Jinx: the best designed adc

Dispairado·12/21/2016, 10:03:56 AM·3 votes·553 views

Note: Highly opinionised

I love Jinx Jinx and I main her for a reason. She's a champion who happens to be very fun to play as, being and feeling fast paced and very powerful in the right hands, and she's not aggravating at all to play against 90% of the time due to the nature of her kit. The 10% where she is is when she becomes too fed and this generally applies to all champions, not just her.

She has enough strengths to be strongly impactful to the game (high damage, attack speed, crowd control and an amazing passive) and enough weaknesses to ensure she's not aggravating to play against (poor mobility, no escapes) and consistently remains challenging to play as.

Her kit is designed in such a way that it is entirely skill reliant for its user to perform well; there are no cheap 'n00b' mechanics present. It takes precision to land her crowd control skillshots and her ultimate and it takes careful thought on when to go 'all in' with your minigun or poke with rockets. Your lack of mobility and escapes also ensures you need to have good positioning.

I really think all ADCs should be designed with a template similar to Jinx's: high damage and attack speed, low mobility and no escapes.

It sounds like the ideal template for a healthy ADC champion who's very satisfying and challenging to play as and not really annoying to lane against.

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