[Discussion] Why was this not considered about the ADC itemization? (+Return Item Suggestions)

VØIз3/23/2018, 1:19:01 AM·3 votes·312 views

Make these items less efficient item 3031 item 3087 item 3094

Give new items for ADC's to increase the build diversity, or even return and possibly tweak the returned AD items like:

Removed Item

https://vignette.wikia.nocookie.net/leagueoflegends/images/e/ea/Dervish_Blade_item.png/revision/latest?cb=20171222233219 Dervish Blade

item 3101 + item 3140 + 300g = 2700g

+50% Attack Speed +10% Cooldown Reduction +45 Magic Resistance

UNIQUE – Quicksilver: Removes all debuffs from your champion. Melee champions also gain +50% movement speed for 1 second. 90 second cooldown.


Change to

https://vignette.wikia.nocookie.net/leagueoflegends/images/e/ea/Dervish_Blade_item.png/revision/latest?cb=20171222233219 Radiant Edge [Ranged only]

+80% Attack Speed +20% Critical Strike Chance

item 3101 + item 2015 + item 3086 = 3100g

UNIQUE - Passive: Basic attacks on enemies generate Radiant Mark stacks, up to 100. Each basic attack on an enemy generates 20 stacks. UNIQUE - Radiant Mark: Deal 50% of your critical strike basic damage as magic damage.

.

https://vignette.wikia.nocookie.net/leagueoflegends/images/4/48/Typhoon_Claws_item.png/revision/latest?cb=20171223021722 Typhoon Claws

+30 attack damage +20% attack speed +4% movement speed

item 1037 + item 1042 + 675g = 2000g

UNIQUE – Phantom Hit: You generate a stack of Malice for 3 seconds each time you attack. At 3 stacks, your next 3 attacks occur in the span of one attack at maximum attack speed (for an effective attack speed of 7.5). The flurried attacks are modified to deal only 50% damage, but otherwise behave like standard attacks.


Change to

https://vignette.wikia.nocookie.net/leagueoflegends/images/4/48/Typhoon_Claws_item.png/revision/latest?cb=20171223021722 Phantom Claws [Ranged only]

item 1037 + item 1043 + item 1053 + 310g = 3085g

+40 Attack Damage +25 Attack Speed +10% Lifesteal

UNIQUE - Phantom Strike: Basic attacks on an enemy champion mark them, can mark up to 3 enemies for a duration of 10 seconds. After attacking 3 different enemies, the last 3rd attack will deal [50% of attack damage] as physical on-hit damage to all marked targets and will slow them after taking damage by 15% for 1 second.

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I'm not an expert on making or changing items such as these, but it was just some form of suggestion. Even a change like this would feel a little bit more refreshing and have to make the marksmen more open to other items and in general work for it to make use of the so called items stated above.

1st item: For the first item you would have to attack the enemy 5 times, to then fire a strong blow. In terms of counterplay you would be able to tell when to avoid the damage if needed, since the item would have an identification in terms of effects. Not to mention this item was changed in a way to make this bought as a 2nd or 3rd item. If it was purchased as a first item it would be quite unefficient on most marksmen due to it's passive.


2nd item: As for the second item I liked the idea of attacking more than one enemy to deal damage and provide small utility for your team if you succeed, since in a scenerio where Tristana for example jumps out of a fight and starts attacking a different target which is how she could make use of this item for example. For this item as well you also would be able to tell if you are marked since it would appear similar to Vayne W - Silver Bolts. As for the counterplay, that item's damage would only proc if you are close in range next to other marked targets.

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That's all I have to say, let me know of your thoughts about this (:

11 Comments

Loco Mot1ves3/23/2018, 2:57:22 AM2 votes

I like the radiant edge, but the phantom claws passive combined with hurricane would get out of hand in a team fight.

All in all, would like to see some alternatives to ADC builds that create some utility for the team other than raw damage.

AirKingNeo3/23/2018, 3:02:07 AM2 votes

I don't like Radiant Edge simply because it seems like it would be at war with Firecannon over "best burst damage". I'd rather just have Dervish Blade back.

As an ADC player, I'd love to see these changes:

item 3031 -10 AD. (ADCs scale too hard and give other classes little agency in the later game) item 3508 -10 AD item 3094 item 3087 Synergy removed. [Fleet Footwork] Removed. Makes the laning phase boring. Xayah W 20% bonus damage on auto attacks -> 15% of total AD as onhit damage (makes it go from 300% AD ratio autos with IE crits to 265% AD ratio with IE crits). Also reduce E base damage and remove crit scaling. Tristana Remove ability to auto during R, like Vayne during Condemn. Some other nerf, I don't care at this point.

The rest is on supports making ADCs unkillable.

Modl Ryden l3/23/2018, 3:52:14 AM1 votes

Hmmmn.. Typhoon claws. I remember those. It's not really that good on marksmen that have the 3 hit parts in their kits. On paper it looks good BUT it actually gives you a HUGE attack delay when you attack move making you prone to crowd control and assassination. You basically become a squishy version of Urgot when he has his W active, but you can't move. Otherwise you'll cancel the triple auto attack.

saltran3/23/2018, 9:29:44 AM1 votes

Don't know why ppl complain about the adc build diversity since this is the moment with more diferent viable builds for adcs I remember.

And I'm not saying that you can't complain about the power of the builds, but it's way more diverse than previous metas.