I am really getting sick of ignite.

Electro522·1/15/2019, 9:47:15 PM·58 votes·18,026 views

I am someone who excels at staying alive. No matter who I play, I am one tough cookie.

But Ignite kind of throws all of that out the window.

It provides exceptional dueling power, keeps tanks and literally AYNONE with sustain in check, and can almost always secure a kill.

For those who don't know, there was a time when Exhaust summoner 3 was taken on almost everyone for similar reasons. It reduced the attack speed of who it was on, and also reduced their resistances. While Exhaust was on anyone that wasn't a fed burst mage or assassin, they were effectively useless during it's duration, and could easily be killed.

Granted, Ignite isn't like what Exhaust used to be, but it's damn near close. Yes, it's getting nerfed in the next patch, but I don't think that that'll be enough.

As of right now, these are the current changes to Ignite on the PBE:

  • Damage lowered from [80-505 (55+25 per Lvl)] to [70-410 (50+20 per Lvl)]
  • Cooldown lowered from 210 to 180

Yes, the damage is lower across the Board, but not by much. Also, reducing the CD on Ignite may turn this into an overall buff, since Ignite will do more consistent damage throughout the game.

If I were to suggest anything, I'd say to just straight out nerf the damage, and keep the CD the same, or nerf the damage even more (maybe to 40+20 per level). ######Side note: It currently says (40+20 per lvl) on Surrender@20. I believe this is typo due to the pictures provided.

That, or maybe extend it's duration while doing the same amount of total damage? That way, a health pot ticking is stronger against the burn.

67 Comments

Naalith1/15/2019, 11:18:33 PM12 votes

Summoners are in such a weird place right now. I'm not sure if the game has just been solved at this point but people used to take really diverse stuff depending on the situation, now mid lane is really the only place you can swap your spells out.

Flash summoner 4 remains and probably will always be required, even though my friends and I used to say they should remove it in the early days of League that won't happen now and honestly it's the only saving grace in the current meta for non-mobile champions to attempt to not die.

Teleport summoner 12 pisses me off because it's basically required top. Top is super fun in my opinion when both people take ignite and actually have a penalty for death, but with teleport they can just come back instantly before you can get your minions to die in their tower. If you take ignite against a teleport, you'll end up behind no matter how many times you clap them. Teleport is also a requirement in high elo/pro play and honestly I'm not sure how I feel about it being in the game.

summoner 3 is so bad right now that even enchanters and other such supports don't take it now and just run ignite instead since everyone dies instantly no matter what.

summoner 21 exists. Idk what else to say lol. Mids take it if they're going against an assassin in the hope that it saves them. It won't but... you know, it's the thought that counts.

summoner 7 probably the most balanced summoner spell? It's tailor made for bot lane and will probably stay there forever.

summoner 14 basically the standard because it assists in killing people instantly, or snowballing yourself by doing the last few ticks of damage (so you can then snowball and kill people instantly)

summoner 1 I'm not sure anyone knows this spell exists, I see it like once a month. It's basically just good mid lane because every other role has required summoners and even then it's only to cock block Zoe or Lissandra.

wolf jade1/15/2019, 9:57:13 PM5 votes

bro its 95 damage...

Juyish1/15/2019, 10:08:47 PM4 votes

I think ignite is most lethal level 2-7. unless you have perfect sustain, Ignite will usually persevere

Ęsdeath1/16/2019, 9:50:08 AM3 votes

I don't understand the nerf to ignite. I mean, how is it even a "NERF" when they take away damage but compensate it with a reduction of cooldown.

Like, for real ... When they buffed ignite they didn't touch cooldown, instead this was what happened:

DAMAGE : [70-410] ⇒ 80-505 (Patch 8.6)

Only that. But now that they are reverting the buff, they are literally compensating the nerf (nullifying it)

Damage lowered from [80-505 (55+25 per Lvl)] to [70-410 (50+20 per Lvl)]

Cooldown lowered from 210 to 180

I know it is what the OP said. But, for real, this is the clear proof this balance team has been wanting to increase damage across the board. Whenever they buff something, they fucking buff it. When they want to nerf something? No, they don't. Instead they nullify the nerf with another compensation.

It's like making (starting at 1): 1 + 1 (buff), but then you want to revert the nerf, but you compensate it: 2-1+1 = 2. Then after some patches, they buff again: 2 + 2. When they nerf, they compensate: 4 - 2 + 2 = 4, and so on and so forth. We went from 1 to 4. This is the clear example how this balance team balances the game. They constantly increase damage and power, never nerfing in a negative way. It's only neutral on the nerf class or (too much!) positively in the buff clas.

Let's be honest: No one, except for Zoe (after a thousand failed attempts), was hard nerfed. No. Fucking. One. They just either "nerf" (v.1) it (-5 ms irelia, rofl). Or they just simply "nerf" (v.2), compensating it with a more broken buff. This game isn't going anywhere. In 2019, they still haven't learned jackshit.

sobi9991/16/2019, 9:56:36 AM3 votes

I wouldn't be surprised if ignite's CD was reduced to 20 seconds in few years so that it really is League of Fortnite.

ModCaliCoastReplay1/16/2019, 1:24:33 PM3 votes

Has anyone ever considered making it a skillshot, the way Frost Queen's Claim used to be?

Moving away from point-and-click guaranteed damage seems to be a design goal generally and I think that's a decent goal.

Vlada Cut1/16/2019, 12:17:47 PM2 votes

Oh please, you can't just leave when the circus fiesta has only begun.

Time to spice up this show!summoner 14

ModAcademy Kayn1/15/2019, 10:19:54 PM2 votes

I think the point is that ignite is meant to be the aggressive summoner spell, while Exhaust can be either or depending on the situation. Lowering the damage, but lowering the CD as well, means you have more, but weaker, opportunities to be aggressive.

Rock MD1/16/2019, 2:36:01 AM2 votes

70-410 damage for 8 years

"Yeah ignite is garbage and needs a buff"

gains 95 damage at level 18

"Wow this summoner spell super busted does 25% of my hp Rito nerf."

back to original values

"This isn't enough."

???

You guys are fucking fickle. Go ahead and hit me with a, "It's almost like boards isn't a hive mind" but you and I both know Boards can't be a hive mind when nobody actually uses their minds and thinks about this stuff rationally.

Heos001/16/2019, 4:37:17 AM1 votes

It should have the same heal reduction but for shields too and lower the damage a bit more, with that nerf it still can outdamage or have the same damge of a maxed ability of any champion in early and mid game just like now while being on click and having true damage lmfao...

Rolling SEvans1/16/2019, 1:34:01 AM1 votes

What annoys me is they are pushing ignite like it should be the only summoner. Bot sees one heal and one ignite. Mid usually take ignite and even top take ignite more often than not. That's just boring. Yes people get kills. Oooo fun...... meanwhile defensive options like exhaust and barrier aren't all that great and TP has been nerfed so hard that you really cant take it unless absolutely needed on your champ. Tp is such an awesome summoner and while yes the 8 to games we saw at one point in season 8 isnt healthy, that was more a result of bot lane being in such a bad spot rather than to being so good. The amount of set up and thought that a good to has or even the old tp bait had was great for making you think. Now you cant bait and if I ever use tp to get back to lane it wont be up until after 3 fights have happened bot.

Bring back TP as a viable option with exhaust and barrier being better defensive options if you want to scale a game out

ModCaliCoastReplay1/16/2019, 1:28:05 PM1 votes

Thinking about it more - making it a skillshot with a very small AOE radius, in which the damage is maximized in the middle but really pretty awful at the edges, would feel very balancing for summoner 14 in my opinion.

Personally, I love it when I see summoner 14 up in the toplane on my opponents. It's a greedy strat that is highly punishable and 75% of the time or better I just force those people out, and without summoner 12 they lose 1-2 waves on a forceout and usually just lose the lane hardcore after that. It's not that broken - but I do agree that the point-and-click nature can make it feel very uninteractive and un-fun to play against, particularly during ganks.

CoffeeBarrels1/16/2019, 1:28:49 PM1 votes

At this point I would really not complain if riot just removes ignite whole. Like, why the hell not.

Why have unnecessary extra damage for champions with already unnecessary high damage outputs so they can "secure" kills that they could secure anyways without it but use it anyway because why the hell not have free 200 true damage every 3 minutes that can give you easy leads? Why have an unnecessary free grievous wounds against heals in the bot-lane? Why have an unnecessary cheesy summoner for top-laners to bully their way out of laning phase or otherwise lose horribly?

I think I've explained my point, I mean, I kinda repeated the word "unnecessary" a little.

I'm more than okay with only having utility summoners -honorable mentions to cleanse and exhaust, which are REALLY cool summoners with great UTILITY VALUE-, at least for me, summoners should provide [key word]: utility, not -again- unnecessary free damage with a heal-cut. It would be really cool to see more diversity with summs, and even if they nerf ignite more than they are planning, I don't see the reason people wouldn't prefer having free 150 true damage with grievous wounds over anything else, aside from having mandatory heal or tp for certain champions.

Also, it's worth to mention that ignite is -and I'm sure I'm being pretty objective with this-, a really tilting summoner both if you're losing to someone with it and/or losing with it as it becomes useless af.

Wild Geese1/16/2019, 4:05:08 PM1 votes

So am I, it's not even that good. I got Nasus down to 50 Hp and ignited him and he lived by autoattacking twice with half lifesteal.

Lol, it's a pretty trash summoner to be honest. It's just teleport is worse... They're all pretty bad except Smite and Flash.

FCJAAAAGOOOO1/16/2019, 7:29:42 PM1 votes

Okay keep in mind though?

Keep in mind though.

That is 95 TRUE damage.

To tanks or anyone stacking resistances that is literally 300+ effective health to them.

To tanks or anyone else stacking resistances that is literally 600+ effective health to them against back-to-back Ignites which happens all the time at 210 cooldown anyway.

It basically got the Scorch treatment of a lower cooldown at the cost of there being much less burst damage in the game in general. I for one could not be happier. More people will NOT run Ignite and will run other defense/utility summoners now, thank goodness. More Barriers/Ghosts/Heals/Cleanses can only be good for this deathball meta.

I will play again if this goes live and nothing else in the patch notes ruins it.

Rysophage1/17/2019, 12:06:42 AM1 votes

yeaaaah im really tired of being an adc and the enemy having a spell that does a 1/4 of my HP at every point in the game. its so low skill and has no real counter because barrier is trash.

Fear the Kayn1/17/2019, 12:46:23 AM1 votes

summoner 1

Meritas1/17/2019, 2:33:08 PM1 votes

The reason ignite is the primary spell right now is exactly because Exhaust got deleted. And I think that this has always been pretty apparent - one of these two spells will always be stronger and taken over the other. When neither of them is good enough, we'll be getting back to Teleport and we know that the community hates these times even more. You can't realistically balance Ignite vs Exhaust vs Teleport.

JayceGatsby5/28/2019, 10:24:53 AM1 votes

But exhuast only exist so adc can flame supports for not taking it, while ingite is superior to everything else :D in every game you have 4 ignites, on some game 5 ignites, when jungler decides to ditch flash for it and wins anyway. Balace!