Every assassin should have this passive.

RavensCapsOs·7/26/2017, 5:08:08 AM·1 votes·501 views

When not seen for (A) amount of time, champion damage is increased by (B). After being seen, champion damage decreases by (C) over (D) amount of time

The entire point of an assassin is not be seen, to sneak up on an enemy, to secure a kill as quickly as possible, and make an immediate escape. Assassins aren't long distance runners. They should never have the ability to chase someone down.

Reward assassins for being skilled in stealthy gameplay. Reward teams that ward jungles. Punish teams that don't ward.

I think this is a major frustration I have with Riots half hearted attempt at champion classes. All they did, really, was create a webpage that said which champions belong in which classes but it is clear the intention has been to have champions blur the line between multiple classes whenever possible. I think this would have made sense if they started down this path in 2011 when there were half as many champions in the game. There are now hundreds of diverse champions to choose from and with the itemization changes over the past two years multiple build paths for every champion. _ Sticking each champion into a single defining class, and uniting each member of that class with a specific defining characteristic will not hinder the dynamic gameplay that Riot is aiming to achieve. Instead, it will provide the structure and clarity that it desperately needs._

9 Comments

Terozu7/26/2017, 5:57:39 AM3 votes

Actually assassins are supposed to get into the thick of a fight, kill a high priority target, get out without dying. So youre suggestion makes little real sense.

Edge of Daybreak7/26/2017, 6:09:08 AM2 votes

Yeah this makes no sense at all. How would they lane? Would other classes have a random damage increase/decrease thing? If this buff is visible then any assassin player would just have a constantly on ward finder. if my damage doesn't start dropping i know the brush is unwarded if it does i'll just leave.

RavensCapsOs7/26/2017, 6:16:27 AM2 votes

A lot of Rioters complain about an assassins damage and ability to "one shot" but for me that is their main function. I don't have any issues with them dealing massive damage almost instantly. What I have always had an issue with is the follow up ability of so many assassins to continue running after an enemy if the enemy escaped the initial burst.

I think in that window of peak damage an assassin that lands every shot should be rewarded with a kill 99% of the time. But that's it. If they miss that window of critical mass there has to be a longer cooldown period where it is much more difficult for an assassin to follow-up, extend the window, chase a target, etc.

Í Vyrdaes Ì7/26/2017, 6:20:12 AM2 votes

To be entirely clear on this, I agree with the 'class' thing. If they really wanted to enforce classes, they'd do what SMITE does and lock out non-role items from being purchased by you. Make it so people like Teemo can't build full goddamn tank and still do more damage than you do because their kit has high base stats and also because ranged tanks definitely need to be a thing right?

[slayer-jinx-unamused]