to Vayne instead; Risk, she may take dmg instead if an enemy escapes, condition of dmg, only does massive damage if the target has low hp.

Bardmageddon2/28/2020, 7:38:26 PM5 votes

Senna If she wants to pick up a soul, she has to move over it. Just like Bard Draven Katarina Thresh

Kazekiba2/28/2020, 7:24:56 PM4 votes

Nerfing Trynd lmao

Triumph gold increase is literally an extra melee minion worth. If you get 5 kills, that only amounts to an entire minion wave. Eyeball Collection at the same point gives ~180-230g of actual stats. The healing could be nerfed, and in solo kill situations or if you're full health anyway, it wouldn't even impact the runes value

we havent met2/28/2020, 7:43:50 PM3 votes

Gut talon should be in there somewhere. fuck riot for letting him dominate forever

LanceTheJungler2/28/2020, 9:49:24 PM2 votes

Only changes I agree with here is Darius passive nerfs, Ekko CD and passive nerfs, and Illaoi passive nerfs.

Most of the other stuff is stupid.

Ornn Q base damage decreased

The ability literally has 20 base damage... I think it's unironically the lowest base damage ability in the game.

Sylaelque2/28/2020, 8:58:24 PM2 votes

Awesome! [sg-lux]

BenBaxter2/28/2020, 9:48:44 PM2 votes

200 years of experience, 2 years of fun

https://www.youtube.com/watch?v=oFERPp8iG78

Add Leona and Aphelios to that list

Natsu E Dragneel2/28/2020, 11:42:56 PM2 votes

....damn some of these "nerfs" to some of those champs are 1 unneeded as the champ themselves has little to no true presence or literally gut an already gutted champ....you ok dude?

HideSide3/1/2020, 12:26:05 AM1 votes

I would rather see darius to have it harder to stack his passive than have it completely removed. Just making it a little bit skill dependent and his R changed to lower dmg output. With such playstyle he should have utility/def spell on R not another stack of dmg. In such case it all whether you can stack it or not. Binary and primitive.

If it was possible I would really like to see darius stacking his R purely on Q. Ofc, his amount of stacks would be lowered, CDs adjusted and so on. Especially if he had that utility/def ultimate that would ideally worked as singed's R. Idk if ultimate that force fights is good option since it feels somewhat oppressive, especially when he already has E and W and what he really needs is to survive time to full stack his Q. Also if he will be able to only stack on Q then I wouldnt mind if stacks were stacked at him not on enemies like conqueror and stacked for each enemy hit by that Q to make him more useful in teamfights. Really, I would really gladly give him dmg soaking ability on R with ghostlike effect. I would be really glad if someone had some interesting and unique idea for his tank ability on R to differ from Renekton, Nasus, Jax and another already existing defense buff abilities.

About yasuo, hey, he is already too weak to get another debuffs. He is really just strong only against mages and somewhat against adcs but he is still bearable and this regard and in another he eats sh;t and gets eaten alive with all melees in the game and some special mages. So basically excluding artillery mages and adcs that have r%%%%%ed supports then pretty much everyone. So crying that yasuo is OP is somewhat biased. HE is just strong in this and you want to make him useless even in that one thing he was good at and the way that will make him even more of sh;t in every other aspect.

DeNìíeD2/29/2020, 12:00:20 AM1 votes

Im fine with everything besides the sett- Nerf he will lose soo many matchups top. Darius and trynd are at the top of my list for must needed nerfs.

TrueDamage Ninja2/29/2020, 1:29:39 AM1 votes

I'd be fine when Sett's W just deals physical damage when hard CC'd (stun, fear, silence). Since they made it a windup spell and not a channel, it is rather frustrating trying to dodge his W by sinking a hard CC into him and... he just don't care. [zombie-brand-clap]

Communίst Ult2/29/2020, 1:49:53 AM1 votes

Sounds like you want to share your many years of flawless experience in this game with "balance team", am I right?

Sucction2/29/2020, 3:07:38 AM1 votes

Honestly, most of these are pretty good. There's a few I disagree with but overall pretty nice little general changelist. I'd focus more on items perhaps though.

CrispyPanda5792/29/2020, 3:58:04 AM1 votes

Wait I'm sorry a nami nerf? Yup cant have any supports but the meta tank supports be good.

943721482/29/2020, 6:18:46 AM1 votes

Just do a 30-50% damage nerf off the top and let's go from there.

LordGeovanni2/29/2020, 6:42:40 PM1 votes

Sett's true damage is fine just dodge the dam true damage zone. or poke him and not fill his grit all at one time.

Yasou's W is also fine for its duration its hit box needs to be slimmer so he cant sit in the W and be protected from both sides. ranged champion just need to learn to play around it. Lowering Yasou's durability and mobility will be good if we need to look at anything else we need to decrease his crit damage more as 10% crit damage is not = to double crit chance and lower the base and ad ratio on his ult or lower the Bonus armor pen amount and duration after his ult which is already a nuke in itself 20% bonus armor pen after a nuke ult for 6 seconds is fine considering his spells are on low as fuk cooldown he doesnt need a whole 15 seconds and to be protected from needing to build last whisperer or black cleaver while also getting the most broken ad item infinity edge as a core item due to how his kit removed.

Trumph just needs the gold removed other than that id say it needs a healing buff to probally 18% rather than a nerf or if it needs a nerf let the nerf be that it takes longer to reach the champion based on distance from killed target.

Illaoi needs her damage lowered not her heal and in exchange allowed more tentecle spawns late game and let the spawn closer together.

Sylas W losing the exicute damage was supid they should have kept the exicute damage and lowered the W's healing while not removing his shield on first E dash maybe just increase the E cooldown by 2 seconds.

Senna no self heal on Q its comming out of a gun why does it self heal. removed movement speed buff after auto attacking. Fixxed auto attacks arent anything special if you then remove the counterplay for their auto attacks being fixed same with jhin.

your Orrn nerfs arent gona do anything until they touch his W then when they touch his w hes going to go back to being the absolute worst champion in the game because they never fixed his one flaw except by breaking his W he cant maintain his strength when he wins his lane

Darius needs his Hemmorage and Noxian might decreased and his E hidden armor pen needs to scale up to 15% max rather than 35% His healing is fine except for that his Q and W needs a longer cooldown because there is no window to go in and take advantage of a long cooldown after he gets 5% cdr.

Nami Ap ratio for damage reduced just that which reduces the damage per bounce. the healing is fine.

Shaco Yes please

Tryndamere Shouldnt be able to ult during CC that was a bad buff if he doesnt want to get instagibbed during cc he and yasou (and ranged carries) should have to build defensive items and not the ones that still give them tons of damage. If tryndamere needs another nerf we could lower his crit from rage to 20% crit since all the crit items got buffed some years ago. or we could make his ult 2 3 4 seconds based on rank like you said but with a reason to level it maybe even give it a cost of 15 range rather than letting it give rage.

Thresh doesnt need nerfs except maybe E cooldown nerf front liners just need to be a viable non instagibable option again.

item 3095 20% slow on ranged 50% on melee

item 3053 doesnt need a nerf considering its a shield that starts decaying as soon as it pops into existance so shielding the max amount is actually never possible (unless you get hit by a veigar ult in which case you can sheild the max amount but are dead anyway if the ult is powerful enough to break through your max shield.)

Hazardus ducees2/28/2020, 9:25:45 PM1 votes

I have to be honest, Lucian falls off really hard and very easily. Decreasing his E cool down won't fix the problem found within the game. (Maybe lowering the cool down gained from every passive proc could suffice though.) After all, Lucian has a play style quite similar to Vayne, but the only difference between the two is that Vayne does best late game where Lucian cannot.

On another note, StormRazor was intentionally made for the critical striking marksmen. Critical striking marksmen have been hit really hard due to the damage being their only source- aside from building useless attack speed without damage. They rely on crit and since a lot of things have been altered (particularly looking at the support role and limited item choices lately), these marksmen rely on Stormrazor to peel themselves out and do relative damage since BORK can no longer work well with their kits.

Last but not least, Senna needs a ton more bug fixes, alterations to her q (since it can heal her while doing damage and also while healing allies, as well not being identified as a projectile) and the damage her ultimate can do. If you haven't seen it, Senna can R a level 18 marksmen from full build and health, dead; Side stepping shouldn't be the only counter to that and honestly, (this should apply to every ultimate during its cast) the ultimate should also be able to be interrupted without her death being a must.