Proposal: Sivir changes/tweaks

RenanRein··39 votes·2,008 views

Hello guys. I think a lot of people agree that Sivir Sivir is kind of unsatisfied to play on soloq since her last nerf, and has kind of lost her purpose. The nerfs happened because of the competitive, and it's something that always happens with Sivir when the ADC's are weak. Pros pick her to clear waves and for her very team oriented ultimate. Although her utility and damage was nerfed in a tentative to make her weak on competitive/synergizing play, her casual and soloq play was also affected, in a very negative way. Don't get me wrong, she can be picked, but that doesn't mean that she isn't weak and need some tweaks. With this topic I want to share some thoughts and insights that I have about her, to try to help Riot to make Sivir great, but not a problem anymore.


Passive: Fleet of foot

Her passive used to give her 50 movement speed when she damages champions (what make senses, since she has 500 range and has no dash like Lucian or Kindred). Riot gutted the numbers in a very weird scale. She only receives her old bonus (50 movement speed) on level 18. Is that really necessary? Her level 1 bonus is30 movement speed, what is nice, but come on, she has 500 range and has to hit a champion to gain the bonus, while Vayne who has 550 gain 30 movement speed only to look at your face. Buff her passive could help her lane a lot. Theres 2 options here: rescale the passive, or give it back the original bonus on all levels:

  • Passive rescaled: 30/35/40/45/50 MS (on levels 1/6/11/16/18) -> 30/40/50 MS(on levels 1/7/12) /OR/ 50 MS on ALL LEVELS

Q: Boomerang Blade

Riot always said that Sivir is kind of a AoE damage marksman, but this ability causes almost no damage in an AoE perspective. Right now, after hits 4 targets, the ability reaches the minimum damage of 40%, dealing a very unnoticeable damage. This ability can receive some tweaks to help the AoE damage, without change the damage numbers:

  • Minimum damage: 40% -> 50%
  • Damage falloff per target: 15% -> 10%
  • When the blade returns to Sivir, the damage falloff resets

With this changes, The minimum damage will be a little higher and Sivir will need to hit 1 more target to reaches the minimum valor. Also, resetting the falloff damage when the blade returns, will help her AoE damage and also buff a little bit the damage on isolated targets.


R: On the Hunt

On the hunt has always be problematic, not because of the ultimate itselfs, but because everytime ADC's are weak, Sivir can be a less useless ADC with this ult to boost her team. The changes I proposing, will change almost nothing to the Sivir player, but will change the way her ult affects her allies.

  • Attack Speed on Ricochet: 30%/45%/60% -> 40%/55%/70%
  • Duration: 8 seconds -> 8 seconds
  • Allies movement speed -> 20%/25%/30%
  • Only for Engage -> Sivir allies only receive the bonus movement speed when moving towards enemy champions
  • Sivir movement speed -> 40%/50%/60% that decays to half after 2/3/4 seconds
  • Leading -> Sivir has the movement speed bonus always active (she doesn't need to move toward champions to gain it). So, she can use her ult for a self disengage. Basically, the bonus works for her like it works on live servers.

As you can see, Sivir will be almost unaffected for the changes. The bonus will still works the way it does on live for her. But her allies will have a weaker bonus that only works on engage. Thematically, her ult will look more like if she is** "leading"** her allies TO battle, and that's the reason the effect is stronger on her, because she's inspiring her allies. This would make her ult a stronger (but not overpower) engage tool, but will remove the team disengage posibility (although Sivir still can use the ult to self disengage or kiting). Removing some power from her ult, allows Riot to help other parts of her kit, like her AoE damage. The bonus AS on ricochet is not enterily reverted, because of the buffs on the other parts of her kit, but still necessary to help a bit her damage output.


This is just some ideas to try to make Sivir better. Idk if any Rioter will see this, but I think that this proposed changes will help her to be satisfied to play again.

17 Comments

Arakadia12 votes

These seem pretty good!

I would suggest a GU as she doesn't fit the tomb raider and descendant of the emperor with a magic weapon theme as well as she could.

Shirvallah7 votes

I personally think her ultimate needs to be changed entirely. I think it's one of the reasons why she doesn't see much play these days. People, including pros, prefer an ultimate that feels big or game-changing — like Ashe arrow, Varus ult, Jhin ult, etc. As of now, it only feels like....

https://media.giphy.com/media/HdcimOKferlkI/200.gif

And that's it, ya know?

I think the recommended changes would be good for now, though, until she gets completely reworked one day.

Rainfall1 votes

the reason she got picked in the LCS was because they picked her with olaf. thats why she got nerfed as well. a diferent ultimate would be nice.

Bonipherus4 votes

Q damage should scale with crit chance and crit damage like Xayah abilities

Silverjust3 votes

Another thing they could do is fixing her E, there is sometimes a delay on activating it, that is not even constant

Tobias Brackner3 votes

I'd check out the math. I'd be surprised if Sivir still doesn't have the highest dmg output in 5v5s.

Trias0004 votes

No way she beats Twitch

Tobias Brackner1 votes

Is that so? You have done the math to prove it?

xxXBurnseyXxx1 votes

I don't think you need to pull up numbers to see that Twitch does inherently more damage in a 5v5, on average.

Tobias Brackner1 votes

Yes you do.

Otherwise you are just saying words without any evidence to back it up.

Rainfall2 votes

i just hope sivir gets reworked and gets a diferent ult,nerfing a champion because they pick her in lcs with olaf is just unfair to all the adc players.

ForgiveColour1 votes

Just revert last nerf lol

Jivewolf1 votes

From bronze to plat (over 300 games) I legit think I've seen sivir been played twice. They seriously need to rework her since she is kind of boring/simple (to simple) to play opposed to other adcs. You're right about her damage, it's to weak comparing it to Xayah Caitlyn Twitch KogMaw and she really can't compete with that kind of raw power. Sure if you're a good sivir and the better adc you can win but why play her when the other adcs are just so much stronger than your champ?

Baka Red1 votes

I think you are little mistaken in thinking that Q is Sivir's "Area damage". Imo it isn't that. Area damage is in the ricochets (W). Boomerang blade is not area damage; it is for poking/picking up the kill. As such even the current functionality does what it is for; you want it to hit the target and only the target to kill it, or you want to hit as many targets as you can to cause little damage to every one.

You tell us that Sivir is on the weak side of ADC roster and she might very well be that; I am not going to argue with you there. Your change suggestions are quite cautious and both Q and passive changes are slight buffs to her. However, I think passive is fine even now; more gradual movement speed bonus is better than bigger steps, even if it delays the movement boost a little. Q changes are noticeable buff and I kind of disagree with "When the blade returns to Sivir, the damage falloff resets". That would make it to be lots more effective than current Q for both poke and killing the selected target.

However, I disagree with your ultimate change suggestion the most. If you are attempting to make Sivir stronger, why are you limiting her ultimate to be only an engage tool? I am slightly confused; How does this make her stronger or even just more balanced? This is clearly a nerf on the already not so shiny Sivir. Imo Sivir is fine even without these changes - at least on Howling Abyss. I haven't been on Rift side in ages. How much different is Sivir's situation there?

MangelinaJolie1 votes

I think you misunderstand some of the synergy and balancing points in her kit. Her range being 500 does not limit her passive. Ricochet from minions and the long range on her Q both activate it too.

Her Q shouldn't be buffed. Her waveclear is strong as it is and the damage reduction beyond her first few hits ensures that she does not instantly kill the backline minions with just that. It is not her primary AOE tool, it's merely a factor in how it can be used.

She is still strong in the right hands and with the right comp, and she has a niche in her strong clearing. There could be small adjustments to her perhaps but there's no reason for her to be crowding out other picks.

Have you seen her with a good Zac ult? A good play like that shows how strong she can be.

TNing of Pine1 votes

How about something like making the Q damage falloff treat minions and champs differently so that you can still do decent damage hitting a champ through minions? Something like:

Q has two damage numbers, "damage to champions" and "damage to minions". Both start off at 100% and fall off separately per unit hit. For the purposes of this calculation large monsters and other non-champion units (including Tibbers and Daisy) behave as champions; small monsters, voidlings etc behave as minions.

Damage to Minions falls off by 17.5% for every unit hit and bottoms out at 30%. Damage to Champions falls off by 5% for every minion hit, and by 20% for every champ hit, bottoming out at 40%.

The turnaround doesn't reset the damage, but the return flight deals bonus damage (or ignores armor or adds a bleed effect or something) to any champions that were also hit on the way out. The extra damage is propotional to how far the blade has flown since they were first hit, so there's no bonus to hitting someone at max range, but a large bonus for getting the second hit on someone right next to Sivir.

This would buff Q for poking but nerf it for waveclear.

Tengrichan1 votes

Well she isn't Luna.I feel copying her would have been so much better.

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